PKHeX/PKHeX.Core/Legality/RNG/CXD/LockFinder.cs

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using System;
namespace PKHeX.Core;
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/// <summary>
/// Logic for finding the RNG criteria pattern in Colosseum/XD.
/// </summary>
public static class LockFinder
{
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/// <summary>
/// Checks if the encounter template can be obtained with the resulting PID and IV detail.
/// </summary>
/// <param name="s">Encounter template with lock info</param>
/// <param name="pv">RNG result PID and IV seed state</param>
/// <param name="pk">Entity to check</param>
/// <returns>True if all valid.</returns>
public static bool IsAllShadowLockValid(IShadow3 s, PIDIV pv, PKM pk)
{
if (s.Version == GameVersion.XD && pk.IsShiny)
return false; // no xd shiny shadow mons
var teams = s.PartyPrior;
if (teams.Length == 0)
return true;
var tsv = s.Version == GameVersion.XD ? (uint)(pk.TID16 ^ pk.SID16) >> 3 : uint.MaxValue; // no xd shiny shadow mons
return IsAllShadowLockValid(pv, teams.Span, tsv);
}
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/// <summary>
/// Checks all <see cref="teams"/> to see if they can be reversed from the <see cref="pv"/>.
/// </summary>
/// <param name="pv">RNG result PID and IV seed state</param>
/// <param name="teams">Possible team data setups the NPC trainer has that need to generate before the shadow.</param>
/// <param name="tsv">Trainer shiny value that is disallowed in XD</param>
public static bool IsAllShadowLockValid(PIDIV pv, ReadOnlySpan<TeamLock> teams, uint tsv = uint.MaxValue)
{
foreach (var t in teams)
{
var result = new TeamLockResult(t, pv.OriginSeed, tsv);
if (result.Valid)
return true;
}
return false;
}
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/// <summary>
/// Checks if the XD starter Eevee can be obtained with the trainer's IDs.
/// </summary>
/// <param name="seed">Seed that generated the PID and IV</param>
/// <param name="TID16">Trainer ID</param>
/// <param name="SID16">Trainer Secret ID</param>
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/// <returns>True if the starter ID correlation is correct</returns>
public static bool IsXDStarterValid(uint seed, uint TID16, uint SID16)
{
// pidiv is right before the IV calls; need to unroll 2x for fake calls, then unroll for the TID/SID.
// reversed 2x yields SID16, 3x yields TID16.
var TIDf = XDRNG.Prev3(seed);
if (TIDf >> 16 != TID16)
return false;
var SIDf = XDRNG.Next(TIDf);
return SIDf >> 16 == SID16;
}
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/// <summary>
/// Checks if the Colosseum starter correlation can be obtained with the trainer's IDs.
/// </summary>
/// <param name="species">Species of the starter, to indicate Espeon vs Umbreon</param>
/// <param name="origin">Seed the PID/IV is generated with</param>
/// <param name="TID16">Trainer ID of the trainer</param>
/// <param name="SID16">Secret ID of the trainer</param>
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/// <param name="pkPID">PID of the entity</param>
/// <param name="IV1">First 3 IVs combined</param>
/// <param name="IV2">Last 3 IVs combined</param>
public static bool IsColoStarterValid(ushort species, ref uint origin, ushort TID16, ushort SID16, uint pkPID, uint IV1, uint IV2)
{
// Input seed is right after the TID/SID and 2x fake rolls. Reverse the seed to the first possible SID seed value.
var seed = species == (int)Species.Espeon
? XDRNG.Prev12(origin)
: XDRNG.Prev3(origin);
// Reverse until we find the TID16/SID16, then run the generation forward to see if it matches our inputs.
const int arbitraryLookback = 8;
int ctr = 0;
while (true)
{
if (seed >> 16 == SID16 && XDRNG.Prev(seed) >> 16 == TID16)
{
origin = XDRNG.Prev2(seed);
break; // result!
}
if (++ctr == arbitraryLookback)
return false; // no valid seed found
seed = XDRNG.Prev2(seed);
}
// generate Umbreon
var PIDIV = GenerateValidColoStarter(ref seed, TID16, SID16);
if (species == (int)Species.Espeon) // need Espeon, which is immediately next
PIDIV = GenerateValidColoStarter(ref seed, TID16, SID16);
return PIDIV.Equals(pkPID, IV1, IV2);
}
private readonly record struct PIDIVGroup(uint PID, uint IV1, uint IV2)
{
public bool Equals(uint pid, uint iv1, uint iv2) => PID == pid && IV1 == iv1 && IV2 == iv2;
}
public static void SkipValidColoStarter(ref uint seed, ushort TID16, ushort SID16) => GenerateValidColoStarter(ref seed, TID16, SID16);
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private static PIDIVGroup GenerateValidColoStarter(ref uint seed, ushort TID16, ushort SID16)
{
seed = XDRNG.Next2(seed); // skip fakePID
var IV1 = XDRNG.Next15(ref seed);
var IV2 = XDRNG.Next15(ref seed);
seed = XDRNG.Next(seed); // ability call
var PID = GenerateStarterPID(ref seed, TID16, SID16);
return new PIDIVGroup(PID, IV1, IV2);
}
private static bool IsShiny(ushort TID16, ushort SID16, uint PID) => ((PID >> 16) ^ TID16 ^ SID16 ^ (PID & 0xFFFF)) < 8;
public static uint GenerateStarterPID(ref uint seed, ushort TID16, ushort SID16)
{
const byte ratio = 0x1F; // 12.5% F (can't be female)
while (true)
{
var first = seed = XDRNG.Next(seed); // first PID roll
var second = seed = XDRNG.Next(seed); // second PID roll
var PID = (first & 0xFFFF0000) | (second >> 16);
if ((PID & 0xFF) >= ratio && !IsShiny(TID16, SID16, PID))
return PID;
}
}
}