PKHeX/PKHeX.Core/Saves/Substructures/Gen6/PSS6.cs

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using System;
using System.Collections.Generic;
namespace PKHeX.Core
{
public static class PSS6
{
private const string Header = "PSS List";
private static readonly string[] headers = { "PSS Data - Friends", "PSS Data - Acquaintances", "PSS Data - Passerby" };
public static List<string> GetPSSParse(SAV6 SAV)
{
var result = new List<string> {Header};
int offset = SAV.PSS;
var data = SAV.Data;
for (int g = 0; g < 3; g++)
{
result.Add("----");
result.Add(headers[g]);
result.Add("----");
// uint count = BitConverter.ToUInt32(savefile, offset + 0x4E20);
ReadTrainers(result, data, offset, 100);
offset += 0x5000; // Advance to next block
}
return result;
}
private static void ReadTrainers(ICollection<string> result, byte[] data, int offset, int count)
{
int r_offset = offset;
for (int i = 0; i < count; i++)
{
if (!ReadTrainer(result, data, r_offset))
break; // No data present here
if (i > 0)
result.Add(string.Empty);
r_offset += 0xC8; // Advance to next entry
}
}
private static bool ReadTrainer(ICollection<string> result, byte[] Data, int ofs)
{
ulong pssID = BitConverter.ToUInt64(Data, ofs);
if (pssID == 0)
return false; // no data
string otname = StringConverter.GetString6(Data, ofs + 8, 0x1A);
string message = StringConverter.GetString6(Data, ofs + 8 + 0x1A, 0x22);
// Trim terminated
// uint unk1 = BitConverter.ToUInt32(savefile, r_offset + 0x44);
// ulong unk2 = BitConverter.ToUInt64(savefile, r_offset + 0x48);
// uint unk3 = BitConverter.ToUInt32(savefile, r_offset + 0x50);
// uint unk4 = BitConverter.ToUInt16(savefile, r_offset + 0x54);
byte region = Data[ofs + 0x56];
byte country = Data[ofs + 0x57];
byte game = Data[ofs + 0x5A];
// ulong outfit = BitConverter.ToUInt64(savefile, r_offset + 0x5C);
int favpkm = BitConverter.ToUInt16(Data, ofs + 0x9C) & 0x7FF;
string gamename = GetGameName(game);
var countryRegion = GeoLocation.GetCountryRegionText(country, region, GameInfo.CurrentLanguage);
result.Add($"OT: {otname}");
result.Add($"Message: {message}");
result.Add($"Game: {gamename}");
result.Add($"Country: {countryRegion.Item1}");
result.Add($"Region: {countryRegion.Item2}");
result.Add($"Favorite: {GameInfo.Strings.specieslist[favpkm]}");
return false;
}
private static string GetGameName(int game)
{
const string unk = "UNKNOWN GAME";
if (game < 0)
return unk;
var list = GameInfo.Strings.gamelist;
if (game >= list.Length)
return unk;
return list[game];
}
}
}