PKHeX/PKHeX.Core/Game/GameStrings/GameInfo.cs

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using System;
using System.Collections.Generic;
namespace PKHeX.Core
{
public static class GameInfo
{
private static readonly string[] ptransp = { "ポケシフター", "Poké Transfer", "Poké Fret", "Pokétrasporto", "Poképorter", "Pokétransfer", "포케시프터", "宝可传送", "寶可傳送" };
private static readonly string[] lang_val = { "ja", "en", "fr", "it", "de", "es", "ko", "zh", "zh2" };
private const string DefaultLanguage = "en";
public static string CurrentLanguage { get; set; } = DefaultLanguage;
public static int Language(string lang = null) => Array.IndexOf(lang_val, lang ?? CurrentLanguage);
public static string Language2Char(uint lang) => lang > lang_val.Length ? DefaultLanguage : lang_val[lang];
private static readonly GameStrings[] Languages = new GameStrings[lang_val.Length];
// Lazy fetch implementation
private static int DefaultLanguageIndex => Array.IndexOf(lang_val, DefaultLanguage);
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public static int GetLanguageIndex(string lang)
{
int l = Array.IndexOf(lang_val, lang);
return l < 0 ? DefaultLanguageIndex : l;
}
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public static GameStrings GetStrings(string lang)
{
int index = GetLanguageIndex(lang);
return GetStrings(index);
}
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public static GameStrings GetStrings(int index)
{
return Languages[index] ?? (Languages[index] = new GameStrings(lang_val[index]));
}
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public static string GetTransporterName(string lang)
{
int index = GetLanguageIndex(lang);
if (index >= ptransp.Length)
index = DefaultLanguageIndex;
return ptransp[index];
}
public static GameStrings Strings { get; set; } = GetStrings(DefaultLanguage);
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public static string[] GetStrings(string ident, string lang, string type = "text")
{
string[] data = Util.GetStringList(ident, lang, type);
if (data == null || data.Length == 0)
data = Util.GetStringList(ident, DefaultLanguage, type);
return data;
}
// DataSource providing
public static IReadOnlyList<ComboItem> ItemDataSource => Strings.ItemDataSource;
public static IReadOnlyList<ComboItem> SpeciesDataSource => Strings.SpeciesDataSource;
public static IReadOnlyList<ComboItem> BallDataSource => Strings.BallDataSource;
public static IReadOnlyList<ComboItem> NatureDataSource => Strings.NatureDataSource;
public static IReadOnlyList<ComboItem> AbilityDataSource => Strings.AbilityDataSource;
public static IReadOnlyList<ComboItem> VersionDataSource => Strings.VersionDataSource;
public static IReadOnlyList<ComboItem> LegalMoveDataSource => Strings.LegalMoveDataSource;
public static IReadOnlyList<ComboItem> HaXMoveDataSource => Strings.HaXMoveDataSource;
public static IReadOnlyList<ComboItem> MoveDataSource => Strings.MoveDataSource;
public static IReadOnlyList<ComboItem> EncounterTypeDataSource => Strings.EncounterTypeDataSource;
public static IReadOnlyList<ComboItem> LanguageDataSource(int gen) => GameStrings.LanguageDataSource(gen);
public static IReadOnlyList<ComboItem> GetAbilityList(int[] abils, int format)
{
if (format == 3 && abils[1] == abils[0])
abils = new[] { abils[0] };
return Strings.GetAbilityDataSource(abils);
}
/// <summary>
/// Gets the location names array for a specified generation.
/// </summary>
/// <param name="gen">Generation to get location names for.</param>
/// <param name="bankID">BankID used to choose the text bank.</param>
/// <returns>List of location names.</returns>
private static IReadOnlyList<string> GetLocationNames(int gen, int bankID)
{
switch (gen)
{
case 2: return Strings.metGSC_00000;
case 3: return Strings.metRSEFRLG_00000;
case 4:
switch (bankID)
{
case 0: return Strings.metHGSS_00000;
case 2: return Strings.metHGSS_02000;
case 3: return Strings.metHGSS_03000;
default: return null;
}
case 5:
switch (bankID)
{
case 0: return Strings.metBW2_00000;
case 3: return Strings.metBW2_30000;
case 4: return Strings.metBW2_40000;
case 6: return Strings.metBW2_60000;
default: return null;
}
case 6:
switch (bankID)
{
case 0: return Strings.metXY_00000;
case 3: return Strings.metXY_30000;
case 4: return Strings.metXY_40000;
case 6: return Strings.metXY_60000;
default: return null;
}
case 7:
switch (bankID)
{
case 0: return Strings.metSM_00000;
case 3: return Strings.metSM_30000;
case 4: return Strings.metSM_40000;
case 6: return Strings.metSM_60000;
default: return null;
}
default:
return null;
}
}
/// <summary>
/// Gets the location name for the specified parameters.
/// </summary>
/// <param name="eggmet">Location is from the <see cref="PKM.Egg_Location"/></param>
/// <param name="locval">Location value</param>
/// <param name="format">Current <see cref="PKM.Format"/></param>
/// <param name="generation"><see cref="PKM.GenNumber"/> of origin</param>
/// <returns>Location name</returns>
public static string GetLocationName(bool eggmet, int locval, int format, int generation)
{
int gen = -1;
int bankID = 0;
if (format == 2)
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{
gen = 2;
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}
else if (format == 3)
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{
gen = 3;
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}
else if (generation == 4 && (eggmet || format == 4)) // 4
{
const int size = 1000;
bankID = locval / size;
gen = 4;
locval %= size;
}
else // 5-7+
{
const int size = 10000;
bankID = locval / size;
int g = generation;
if (g >= 5)
gen = g;
else if (format >= 5)
gen = format;
locval %= size;
if (bankID >= 3)
locval--;
}
var bank = GetLocationNames(gen, bankID);
if (bank == null || bank.Count <= locval)
return string.Empty;
return bank[locval];
}
/// <summary>
/// Gets the location list for a specific version, which can retrieve either met locations or egg locations.
/// </summary>
/// <param name="version">Version to retrieve for</param>
/// <param name="pkmFormat">Generation to retrieve for</param>
/// <param name="egg">Egg Locations are to be retrieved instead of regular Met Locations</param>
/// <returns>Consumable list of met locations</returns>
public static IReadOnlyList<ComboItem> GetLocationList(GameVersion version, int pkmFormat, bool egg = false)
{
return Strings.GetLocationList(version, pkmFormat, egg);
}
}
}