2022-08-27 06:43:36 +00:00
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using System;
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2019-11-16 01:34:18 +00:00
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using System.Collections.Generic;
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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2022-03-06 01:34:09 +00:00
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namespace PKHeX.Core;
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/// <summary>
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/// Generation 8 <see cref="SaveFile"/> object for <see cref="GameVersion.SWSH"/> games.
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/// </summary>
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public sealed class SAV8SWSH : SaveFile, ISaveBlock8SWSH, ITrainerStatRecord, ISaveFileRevision, ISCBlockArray
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2019-09-23 23:56:47 +00:00
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{
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2022-03-06 01:34:09 +00:00
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public SAV8SWSH(byte[] data) : this(SwishCrypto.Decrypt(data)) { }
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private SAV8SWSH(IReadOnlyList<SCBlock> blocks) : base(Array.Empty<byte>())
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{
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AllBlocks = blocks;
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Blocks = new SaveBlockAccessor8SWSH(this);
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SaveRevision = Zukan.GetRevision();
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Initialize();
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}
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public SAV8SWSH()
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{
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AllBlocks = Meta8.GetBlankDataSWSH();
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Blocks = new SaveBlockAccessor8SWSH(this);
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SaveRevision = Zukan.GetRevision();
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Initialize();
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ClearBoxes();
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}
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public override void CopyChangesFrom(SaveFile sav)
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{
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// Absorb changes from all blocks
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var z = (SAV8SWSH)sav;
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var mine = AllBlocks;
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var newB = z.AllBlocks;
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for (int i = 0; i < mine.Count; i++)
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mine[i].CopyFrom(newB[i]);
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State.Edited = true;
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}
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public int SaveRevision { get; }
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public string SaveRevisionString => SaveRevision switch
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2019-09-23 23:56:47 +00:00
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{
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2022-03-06 01:34:09 +00:00
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0 => "-Base", // Vanilla
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1 => "-IoA", // DLC 1: Isle of Armor
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2 => "-CT", // DLC 2: Crown Tundra
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_ => throw new ArgumentOutOfRangeException(nameof(SaveRevision)),
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};
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2019-11-16 01:34:18 +00:00
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2022-03-06 01:34:09 +00:00
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public override bool ChecksumsValid => true;
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public override string ChecksumInfo => string.Empty;
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protected override void SetChecksums() { } // None!
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protected override byte[] GetFinalData() => SwishCrypto.Encrypt(AllBlocks);
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2023-01-22 04:02:33 +00:00
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public override PersonalTable8SWSH Personal => PersonalTable.SWSH;
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2023-03-26 00:55:55 +00:00
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public override ReadOnlySpan<ushort> HeldItems => Legal.HeldItems_SWSH;
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2022-03-06 01:34:09 +00:00
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#region Blocks
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public SCBlockAccessor Accessor => Blocks;
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public SaveBlockAccessor8SWSH Blocks { get; }
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2022-03-06 01:46:03 +00:00
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public IReadOnlyList<SCBlock> AllBlocks { get; }
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public T GetValue<T>(uint key) where T : struct => Blocks.GetBlockValueSafe<T>(key);
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public void SetValue<T>(uint key, T value) where T : struct => Blocks.SetBlockValueSafe(key, value);
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2022-03-06 01:34:09 +00:00
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public Box8 BoxInfo => Blocks.BoxInfo;
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public Party8 PartyInfo => Blocks.PartyInfo;
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2022-11-25 01:42:17 +00:00
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public MyItem8 Items => Blocks.Items;
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2022-03-06 01:34:09 +00:00
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public MyStatus8 MyStatus => Blocks.MyStatus;
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public Misc8 Misc => Blocks.Misc;
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public Zukan8 Zukan => Blocks.Zukan;
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public BoxLayout8 BoxLayout => Blocks.BoxLayout;
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public PlayTime8 Played => Blocks.Played;
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public Fused8 Fused => Blocks.Fused;
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public Daycare8 Daycare => Blocks.Daycare;
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public Record8 Records => Blocks.Records;
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public TrainerCard8 TrainerCard => Blocks.TrainerCard;
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2023-04-16 19:32:25 +00:00
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public FashionUnlock8 Fashion => Blocks.Fashion;
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2022-03-06 01:34:09 +00:00
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public RaidSpawnList8 Raid => Blocks.Raid;
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public RaidSpawnList8 RaidArmor => Blocks.RaidArmor;
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public RaidSpawnList8 RaidCrown => Blocks.RaidCrown;
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public TitleScreen8 TitleScreen => Blocks.TitleScreen;
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public TeamIndexes8 TeamIndexes => Blocks.TeamIndexes;
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#endregion
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2022-03-06 01:46:03 +00:00
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2023-01-22 04:02:33 +00:00
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protected override SAV8SWSH CloneInternal()
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2022-03-06 01:34:09 +00:00
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{
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var blockCopy = new SCBlock[AllBlocks.Count];
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for (int i = 0; i < AllBlocks.Count; i++)
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blockCopy[i] = AllBlocks[i].Clone();
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2023-01-22 04:02:33 +00:00
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return new(blockCopy);
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2022-03-06 01:34:09 +00:00
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}
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2022-08-27 06:43:36 +00:00
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private ushort m_spec, m_item, m_move, m_abil;
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public override ushort MaxMoveID => m_move;
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public override ushort MaxSpeciesID => m_spec;
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2022-03-06 01:34:09 +00:00
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public override int MaxItemID => m_item;
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public override int MaxBallID => Legal.MaxBallID_8;
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public override int MaxGameID => Legal.MaxGameID_8;
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public override int MaxAbilityID => m_abil;
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private void Initialize()
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{
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Box = 0;
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Party = 0;
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PokeDex = 0;
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TeamIndexes.LoadBattleTeams();
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int rev = SaveRevision;
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if (rev == 0)
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2019-11-16 01:34:18 +00:00
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{
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2022-03-06 01:34:09 +00:00
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m_move = Legal.MaxMoveID_8_O0;
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m_spec = Legal.MaxSpeciesID_8_O0;
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m_item = Legal.MaxItemID_8_O0;
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m_abil = Legal.MaxAbilityID_8_O0;
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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}
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2022-03-06 01:34:09 +00:00
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else if (rev == 1)
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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{
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2022-03-06 01:34:09 +00:00
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m_move = Legal.MaxMoveID_8_R1;
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m_spec = Legal.MaxSpeciesID_8_R1;
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m_item = Legal.MaxItemID_8_R1;
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m_abil = Legal.MaxAbilityID_8_R1;
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2019-11-16 01:34:18 +00:00
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}
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2022-03-06 01:34:09 +00:00
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else
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{
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m_move = Legal.MaxMoveID_8_R2;
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m_spec = Legal.MaxSpeciesID_8_R2;
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m_item = Legal.MaxItemID_8_R2;
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m_abil = Legal.MaxAbilityID_8_R2;
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}
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}
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// Save Data Attributes
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protected internal override string ShortSummary => $"{OT} ({Version}) - {Played.LastSavedTime}";
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public override string Extension => string.Empty;
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public override IReadOnlyList<string> PKMExtensions => Array.FindAll(PKM.Extensions, f =>
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{
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int gen = f[^1] - 0x30;
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return gen <= 8;
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});
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// Configuration
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protected override int SIZE_STORED => PokeCrypto.SIZE_8STORED;
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protected override int SIZE_PARTY => PokeCrypto.SIZE_8PARTY;
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public override int SIZE_BOXSLOT => PokeCrypto.SIZE_8PARTY;
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2023-01-22 04:02:33 +00:00
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public override PK8 BlankPKM => new();
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2022-03-06 01:34:09 +00:00
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public override Type PKMType => typeof(PK8);
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public override int BoxCount => BoxLayout8.BoxCount;
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public override int MaxEV => 252;
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public override int Generation => 8;
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2022-06-04 02:08:46 +00:00
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public override EntityContext Context => EntityContext.Gen8;
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2022-11-25 01:42:17 +00:00
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public override int MaxStringLengthOT => 12;
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public override int MaxStringLengthNickname => 12;
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2023-01-22 04:02:33 +00:00
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protected override PK8 GetPKM(byte[] data) => new(data);
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2022-03-06 01:34:09 +00:00
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protected override byte[] DecryptPKM(byte[] data) => PokeCrypto.DecryptArray8(data);
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public override GameVersion Version => Game switch
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{
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(int)GameVersion.SW => GameVersion.SW,
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(int)GameVersion.SH => GameVersion.SH,
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_ => GameVersion.Invalid,
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};
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public override string GetString(ReadOnlySpan<byte> data) => StringConverter8.GetString(data);
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public override int SetString(Span<byte> destBuffer, ReadOnlySpan<char> value, int maxLength, StringConverterOption option)
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=> StringConverter8.SetString(destBuffer, value, maxLength, option);
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// Player Information
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2023-01-22 04:02:33 +00:00
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public override uint ID32 { get => MyStatus.ID32; set => MyStatus.ID32 = value; }
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public override ushort TID16 { get => MyStatus.TID16; set => MyStatus.TID16 = value; }
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public override ushort SID16 { get => MyStatus.SID16; set => MyStatus.SID16 = value; }
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2022-03-06 01:34:09 +00:00
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public override int Game { get => MyStatus.Game; set => MyStatus.Game = value; }
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public override int Gender { get => MyStatus.Gender; set => MyStatus.Gender = value; }
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public override int Language { get => MyStatus.Language; set => MyStatus.Language = value; }
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public override string OT { get => MyStatus.OT; set => MyStatus.OT = value; }
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public override uint Money { get => Misc.Money; set => Misc.Money = value; }
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public int Badges { get => Misc.Badges; set => Misc.Badges = value; }
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public override int PlayedHours { get => Played.PlayedHours; set => Played.PlayedHours = value; }
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public override int PlayedMinutes { get => Played.PlayedMinutes; set => Played.PlayedMinutes = value; }
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public override int PlayedSeconds { get => Played.PlayedSeconds; set => Played.PlayedSeconds = value; }
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// Inventory
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public override IReadOnlyList<InventoryPouch> Inventory { get => Items.Inventory; set => Items.Inventory = value; }
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// Storage
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public override int GetPartyOffset(int slot) => Party + (SIZE_PARTY * slot);
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public override int GetBoxOffset(int box) => Box + (SIZE_PARTY * box * 30);
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public override string GetBoxName(int box) => BoxLayout[box];
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2023-01-22 04:02:33 +00:00
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public override void SetBoxName(int box, ReadOnlySpan<char> value) => BoxLayout.SetBoxName(box, value);
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2022-06-18 18:04:24 +00:00
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public override byte[] GetDataForBox(PKM pk) => pk.EncryptedPartyData;
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2022-03-06 01:34:09 +00:00
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2022-06-18 18:04:24 +00:00
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protected override void SetPKM(PKM pk, bool isParty = false)
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2022-03-06 01:34:09 +00:00
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{
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2022-06-18 18:04:24 +00:00
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PK8 pk8 = (PK8)pk;
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2022-03-06 01:34:09 +00:00
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// Apply to this Save File
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2023-09-11 04:17:47 +00:00
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var now = EncounterDate.GetDateSwitch();
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pk8.Trade(this, now.Day, now.Month, now.Year);
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2019-11-16 01:34:18 +00:00
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2022-06-18 18:04:24 +00:00
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if (FormArgumentUtil.IsFormArgumentTypeDatePair(pk8.Species, pk8.Form))
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2019-11-16 01:34:18 +00:00
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{
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2022-06-18 18:04:24 +00:00
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pk8.FormArgumentElapsed = pk8.FormArgumentMaximum = 0;
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pk8.FormArgumentRemain = (byte)GetFormArgument(pk8);
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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}
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2019-09-23 23:56:47 +00:00
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2022-06-18 18:04:24 +00:00
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pk8.RefreshChecksum();
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AddCountAcquired(pk8);
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2022-03-06 01:34:09 +00:00
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}
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2020-09-26 06:41:20 +00:00
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2022-06-18 18:04:24 +00:00
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private static uint GetFormArgument(PKM pk)
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2022-03-06 01:34:09 +00:00
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{
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2022-06-18 18:04:24 +00:00
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if (pk.Form == 0)
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2022-03-06 01:34:09 +00:00
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return 0;
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2022-06-18 18:04:24 +00:00
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return pk.Species switch
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2020-09-26 06:41:20 +00:00
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{
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2022-03-06 01:34:09 +00:00
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(int)Species.Furfrou => 5u, // Furfrou
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(int)Species.Hoopa => 3u, // Hoopa
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_ => 0u,
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2020-09-26 06:41:20 +00:00
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};
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2022-03-06 01:34:09 +00:00
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}
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2020-09-26 06:41:20 +00:00
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2022-06-18 18:04:24 +00:00
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private void AddCountAcquired(PKM pk)
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2022-03-06 01:34:09 +00:00
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{
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2022-06-18 18:04:24 +00:00
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if (pk.WasEgg)
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2020-03-11 06:18:51 +00:00
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{
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2022-03-06 01:34:09 +00:00
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Records.AddRecord(00);
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2020-03-11 06:18:51 +00:00
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}
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2022-03-06 01:34:09 +00:00
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else // capture, assume wild
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2020-01-19 18:25:40 +00:00
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{
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2022-03-06 01:34:09 +00:00
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Records.AddRecord(01); // wild capture
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Records.AddRecord(06); // total captured
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Records.AddRecord(16); // wild encountered
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Records.AddRecord(23); // total battled
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2020-01-19 18:25:40 +00:00
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}
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2022-06-18 18:04:24 +00:00
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if (pk.CurrentHandler == 1)
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2022-03-06 01:34:09 +00:00
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Records.AddRecord(17, 2); // trade * 2 -- these games count 1 trade as 2 for some reason.
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}
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2020-01-19 18:25:40 +00:00
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2022-06-18 18:04:24 +00:00
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protected override void SetDex(PKM pk) => Zukan.SetDex(pk);
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2022-08-27 06:43:36 +00:00
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public override bool GetCaught(ushort species) => Zukan.GetCaught(species);
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public override bool GetSeen(ushort species) => Zukan.GetSeen(species);
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2019-11-16 01:34:18 +00:00
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2022-03-06 01:34:09 +00:00
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public override int PartyCount
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{
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get => PartyInfo.PartyCount;
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protected set => PartyInfo.PartyCount = value;
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}
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2019-09-23 23:56:47 +00:00
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2023-03-26 06:14:50 +00:00
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protected override Span<byte> BoxBuffer => BoxInfo.Data;
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protected override Span<byte> PartyBuffer => PartyInfo.Data;
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2023-01-22 04:02:33 +00:00
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public override PK8 GetDecryptedPKM(byte[] data) => GetPKM(DecryptPKM(data));
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2023-03-26 06:14:50 +00:00
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public override PK8 GetBoxSlot(int offset) => GetDecryptedPKM(BoxInfo.Data.AsSpan(offset, SIZE_PARTY).ToArray()); // party format in boxes!
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2020-06-19 23:51:15 +00:00
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2022-03-06 01:34:09 +00:00
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public int GetRecord(int recordID) => Records.GetRecord(recordID);
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public void SetRecord(int recordID, int value) => Records.SetRecord(recordID, value);
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public int GetRecordMax(int recordID) => Records.GetRecordMax(recordID);
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public int GetRecordOffset(int recordID) => Records.GetRecordOffset(recordID);
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public int RecordCount => Record8.RecordCount;
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2019-11-16 01:34:18 +00:00
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2022-06-18 18:04:24 +00:00
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public override StorageSlotSource GetSlotFlags(int index)
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2022-03-06 01:34:09 +00:00
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{
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int team = Array.IndexOf(TeamIndexes.TeamSlots, index);
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if (team < 0)
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2022-06-18 18:04:24 +00:00
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return StorageSlotSource.None;
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2020-02-02 02:56:23 +00:00
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2022-03-06 01:34:09 +00:00
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team /= 6;
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2022-06-18 18:04:24 +00:00
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var result = (StorageSlotSource)((int)StorageSlotSource.BattleTeam1 << team);
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2022-03-06 01:34:09 +00:00
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if (TeamIndexes.GetIsTeamLocked(team))
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2022-06-18 18:04:24 +00:00
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result |= StorageSlotSource.Locked;
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2022-03-06 01:34:09 +00:00
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return result;
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}
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2020-03-11 06:18:51 +00:00
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2022-03-06 01:34:09 +00:00
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public override int CurrentBox { get => BoxLayout.CurrentBox; set => BoxLayout.CurrentBox = value; }
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public override int BoxesUnlocked { get => (byte)Blocks.GetBlockValue(SaveBlockAccessor8SWSH.KBoxesUnlocked); set => Blocks.SetBlockValue(SaveBlockAccessor8SWSH.KBoxesUnlocked, (byte)value); }
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2021-03-03 05:28:53 +00:00
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2022-03-06 01:34:09 +00:00
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public override byte[] BoxFlags
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{
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2022-06-18 18:04:24 +00:00
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get => new [] {(byte)(Blocks.GetBlock(SaveBlockAccessor8SWSH.KSecretBoxUnlocked).Type - 1)};
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2022-03-06 01:34:09 +00:00
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set
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2021-03-03 05:28:53 +00:00
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{
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2022-03-06 01:34:09 +00:00
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if (value.Length != 1)
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return;
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var block = Blocks.GetBlock(SaveBlockAccessor8SWSH.KSecretBoxUnlocked);
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block.ChangeBooleanType((SCTypeCode)(value[0] & 1) + 1);
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2021-03-03 05:28:53 +00:00
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}
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2022-03-06 01:34:09 +00:00
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}
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2020-04-16 21:50:41 +00:00
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2022-03-06 01:34:09 +00:00
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public override bool HasBoxWallpapers => true;
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public override bool HasNamableBoxes => true;
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2020-04-16 21:50:41 +00:00
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2022-03-06 01:34:09 +00:00
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public override int GetBoxWallpaper(int box)
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{
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if ((uint)box >= BoxCount)
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return box;
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var b = Blocks.GetBlock(SaveBlockAccessor8SWSH.KBoxWallpapers);
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return b.Data[box];
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}
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2020-04-16 21:50:41 +00:00
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2022-03-06 01:34:09 +00:00
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public override void SetBoxWallpaper(int box, int value)
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{
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if ((uint)box >= BoxCount)
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return;
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var b = Blocks.GetBlock(SaveBlockAccessor8SWSH.KBoxWallpapers);
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b.Data[box] = (byte)value;
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}
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2022-03-02 05:34:16 +00:00
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2022-03-06 01:34:09 +00:00
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public void UnlockAllDiglett()
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{
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if (SaveRevision == 0)
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return; // no blocks
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2022-03-02 05:34:16 +00:00
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2022-03-06 01:34:09 +00:00
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// Zone specific values
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(int Zone, int Max)[] zones =
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{
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(0201, 16), // Fields of Honor
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(0202, 18), // Soothing Wetlands
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(0203, 6), // Forest of Focus
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(0204, 7), // Challenge Beach
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(0205, 5), // Brawlers' Cave
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(0206, 6), // Challenge Road
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(0207, 5), // Courageous Cavern
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(0208, 5), // Loop Lagoon
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(0209, 13), // Training Lowlands
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(0210, 1), // Warm-Up Tunnel
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(0211, 8), // Potbottom Desert
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(0221, 9), // Workout Sea
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(0222, 5), // Stepping-Stone Sea
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(0223, 3), // Insular Sea
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(0224, 1), // Honeycalm Sea
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(0231, 9), // Honeycalm Island
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};
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var s = Blocks;
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foreach (var (zone, max) in zones)
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{
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var baseName = $"z_wr{zone:0000}_F_DHIGUDA";
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s.GetBlock(baseName).ChangeBooleanType(SCTypeCode.Bool2);
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for (int i = 0; i <= max; i++)
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2022-03-02 05:34:16 +00:00
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{
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2022-03-06 01:34:09 +00:00
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var otherName = $"{baseName}_{i}";
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s.GetBlock(otherName).ChangeBooleanType(SCTypeCode.Bool2);
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2022-03-02 05:34:16 +00:00
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}
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2022-03-06 01:34:09 +00:00
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var countName = $"WK_EV_R1_DHIG_WR{zone:0000}";
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var value = max + 2;
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if (zone == 0223) // trio
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value += 2;
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s.GetBlock(countName).SetValue((uint)value);
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2022-03-02 05:34:16 +00:00
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}
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2022-03-06 01:34:09 +00:00
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// Atypical named values
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const string TRIO1 = "z_wr0223_F_TRIO";
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const string TRIO2 = "FE_R1_DHIGUDA_TRIO";
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s.GetBlock(TRIO1).ChangeBooleanType(SCTypeCode.Bool2);
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s.GetBlock(TRIO2).ChangeBooleanType(SCTypeCode.Bool2);
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// Overall named values
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const string unreported = "WK_EV_R1_DHIGUDA_ADD";
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const string totalCount = "WK_EV_R1_DHIGUDA_COUNT";
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const string progressCt = "WK_EV_R1_DHIGUDA_PROGRESS";
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s.GetBlock(unreported).SetValue((uint)150); // 150 unreported
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s.GetBlock(totalCount).SetValue((uint)1); // obtained count
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s.GetBlock(progressCt).SetValue((uint)1); // none obtained progress value
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2019-09-23 23:56:47 +00:00
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}
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2020-04-16 21:50:41 +00:00
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}
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