PKHeX/PKHeX.Core/Legality/Tables/Tables6.cs

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Refactoring: Move Source (Legality) (#3560) Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
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using System.Collections.Generic;
namespace PKHeX.Core;
public static partial class Legal
{
internal const int MaxSpeciesID_6 = 721;
internal const int MaxMoveID_6_XY = 617;
internal const int MaxMoveID_6_AO = 621;
internal const int MaxItemID_6_XY = 717;
internal const int MaxItemID_6_AO = 775;
internal const int MaxAbilityID_6_XY = 188;
internal const int MaxAbilityID_6_AO = 191;
internal const int MaxBallID_6 = 0x19;
internal const int MaxGameID_6 = 27; // OR
#region Inventory Pouch
internal static readonly ushort[] Pouch_Items_XY =
{
001, 002, 003, 004, 005, 006, 007, 008, 009, 010, 011, 012, 013, 014, 015, 016, 055, 056,
057, 058, 059, 060, 061, 062, 063, 064, 065, 066, 067, 068, 069, 070, 071, 072, 073, 074, 075,
076, 077, 078, 079, 080, 081, 082, 083, 084, 085, 086, 087, 088, 089, 090, 091, 092, 093, 094,
099, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 112, 116, 117, 118, 119, 135, 136,
213, 214, 215, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232,
233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251,
252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270,
271, 272, 273, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289,
290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308,
309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325, 326, 327,
492, 493, 494, 495, 496, 497, 498, 499, 500, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546,
547, 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 571,
572, 573, 576, 577, 580, 581, 582, 583, 584, 585, 586, 587, 588, 589, 590, 639, 640, 644, 646,
647, 648, 649, 650, 652, 653, 654, 655, 656, 657, 658, 659, 660, 661, 662, 663, 664, 665, 666,
667, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677, 678, 679, 680, 681, 682, 683, 684, 685,
699, 704, 710, 711, 715,
};
internal static readonly ushort[] Pouch_Items_AO =
{
001, 002, 003, 004, 005, 006, 007, 008, 009, 010, 011, 012, 013, 014, 015, 016, 055, 056,
057, 058, 059, 060, 061, 062, 063, 064, 068, 069, 070, 071, 072, 073, 074, 075,
076, 077, 078, 079, 080, 081, 082, 083, 084, 085, 086, 087, 088, 089, 090, 091, 092, 093, 094,
099, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 112, 116, 117, 118, 119, 135, 136,
213, 214, 215, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232,
233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251,
252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270,
271, 272, 273, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289,
290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308,
309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325, 326, 327,
492, 493, 494, 495, 496, 497, 498, 499, 500, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546,
547, 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 571,
572, 573, 576, 577, 580, 581, 582, 583, 584, 585, 586, 587, 588, 589, 590, 639, 640, 644, 646,
647, 648, 649, 650, 652, 653, 654, 655, 656, 657, 658, 659, 660, 661, 662, 663, 664, 665, 666,
667, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677, 678, 679, 680, 681, 682, 683, 684, 685,
699, 704, 710, 711, 715,
// ORAS
534, 535,
752, 753, 754, 755, 756, 757, 758, 759, 760, 761, 762, 763, 764, 767, 768, 769, 770,
};
internal static readonly ushort[] Pouch_Key_XY =
{
216, 431, 442, 445, 446, 447, 450, 465, 466, 471, 628,
629, 631, 632, 638, 641, 642, 643, 689, 695, 696, 697, 698,
700, 701, 702, 703, 705, 712, 713, 714,
// Illegal
// 716, 717, 706, 707,
};
internal static readonly ushort[] Pouch_Key_AO =
{
216, 445, 446, 447, 465, 466, 471, 628,
629, 631, 632, 638, 697,
// Illegal
// 716, 717, 723, 745, 746, 747, 748, 749, 750, 766,
// ORAS
457, 474, 503,
718, 719,
720, 721, 722, 724, 725, 726, 727, 728, 729,
730, 731, 732, 733, 734, 735, 736, 738, 739,
740, 741, 742, 743, 744,
751,
765, 771, 772, 774, 775,
};
internal static readonly ushort[] Pouch_TMHM_XY =
{
328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345,
346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362, 363,
364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381,
382, 383, 384, 385, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399,
400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417,
418, 419, 618, 619, 620, 690, 691, 692, 693, 694,
420, 421, 422, 423, 424,
};
internal static readonly ushort[] Pouch_TMHM_AO =
{
328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345,
346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362, 363,
364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381,
382, 383, 384, 385, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399,
400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417,
418, 419, 618, 619, 620, 690, 691, 692, 693, 694,
420, 421, 422, 423, 424,
// ORAS
425, 737,
};
internal static readonly ushort[] Pouch_Medicine_XY =
{
017, 018, 019, 020, 021, 022, 023, 024, 025, 026, 027, 028, 029, 030, 031, 032, 033,
034, 035, 036, 037, 038, 039, 040, 041, 042, 043, 044, 045, 046, 047, 048, 049, 050, 051,
052, 053, 054, 134, 504, 565, 566, 567, 568, 569, 570, 571, 591, 645, 708, 709,
};
internal static readonly ushort[] Pouch_Medicine_AO =
{
017, 018, 019, 020, 021, 022, 023, 024, 025, 026, 027, 028, 029, 030, 031, 032, 033,
034, 035, 036, 037, 038, 039, 040, 041, 042, 043, 044, 045, 046, 047, 048, 049, 050, 051,
052, 053, 054, 134, 504, 565, 566, 567, 568, 569, 570, 571, 591, 645, 708, 709,
//ORAS
065, 066, 067,
};
public static readonly ushort[] Pouch_Berry_XY =
{
149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162,
163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177,
178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192,
193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
208, 209, 210, 211, 212, 686, 687, 688,
};
internal static readonly ushort[] HeldItem_XY = ArrayUtil.ConcatAll(Pouch_Items_XY, Pouch_Medicine_XY, Pouch_Berry_XY);
internal static readonly ushort[] HeldItem_AO = ArrayUtil.ConcatAll(Pouch_Items_AO, Pouch_Medicine_AO, Pouch_Berry_XY);
#endregion
#region TMHM
#endregion
internal static readonly HashSet<ushort> ValidMet_XY = new()
{
006, 008,
010, 012, 014, 016, 018,
020, 022, 024, 026, 028,
030, 032, 034, 036, 038,
040, 042, 044, 046, 048,
050, 052, 054, 056, 058,
060, 062, 064, 066, 068,
070, 072, 074, 076, 078,
082, 084, 086, 088,
090, 092, 094, 096, 098,
100, 102, 104, 106, 108,
110, 112, 114, 116, 118,
120, 122, 124, 126, 128,
130, 132, 134, 136, 138,
140, 142, 144, 146, 148,
150, 152, 154, 156, 158,
160, 162, 164, 166, 168,
};
internal static readonly HashSet<ushort> ValidMet_AO = new()
{
170, 172, 174, 176, 178,
180, 182, 184, 186, 188,
190, 192, 194, 196, 198,
200, 202, 204, 206, 208,
210, 212, 214, 216, 218,
220, 222, 224, 226, 228,
230, 232, 234, 236, 238,
240, 242, 244, 246, 248,
250, 252, 254, 256, 258,
260, 262, 264, 266, 268,
270, 272, 274, 276, 278,
280, 282, 284, 286, 288,
290, 292, 294, 296, 298,
300, 302, 304, 306, 308,
310, 312, 314, 316, 318,
320, 322, 324, 326, 328,
330, 332, 334, 336, 338,
340, 342, 344, 346,
350, 352, 354,
};
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internal static readonly bool[] ReleasedHeldItems_6 = GetPermitList(MaxItemID_6_AO, HeldItem_AO, stackalloc ushort[]
{
005, // Safari Ball
016, // Cherish Ball
492, // Fast Ball
493, // Level Ball
494, // Lure Ball
495, // Heavy Ball
496, // Love Ball
497, // Friend Ball
498, // Moon Ball
499, // Sport Ball
500, // Park Ball
548, // Fire Gem
549, // Water Gem
550, // Electric Gem
551, // Grass Gem
552, // Ice Gem
553, // Fighting Gem
554, // Poison Gem
555, // Ground Gem
556, // Flying Gem
557, // Psychic Gem
558, // Bug Gem
559, // Rock Gem
560, // Ghost Gem
561, // Dragon Gem
562, // Dark Gem
563, // Steel Gem
576, // Dream Ball
584, // Relic Copper
585, // Relic Silver
587, // Relic Vase
588, // Relic Band
589, // Relic Statue
590, // Relic Crown
715, // Fairy Gem
});
}