2022-08-27 06:43:36 +00:00
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using System;
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2018-11-14 03:18:29 +00:00
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using System.Collections.Generic;
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2022-06-18 18:04:24 +00:00
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namespace PKHeX.Core;
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/// <summary>
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/// Generation 7 <see cref="SaveFile"/> object for <see cref="GameVersion.GG"/> games.
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/// </summary>
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public sealed class SAV7b : SAV_BEEF, ISaveBlock7b, IGameSync, IEventFlagArray
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2018-11-14 03:18:29 +00:00
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{
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2022-06-18 18:04:24 +00:00
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protected internal override string ShortSummary => $"{OT} ({Version}) - {Blocks.Played.LastSavedTime}";
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public override string Extension => ".bin";
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public override IReadOnlyList<string> PKMExtensions => EntityFileExtension.Extensions7b;
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public override Type PKMType => typeof(PB7);
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public override PKM BlankPKM => new PB7();
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protected override int SIZE_STORED => PokeCrypto.SIZE_6PARTY;
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protected override int SIZE_PARTY => PokeCrypto.SIZE_6PARTY;
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public override int SIZE_BOXSLOT => PokeCrypto.SIZE_6PARTY;
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public override byte[] GetDataForBox(PKM pk) => pk.EncryptedPartyData;
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Refactoring: Move Source (Legality) (#3560)
Rewrites a good amount of legality APIs pertaining to:
* Legal moves that can be learned
* Evolution chains & cross-generation paths
* Memory validation with forgotten moves
In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data.
The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space.
The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation.
* `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game.
* `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`).
* Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 23:15:27 +00:00
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public override IPersonalTable Personal => PersonalTable.GG;
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public override IReadOnlyList<ushort> HeldItems => Legal.HeldItems_GG;
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protected override SaveFile CloneInternal() => new SAV7b((byte[])Data.Clone());
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public SaveBlockAccessor7b Blocks { get; }
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public override IReadOnlyList<BlockInfo> AllBlocks => Blocks.BlockInfo;
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public SAV7b() : base(SaveUtil.SIZE_G7GG, 0xB8800)
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{
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Blocks = new SaveBlockAccessor7b(this);
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Initialize();
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ClearBoxes();
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}
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public SAV7b(byte[] data) : base(data, 0xB8800)
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{
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Blocks = new SaveBlockAccessor7b(this);
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Initialize();
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}
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private void Initialize()
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{
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Box = Blocks.GetBlockOffset(BelugaBlockIndex.PokeListPokemon);
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Party = Blocks.GetBlockOffset(BelugaBlockIndex.PokeListPokemon);
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PokeDex = Blocks.GetBlockOffset(BelugaBlockIndex.Zukan);
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WondercardData = Blocks.GiftRecords.Offset;
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}
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// Save Block accessors
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public MyItem Items => Blocks.Items;
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public Misc7b Misc => Blocks.Misc;
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public Zukan7b Zukan => Blocks.Zukan;
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public MyStatus7b Status => Blocks.Status;
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public PlayTime7b Played => Blocks.Played;
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public ConfigSave7b Config => Blocks.Config;
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public EventWork7b EventWork => Blocks.EventWork;
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public PokeListHeader Storage => Blocks.Storage;
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public WB7Records GiftRecords => Blocks.GiftRecords;
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public CaptureRecords Captured => Blocks.Captured;
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public override IReadOnlyList<InventoryPouch> Inventory { get => Blocks.Items.Inventory; set => Blocks.Items.Inventory = value; }
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// Feature Overrides
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public override int Generation => 7;
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public override EntityContext Context => EntityContext.Gen7b;
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public override ushort MaxMoveID => Legal.MaxMoveID_7b;
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public override ushort MaxSpeciesID => Legal.MaxSpeciesID_7b;
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public override int MaxItemID => Legal.MaxItemID_7b;
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public override int MaxBallID => Legal.MaxBallID_7b;
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public override int MaxGameID => Legal.MaxGameID_7b;
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public override int MaxAbilityID => Legal.MaxAbilityID_7b;
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public override int MaxIV => 31;
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public override int MaxEV => 252;
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public override int OTLength => 12;
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public override int NickLength => 12;
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protected override int GiftCountMax => 48;
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protected override int GiftFlagMax => 0x100 * 8;
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public int EventFlagCount => 4160; // 0xDC0 (true max may be up to 0x7F less. 23A8 starts u64 hashvals)
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public override bool HasParty => false; // handled via team slots
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// BoxSlotCount => 1000 -- why couldn't this be a multiple of 30...
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public override int BoxSlotCount => 25;
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public override int BoxCount => 40; // 1000/25
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public bool FixPreWrite() => Blocks.Storage.CompressStorage();
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protected override void SetPKM(PKM pk, bool isParty = false)
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{
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var pb7 = (PB7)pk;
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// Apply to this Save File
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var Date = DateTime.Now;
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pb7.Trade(this, Date.Day, Date.Month, Date.Year);
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pb7.RefreshChecksum();
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2018-11-14 03:18:29 +00:00
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}
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2022-06-18 18:04:24 +00:00
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protected override void SetDex(PKM pk) => Blocks.Zukan.SetDex(pk);
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public override bool GetCaught(ushort species) => Blocks.Zukan.GetCaught(species);
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public override bool GetSeen(ushort species) => Blocks.Zukan.GetSeen(species);
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protected override PKM GetPKM(byte[] data) => new PB7(data);
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protected override byte[] DecryptPKM(byte[] data) => PokeCrypto.DecryptArray6(data);
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public override int GetBoxOffset(int box) => Box + (box * BoxSlotCount * SIZE_BOXSLOT);
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protected override IList<int>[] SlotPointers => new[] { Blocks.Storage.PokeListInfo };
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public override int GetPartyOffset(int slot) => Blocks.Storage.GetPartyOffset(slot);
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public override int PartyCount { get => Blocks.Storage.PartyCount; protected set => Blocks.Storage.PartyCount = value; }
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protected override void SetPartyValues(PKM pk, bool isParty) => base.SetPartyValues(pk, true);
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public override StorageSlotSource GetSlotFlags(int index)
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{
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var result = StorageSlotSource.None;
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var header = Blocks.Storage.PokeListInfo;
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int position = Array.IndexOf(header, index, 0, 6);
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if (position >= 0)
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result = (StorageSlotSource)((int)StorageSlotSource.Party1 << position);
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if (header[PokeListHeader.STARTER] == index)
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result |= StorageSlotSource.Starter;
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return result;
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}
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public override string GetBoxName(int box) => $"Box {box + 1}";
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public override void SetBoxName(int box, string value) { }
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public override string GetString(ReadOnlySpan<byte> data) => StringConverter8.GetString(data);
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public override int SetString(Span<byte> destBuffer, ReadOnlySpan<char> value, int maxLength, StringConverterOption option)
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{
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return StringConverter8.SetString(destBuffer, value, maxLength);
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}
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public override GameVersion Version => Game switch
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{
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(int)GameVersion.GP => GameVersion.GP,
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(int)GameVersion.GE => GameVersion.GE,
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_ => GameVersion.Invalid,
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};
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// Player Information
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public override int TID { get => Blocks.Status.TID; set => Blocks.Status.TID = value; }
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public override int SID { get => Blocks.Status.SID; set => Blocks.Status.SID = value; }
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public override int Game { get => Blocks.Status.Game; set => Blocks.Status.Game = value; }
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public override int Gender { get => Blocks.Status.Gender; set => Blocks.Status.Gender = value; }
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public override int Language { get => Blocks.Status.Language; set => Blocks.Config.Language = Blocks.Status.Language = value; } // stored in multiple places
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public override string OT { get => Blocks.Status.OT; set => Blocks.Status.OT = value; }
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public override uint Money { get => Blocks.Misc.Money; set => Blocks.Misc.Money = value; }
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public override int PlayedHours { get => Blocks.Played.PlayedHours; set => Blocks.Played.PlayedHours = value; }
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public override int PlayedMinutes { get => Blocks.Played.PlayedMinutes; set => Blocks.Played.PlayedMinutes = value; }
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public override int PlayedSeconds { get => Blocks.Played.PlayedSeconds; set => Blocks.Played.PlayedSeconds = value; }
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/// <summary>
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/// Gets the <see cref="bool"/> status of a desired Event Flag
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/// </summary>
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/// <param name="flagNumber">Event Flag to check</param>
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/// <returns>Flag is Set (true) or not Set (false)</returns>
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public bool GetEventFlag(int flagNumber) => Blocks.EventWork.GetFlag(flagNumber);
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/// <summary>
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/// Sets the <see cref="bool"/> status of a desired Event Flag
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/// </summary>
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/// <param name="flagNumber">Event Flag to check</param>
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/// <param name="value">Event Flag status to set</param>
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/// <remarks>Flag is Set (true) or not Set (false)</remarks>
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public void SetEventFlag(int flagNumber, bool value) => Blocks.EventWork.SetFlag(flagNumber, value);
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protected override bool[] MysteryGiftReceivedFlags { get => Blocks.GiftRecords.GetFlags(); set => Blocks.GiftRecords.SetFlags(value); }
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protected override DataMysteryGift[] MysteryGiftCards { get => Blocks.GiftRecords.GetRecords(); set => Blocks.GiftRecords.SetRecords((WR7[])value); }
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public int GameSyncIDSize => MyStatus7b.GameSyncIDSize; // 64 bits
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public string GameSyncID { get => Blocks.Status.GameSyncID; set => Blocks.Status.GameSyncID = value; }
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2018-11-14 03:18:29 +00:00
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}
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