Refactoring: Move Source (Legality) (#3560)
Rewrites a good amount of legality APIs pertaining to:
* Legal moves that can be learned
* Evolution chains & cross-generation paths
* Memory validation with forgotten moves
In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data.
The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space.
The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation.
* `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game.
* `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`).
* Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 23:15:27 +00:00
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using System.Collections.Generic;
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2016-06-20 04:22:43 +00:00
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2022-06-18 18:04:24 +00:00
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namespace PKHeX.Core;
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public static partial class Legal
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2014-12-14 07:18:27 +00:00
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{
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2022-06-18 18:04:24 +00:00
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internal const int MaxSpeciesID_6 = 721;
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internal const int MaxMoveID_6_XY = 617;
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internal const int MaxMoveID_6_AO = 621;
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internal const int MaxItemID_6_XY = 717;
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internal const int MaxItemID_6_AO = 775;
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internal const int MaxAbilityID_6_XY = 188;
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internal const int MaxAbilityID_6_AO = 191;
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internal const int MaxBallID_6 = 0x19;
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internal const int MaxGameID_6 = 27; // OR
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#region Inventory Pouch
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internal static readonly ushort[] Pouch_Items_XY =
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{
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001, 002, 003, 004, 005, 006, 007, 008, 009, 010, 011, 012, 013, 014, 015, 016, 055, 056,
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057, 058, 059, 060, 061, 062, 063, 064, 065, 066, 067, 068, 069, 070, 071, 072, 073, 074, 075,
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076, 077, 078, 079, 080, 081, 082, 083, 084, 085, 086, 087, 088, 089, 090, 091, 092, 093, 094,
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099, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 112, 116, 117, 118, 119, 135, 136,
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213, 214, 215, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232,
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233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251,
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252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270,
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271, 272, 273, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289,
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290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308,
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309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325, 326, 327,
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492, 493, 494, 495, 496, 497, 498, 499, 500, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546,
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547, 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 571,
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572, 573, 576, 577, 580, 581, 582, 583, 584, 585, 586, 587, 588, 589, 590, 639, 640, 644, 646,
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647, 648, 649, 650, 652, 653, 654, 655, 656, 657, 658, 659, 660, 661, 662, 663, 664, 665, 666,
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667, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677, 678, 679, 680, 681, 682, 683, 684, 685,
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699, 704, 710, 711, 715,
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};
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internal static readonly ushort[] Pouch_Items_AO =
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{
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001, 002, 003, 004, 005, 006, 007, 008, 009, 010, 011, 012, 013, 014, 015, 016, 055, 056,
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057, 058, 059, 060, 061, 062, 063, 064, 068, 069, 070, 071, 072, 073, 074, 075,
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076, 077, 078, 079, 080, 081, 082, 083, 084, 085, 086, 087, 088, 089, 090, 091, 092, 093, 094,
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099, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 112, 116, 117, 118, 119, 135, 136,
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213, 214, 215, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232,
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233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251,
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252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270,
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271, 272, 273, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289,
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290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308,
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309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325, 326, 327,
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492, 493, 494, 495, 496, 497, 498, 499, 500, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546,
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547, 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 571,
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572, 573, 576, 577, 580, 581, 582, 583, 584, 585, 586, 587, 588, 589, 590, 639, 640, 644, 646,
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647, 648, 649, 650, 652, 653, 654, 655, 656, 657, 658, 659, 660, 661, 662, 663, 664, 665, 666,
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667, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677, 678, 679, 680, 681, 682, 683, 684, 685,
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699, 704, 710, 711, 715,
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// ORAS
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534, 535,
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752, 753, 754, 755, 756, 757, 758, 759, 760, 761, 762, 763, 764, 767, 768, 769, 770,
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};
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internal static readonly ushort[] Pouch_Key_XY =
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{
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216, 431, 442, 445, 446, 447, 450, 465, 466, 471, 628,
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629, 631, 632, 638, 641, 642, 643, 689, 695, 696, 697, 698,
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700, 701, 702, 703, 705, 712, 713, 714,
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// Illegal
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// 716, 717, 706, 707,
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};
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internal static readonly ushort[] Pouch_Key_AO =
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{
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216, 445, 446, 447, 465, 466, 471, 628,
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629, 631, 632, 638, 697,
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// Illegal
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// 716, 717, 723, 745, 746, 747, 748, 749, 750, 766,
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// ORAS
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457, 474, 503,
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718, 719,
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720, 721, 722, 724, 725, 726, 727, 728, 729,
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730, 731, 732, 733, 734, 735, 736, 738, 739,
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740, 741, 742, 743, 744,
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751,
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765, 771, 772, 774, 775,
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};
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internal static readonly ushort[] Pouch_TMHM_XY =
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{
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328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345,
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346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362, 363,
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364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381,
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382, 383, 384, 385, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399,
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400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417,
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418, 419, 618, 619, 620, 690, 691, 692, 693, 694,
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420, 421, 422, 423, 424,
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};
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internal static readonly ushort[] Pouch_TMHM_AO =
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{
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328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345,
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346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362, 363,
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364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381,
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382, 383, 384, 385, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399,
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400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417,
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418, 419, 618, 619, 620, 690, 691, 692, 693, 694,
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420, 421, 422, 423, 424,
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// ORAS
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425, 737,
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};
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internal static readonly ushort[] Pouch_Medicine_XY =
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{
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017, 018, 019, 020, 021, 022, 023, 024, 025, 026, 027, 028, 029, 030, 031, 032, 033,
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034, 035, 036, 037, 038, 039, 040, 041, 042, 043, 044, 045, 046, 047, 048, 049, 050, 051,
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052, 053, 054, 134, 504, 565, 566, 567, 568, 569, 570, 571, 591, 645, 708, 709,
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};
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internal static readonly ushort[] Pouch_Medicine_AO =
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{
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017, 018, 019, 020, 021, 022, 023, 024, 025, 026, 027, 028, 029, 030, 031, 032, 033,
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034, 035, 036, 037, 038, 039, 040, 041, 042, 043, 044, 045, 046, 047, 048, 049, 050, 051,
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052, 053, 054, 134, 504, 565, 566, 567, 568, 569, 570, 571, 591, 645, 708, 709,
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//ORAS
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065, 066, 067,
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};
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public static readonly ushort[] Pouch_Berry_XY =
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{
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149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162,
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163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177,
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178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192,
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193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
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208, 209, 210, 211, 212, 686, 687, 688,
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};
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internal static readonly ushort[] HeldItem_XY = ArrayUtil.ConcatAll(Pouch_Items_XY, Pouch_Medicine_XY, Pouch_Berry_XY);
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internal static readonly ushort[] HeldItem_AO = ArrayUtil.ConcatAll(Pouch_Items_AO, Pouch_Medicine_AO, Pouch_Berry_XY);
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#endregion
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2022-08-26 17:03:46 +00:00
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internal static readonly HashSet<ushort> ValidMet_XY = new()
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2022-06-18 18:04:24 +00:00
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{
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2022-09-27 16:57:28 +00:00
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006, 008,
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010, 012, 014, 016, 018,
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020, 022, 024, 026, 028,
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030, 032, 034, 036, 038,
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040, 042, 044, 046, 048,
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050, 052, 054, 056, 058,
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060, 062, 064, 066, 068,
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070, 072, 074, 076, 078,
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082, 084, 086, 088,
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090, 092, 094, 096, 098,
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100, 102, 104, 106, 108,
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110, 112, 114, 116, 118,
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120, 122, 124, 126, 128,
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130, 132, 134, 136, 138,
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140, 142, 144, 146, 148,
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150, 152, 154, 156, 158,
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160, 162, 164, 166, 168,
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2022-06-18 18:04:24 +00:00
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};
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2022-08-26 17:03:46 +00:00
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internal static readonly HashSet<ushort> ValidMet_AO = new()
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2022-06-18 18:04:24 +00:00
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{
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2022-09-27 16:57:28 +00:00
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170, 172, 174, 176, 178,
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180, 182, 184, 186, 188,
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190, 192, 194, 196, 198,
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200, 202, 204, 206, 208,
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210, 212, 214, 216, 218,
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220, 222, 224, 226, 228,
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230, 232, 234, 236, 238,
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240, 242, 244, 246, 248,
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250, 252, 254, 256, 258,
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260, 262, 264, 266, 268,
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270, 272, 274, 276, 278,
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280, 282, 284, 286, 288,
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290, 292, 294, 296, 298,
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300, 302, 304, 306, 308,
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310, 312, 314, 316, 318,
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320, 322, 324, 326, 328,
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330, 332, 334, 336, 338,
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340, 342, 344, 346,
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350, 352, 354,
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2022-06-18 18:04:24 +00:00
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};
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2022-08-29 23:08:30 +00:00
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internal static readonly bool[] ReleasedHeldItems_6 = GetPermitList(MaxItemID_6_AO, HeldItem_AO, stackalloc ushort[]
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2014-12-14 07:18:27 +00:00
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{
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2022-06-18 18:04:24 +00:00
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005, // Safari Ball
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016, // Cherish Ball
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492, // Fast Ball
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493, // Level Ball
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494, // Lure Ball
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495, // Heavy Ball
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496, // Love Ball
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497, // Friend Ball
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498, // Moon Ball
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499, // Sport Ball
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500, // Park Ball
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548, // Fire Gem
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549, // Water Gem
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550, // Electric Gem
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551, // Grass Gem
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552, // Ice Gem
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553, // Fighting Gem
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554, // Poison Gem
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555, // Ground Gem
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556, // Flying Gem
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557, // Psychic Gem
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558, // Bug Gem
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559, // Rock Gem
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560, // Ghost Gem
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561, // Dragon Gem
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562, // Dark Gem
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563, // Steel Gem
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576, // Dream Ball
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584, // Relic Copper
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585, // Relic Silver
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587, // Relic Vase
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588, // Relic Band
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589, // Relic Statue
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590, // Relic Crown
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715, // Fairy Gem
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});
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2014-12-14 07:18:27 +00:00
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}
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