mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 20:43:07 +00:00
64 lines
2.3 KiB
C#
64 lines
2.3 KiB
C#
|
using System;
|
||
|
|
||
|
namespace PKHeX.Core;
|
||
|
|
||
|
public sealed class EvolutionGroup4 : IEvolutionGroup
|
||
|
{
|
||
|
public static readonly EvolutionGroup4 Instance = new();
|
||
|
private static readonly EvolutionTree Tree = EvolutionTree.Evolves4;
|
||
|
private const int MaxSpecies = Legal.MaxSpeciesID_4;
|
||
|
private const int Generation = 4;
|
||
|
private static PersonalTable4 Personal => PersonalTable.HGSS;
|
||
|
|
||
|
public IEvolutionGroup? GetNext(PKM pk, EvolutionOrigin enc) => pk.Format > Generation ? EvolutionGroup5.Instance : null;
|
||
|
public IEvolutionGroup? GetPrevious(PKM pk, EvolutionOrigin enc) => enc.Generation == 3 ? EvolutionGroup3.Instance : null;
|
||
|
|
||
|
public bool Append(PKM pk, EvolutionHistory history, ref ReadOnlySpan<EvoCriteria> chain, EvolutionOrigin enc)
|
||
|
{
|
||
|
// Get the first evolution in the chain that can be present in this group
|
||
|
var any = GetFirstEvolution(chain, out var evo);
|
||
|
if (!any)
|
||
|
return false;
|
||
|
|
||
|
// Get the evolution tree from this group and get the new chain from it.
|
||
|
var min = pk.Format > Generation ? enc.LevelMin : (byte)pk.Met_Level;
|
||
|
var criteria = enc with { LevelMax = evo.LevelMax, LevelMin = min };
|
||
|
var local = GetInitialChain(pk, criteria, evo.Species, evo.Form);
|
||
|
|
||
|
// Revise the tree
|
||
|
var revised = Prune(local);
|
||
|
|
||
|
// Set the tree to the history field
|
||
|
history.Gen4 = revised;
|
||
|
|
||
|
// Retain a reference to the current chain for future appending as we step backwards.
|
||
|
chain = revised;
|
||
|
|
||
|
return revised.Length != 0;
|
||
|
}
|
||
|
|
||
|
public EvoCriteria[] GetInitialChain(PKM pk, EvolutionOrigin enc, ushort species, byte form)
|
||
|
{
|
||
|
return Tree.GetExplicitLineage(species, form, pk, enc.LevelMin, enc.LevelMax, MaxSpecies, enc.SkipChecks, enc.Species);
|
||
|
}
|
||
|
|
||
|
private static EvoCriteria[] Prune(EvoCriteria[] chain) => chain;
|
||
|
|
||
|
private static bool GetFirstEvolution(ReadOnlySpan<EvoCriteria> chain, out EvoCriteria result)
|
||
|
{
|
||
|
var pt = Personal;
|
||
|
foreach (var evo in chain)
|
||
|
{
|
||
|
// If the evo can't exist in the game, it must be a future evolution.
|
||
|
if (!pt.IsPresentInGame(evo.Species, evo.Form))
|
||
|
continue;
|
||
|
|
||
|
result = evo;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
result = default;
|
||
|
return false;
|
||
|
}
|
||
|
}
|