PKHeX/PKHeX.WinForms/Util/FontUtil.cs

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C#
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using System;
using System.Drawing;
using System.Drawing.Text;
using System.Runtime.InteropServices;
using PKHeX.Core.Properties;
namespace PKHeX.WinForms
{
public static class FontUtil
{
// Font Related
#if WINDOWS
[DllImport("gdi32.dll")]
private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont, IntPtr pdv, [In] ref uint pcFonts);
#endif
private static readonly PrivateFontCollection s_FontCollection = new PrivateFontCollection();
private static FontFamily[] FontFamilies
{
get
{
if (s_FontCollection.Families.Length == 0) setPKXFont();
return s_FontCollection.Families;
}
}
public static Font getPKXFont(float size)
{
return new Font(FontFamilies[0], size);
}
private static void setPKXFont()
{
try
{
byte[] fontData = Resources.pgldings_normalregular;
#if WINDOWS
IntPtr fontPtr = Marshal.AllocCoTaskMem(fontData.Length);
Marshal.Copy(fontData, 0, fontPtr, fontData.Length);
s_FontCollection.AddMemoryFont(fontPtr, Resources.pgldings_normalregular.Length); uint dummy = 0;
AddFontMemResourceEx(fontPtr, (uint)Resources.pgldings_normalregular.Length, IntPtr.Zero, ref dummy);
Marshal.FreeCoTaskMem(fontPtr);
#else
GCHandle fontHandle = GCHandle.Alloc(fontData, GCHandleType.Pinned);
s_FontCollection.AddMemoryFont(fontHandle.AddrOfPinnedObject(), fontData.Length);
fontHandle.Free();
#endif
}
catch (Exception ex) { Console.WriteLine("Unable to add ingame font: " + ex.Message); }
}
}
}