PKHeX/PKHeX.Core/Saves/Substructures/Gen8/TeamIndexes8.cs

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using System;
namespace PKHeX.Core
{
public sealed class TeamIndexes8 : SaveBlock
{
private const int TeamCount = 6;
private const int NONE_SELECTED = -1;
public readonly int[] TeamSlots = new int[TeamCount * 6];
public TeamIndexes8(SAV8SWSH sav, SCBlock block) : base(sav, block.Data) { }
public void LoadBattleTeams()
{
if (!SAV.Exportable)
{
ClearBattleTeams();
return;
}
for (int i = 0; i < TeamCount * 6; i++)
{
short val = BitConverter.ToInt16(Data, Offset + (i * 2));
if (val < 0)
{
TeamSlots[i] = NONE_SELECTED;
continue;
}
int box = val >> 8;
int slot = val & 0xFF;
int index = (SAV.BoxSlotCount * box) + slot;
TeamSlots[i] = index & 0xFFFF;
}
}
public void ClearBattleTeams()
{
for (int i = 0; i < TeamSlots.Length; i++)
TeamSlots[i] = NONE_SELECTED;
}
public void UnlockAllTeams()
{
for (int i = 0; i < TeamCount; i++)
SetIsTeamLocked(i, false);
}
public void SaveBattleTeams()
{
for (int i = 0; i < TeamCount * 6; i++)
{
int index = TeamSlots[i];
if (index < 0)
{
BitConverter.GetBytes((short)index).CopyTo(Data, Offset + (i * 2));
continue;
}
SAV.GetBoxSlotFromIndex(index, out var box, out var slot);
int val = (box << 8) | slot;
BitConverter.GetBytes((short)val).CopyTo(Data, Offset + (i * 2));
}
}
public bool GetIsTeamLocked(int team) => true;
public void SetIsTeamLocked(int team, bool value)
{
}
}
}