PKHeX/PKHeX.WinForms/Properties/Resources.Designer.cs

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
[assembly: System.Resources.NeutralResourcesLanguage("en")]
namespace PKHeX.WinForms.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("PKHeX.WinForms.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap _6th {
get {
object obj = ResourceManager.GetObject("_6th", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap about {
get {
object obj = ResourceManager.GetObject("about", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap alora {
get {
object obj = ResourceManager.GetObject("alora", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap alphaAZ {
get {
object obj = ResourceManager.GetObject("alphaAZ", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap alphaZA {
get {
object obj = ResourceManager.GetObject("alphaZA", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap anti_pokerus_icon {
get {
object obj = ResourceManager.GetObject("anti_pokerus_icon", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap bak {
get {
object obj = ResourceManager.GetObject("bak", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap box_mark_01 {
get {
object obj = ResourceManager.GetObject("box_mark_01", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap box_mark_02 {
get {
object obj = ResourceManager.GetObject("box_mark_02", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap box_mark_03 {
get {
object obj = ResourceManager.GetObject("box_mark_03", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap box_mark_04 {
get {
object obj = ResourceManager.GetObject("box_mark_04", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap box_mark_05 {
get {
object obj = ResourceManager.GetObject("box_mark_05", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap box_mark_06 {
get {
object obj = ResourceManager.GetObject("box_mark_06", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap box_wp_clean {
get {
object obj = ResourceManager.GetObject("box_wp_clean", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap box_wp_default {
get {
object obj = ResourceManager.GetObject("box_wp_default", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to PKHeX - By Kaphotics
///http://projectpokemon.org/pkhex/
///
///20/04/14 - New Update:
/// - Legality:
/// - - Added: Latest raid news data.
/// - - Fixed: HOME gifts now recognized.
/// - - Fixed: Antishiny Colosseum/XD spreads are recognized better for various gifts.
/// - - Fixed: Some unavailable evolution cases are now recognized correctly.
/// - - Fixed: Silvally Pixie Plate is now recognized correctly.
/// - - Fixed: Gen8 Raid downleveling thresholds are now recognized correctly.
/// - - Fixed: Gen8 Link trade eggs are no [rest of string was truncated]&quot;;.
/// </summary>
public static string changelog {
get {
return ResourceManager.GetString("changelog", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap crown {
get {
object obj = ResourceManager.GetObject("crown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap data {
get {
object obj = ResourceManager.GetObject("data", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap database {
get {
object obj = ResourceManager.GetObject("database", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap date {
get {
object obj = ResourceManager.GetObject("date", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap dump {
get {
object obj = ResourceManager.GetObject("dump", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap exit {
get {
object obj = ResourceManager.GetObject("exit", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap export {
get {
object obj = ResourceManager.GetObject("export", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
public static byte[] fashion_f_sm {
get {
object obj = ResourceManager.GetObject("fashion_f_sm", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
public static byte[] fashion_f_sm_illegal {
get {
object obj = ResourceManager.GetObject("fashion_f_sm_illegal", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
public static byte[] fashion_f_uu {
get {
object obj = ResourceManager.GetObject("fashion_f_uu", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
public static byte[] fashion_f_uu_illegal {
get {
object obj = ResourceManager.GetObject("fashion_f_uu_illegal", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
public static byte[] fashion_m_sm {
get {
object obj = ResourceManager.GetObject("fashion_m_sm", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
public static byte[] fashion_m_sm_illegal {
get {
object obj = ResourceManager.GetObject("fashion_m_sm_illegal", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
public static byte[] fashion_m_uu {
get {
object obj = ResourceManager.GetObject("fashion_m_uu", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
public static byte[] fashion_m_uu_illegal {
get {
object obj = ResourceManager.GetObject("fashion_m_uu_illegal", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap folder {
get {
object obj = ResourceManager.GetObject("folder", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap gen_6 {
get {
object obj = ResourceManager.GetObject("gen_6", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap gen_7 {
get {
object obj = ResourceManager.GetObject("gen_7", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap gen_8 {
get {
object obj = ResourceManager.GetObject("gen_8", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap gen_gg {
get {
object obj = ResourceManager.GetObject("gen_gg", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap gen_go {
get {
object obj = ResourceManager.GetObject("gen_go", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap gen_vc {
get {
object obj = ResourceManager.GetObject("gen_vc", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap gift {
get {
object obj = ResourceManager.GetObject("gift", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap heart {
get {
object obj = ResourceManager.GetObject("heart", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap horohoro {
get {
object obj = ResourceManager.GetObject("horohoro", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
public static System.Drawing.Icon Icon {
get {
object obj = ResourceManager.GetObject("Icon", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap icon_btlrom {
get {
object obj = ResourceManager.GetObject("icon_btlrom", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap icon_favo {
get {
object obj = ResourceManager.GetObject("icon_favo", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap import {
get {
object obj = ResourceManager.GetObject("import", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to About=About
///BatchEditor=Batch Editor
///ErrorWindow=Error
///KChart=KChart
///Main=PKHeX
///MemoryAmie=Memory / Amie Editor
///RibbonEditor=Ribbon Editor
///SAV_Apricorn=Apricorn Editor
///SAV_BerryField=Berry Field Viewer
///SAV_BlockDump8=Savedata Block Dump
///SAV_BoxLayout=Box Layout Editor
///SAV_BoxList=Storage Viewer
///SAV_CGearSkin=C-Gear Skin
///SAV_Database=Database
///SAV_Encounters=Database
///SAV_EventFlags=Event Flag Editor
///SAV_EventReset1=Event Resetter
///SAV_EventWork=Event Flag Editor
///SAV_FolderList=Folder List
///SA [rest of string was truncated]&quot;;.
/// </summary>
public static string lang_de {
get {
return ResourceManager.GetString("lang_de", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to About=About
///BatchEditor=Batch Editor
///ErrorWindow=Error
///KChart=KChart
///Main=PKHeX
///MemoryAmie=Memory / Amie Editor
///RibbonEditor=Ribbon Editor
///SAV_Apricorn=Apricorn Editor
///SAV_BerryField=Berry Field Viewer
///SAV_BlockDump8=Savedata Block Dump
///SAV_BoxLayout=Box Layout Editor
///SAV_BoxList=Storage Viewer
///SAV_CGearSkin=C-Gear Skin
///SAV_Database=Database
///SAV_Encounters=Database
///SAV_EventFlags=Event Flag Editor
///SAV_EventReset1=Event Resetter
///SAV_EventWork=Event Flag Editor
///SAV_FolderList=Folder List
///SA [rest of string was truncated]&quot;;.
/// </summary>
public static string lang_en {
get {
return ResourceManager.GetString("lang_en", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to About=Acerca de
///BatchEditor=Editor por Lotes
///ErrorWindow=Error
///KChart=KChart
///Main=PKHeX
///MemoryAmie=Editor de Memorias / Poké Recreo
///RibbonEditor=Editor de Cintas
///SAV_Apricorn=Editor de Bonguri
///SAV_BerryField=Visor de Campos de Bayas
///SAV_BlockDump8=Respaldo de bloques
///SAV_BoxLayout=Editor de fondos de Cajas
///SAV_BoxList=Visor de Almacenamiento
///SAV_CGearSkin=Editor de la apariencia C-Gear
///SAV_Database=Base de Datos
///SAV_Encounters=Base de Datos
///SAV_EventFlags=Editor de marca de eventos
///SAV_Event [rest of string was truncated]&quot;;.
/// </summary>
public static string lang_es {
get {
return ResourceManager.GetString("lang_es", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to About=À propos
///BatchEditor=Batch Editor
///ErrorWindow=Erreur
///KChart=KChart
///Main=PKHeX
///MemoryAmie=Memory / Amie Editor
///RibbonEditor=Rubans
///SAV_Apricorn=Noigrumes
///SAV_BerryField=Champs de Baies
///SAV_BlockDump8=Savedata Block Dump
///SAV_BoxLayout=Fonds de Boîtes
///SAV_BoxList=Storage Viewer
///SAV_CGearSkin=Fonds C-Gear
///SAV_Database=Base de Données
///SAV_Encounters=Database
///SAV_EventFlags=Événements dans le Jeu
///SAV_EventReset1=Réinitialisateur d&apos;événements
///SAV_EventWork=Event Flag Editor
///SAV_FolderList=L [rest of string was truncated]&quot;;.
/// </summary>
public static string lang_fr {
get {
return ResourceManager.GetString("lang_fr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to About=About
///BatchEditor=Batch Editor
///ErrorWindow=Error
///KChart=KChart
///Main=PKHeX
///MemoryAmie=Memory / Amie Editor
///RibbonEditor=Ribbon Editor
///SAV_Apricorn=Apricorn Editor
///SAV_BerryField=Berry Field Viewer
///SAV_BlockDump8=Savedata Block Dump
///SAV_BoxLayout=Box Layout Editor
///SAV_BoxList=Storage Viewer
///SAV_CGearSkin=C-Gear Skin
///SAV_Database=Database
///SAV_Encounters=Database
///SAV_EventFlags=Event Flag Editor
///SAV_EventReset1=Event Resetter
///SAV_EventWork=Event Flag Editor
///SAV_FolderList=Folder List
///SA [rest of string was truncated]&quot;;.
/// </summary>
public static string lang_it {
get {
return ResourceManager.GetString("lang_it", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to About=About
///BatchEditor=バッチエディタ
///ErrorWindow=エラー
///KChart=KChart
///Main=PKHeX
///MemoryAmie=おもいで
///RibbonEditor=取得リボン
///SAV_Apricorn=ぼんぐり
///SAV_BerryField=きのみ畑
///SAV_BlockDump8=Savedata Block Dump
///SAV_BoxLayout=ボックスレイアウト
///SAV_BoxList=ボックスリスト
///SAV_CGearSkin=Cギア スキン
///SAV_Database=データベース
///SAV_Encounters=Database
///SAV_EventFlags=イベントフラグ
///SAV_EventReset1=イベントリセット
///SAV_EventWork=Event Flag Editor
///SAV_FolderList=フォルダリスト
///SAV_GameSelect=ゲームバーション
///SAV_HallOfFame=殿堂入りデータ
///SAV_HallOfFame7=殿堂入りデータ参照
///SAV_HoneyTree=あまいかおりのする [rest of string was truncated]&quot;;.
/// </summary>
public static string lang_ja {
get {
return ResourceManager.GetString("lang_ja", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to About=정보
///BatchEditor=일괄 편집 도구
///ErrorWindow=오류
///KChart=KChart
///Main=PKHeX
///MemoryAmie=기억 / 파를레 편집 도구
///RibbonEditor=리본 편집 도구
///SAV_Apricorn=규토리 편집 도구
///SAV_BerryField=나무열매 밭 뷰어
///SAV_BlockDump8=세이브 데이터 블록 덤프
///SAV_BoxLayout=박스 레이아웃 편집 도구
///SAV_BoxList=소지 공간 뷰어
///SAV_CGearSkin=C기어 스킨
///SAV_Database=데이터베이스
///SAV_Encounters=데이터베이스
///SAV_EventFlags=이벤트 플래그 편집 도구
///SAV_EventReset1=이벤트 초기화 도구
///SAV_EventWork=이벤트 플래그 편집 도구
///SAV_FolderList=폴더 목록
///SAV_GameSelect=게임 선택
///SAV_HallOfFame=전당등록 편집 도구
///SAV_HallOfFame7=전당등록 편집 도구
///SAV_ [rest of string was truncated]&quot;;.
/// </summary>
public static string lang_ko {
get {
return ResourceManager.GetString("lang_ko", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to About=关于
///BatchEditor=批量编辑器
///ErrorWindow=错误
///KChart=信息列表
///Main=PKHeX
///MemoryAmie=回忆编辑器
///RibbonEditor=奖章
///SAV_Apricorn=球果编辑
///SAV_BerryField=树果田查看器
///SAV_BlockDump8=存档转储
///SAV_BoxLayout=盒子外观
///SAV_BoxList=寄放系统
///SAV_CGearSkin=C装置皮肤
///SAV_Database=数据库
///SAV_Encounters=数据库
///SAV_EventFlags=事件旗标编辑
///SAV_EventReset1=事件重置
///SAV_EventWork=事件标志编辑器
///SAV_FolderList=文件夹列表
///SAV_GameSelect=游戏选择
///SAV_HallOfFame=名人堂
///SAV_HallOfFame7=名人堂
///SAV_HoneyTree=甜甜蜜树编辑
///SAV_Inventory=物品栏
///SAV_Link6=宝可梦连接工具
///SAV_MailBox=邮箱编辑
///SAV_Misc3=训练家数据编辑 [rest of string was truncated]&quot;;.
/// </summary>
public static string lang_zh {
get {
return ResourceManager.GetString("lang_zh", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap language {
get {
object obj = ResourceManager.GetObject("language", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap leaf {
get {
object obj = ResourceManager.GetObject("leaf", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap load {
get {
object obj = ResourceManager.GetObject("load", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap locked {
get {
object obj = ResourceManager.GetObject("locked", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap main {
get {
object obj = ResourceManager.GetObject("main", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap nocheck {
get {
object obj = ResourceManager.GetObject("nocheck", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap numhilo {
get {
object obj = ResourceManager.GetObject("numhilo", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap numlohi {
get {
object obj = ResourceManager.GetObject("numlohi", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap open {
get {
object obj = ResourceManager.GetObject("open", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap other {
get {
object obj = ResourceManager.GetObject("other", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap party {
get {
object obj = ResourceManager.GetObject("party", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
public static byte[] pgldings_normalregular {
get {
object obj = ResourceManager.GetObject("pgldings_normalregular", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap qr {
get {
object obj = ResourceManager.GetObject("qr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap rare_icon {
get {
object obj = ResourceManager.GetObject("rare_icon", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap rare_icon_2 {
get {
object obj = ResourceManager.GetObject("rare_icon_2", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap redo {
get {
object obj = ResourceManager.GetObject("redo", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap report {
get {
object obj = ResourceManager.GetObject("report", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap savePKM {
get {
object obj = ResourceManager.GetObject("savePKM", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap saveSAV {
get {
object obj = ResourceManager.GetObject("saveSAV", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap settings {
get {
object obj = ResourceManager.GetObject("settings", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to If you are having issues viewing certain symbols/text: Options -&gt; Unicode
///
///// Main Window
///
///CTRL-O: Open
///CTRL-S: Export PKM
///CTRL-E: Export SAV
///CTRL-B: Export BAK
///CTRL-Q: Quit
///
///CTRL-D: Open PKM Database
///CTRL-F: Open Folder List
///CTRL-G: Open Mystery Gift Database
///CTRL-N: Open Encounter Database
///CTRL-M: Open Batch Editor
///CTRL-R: Open Box Report
///CTRL-P: Open About PKHeX
///CTRL-T: Import Showdown Set
///CTRL-SHIFT-T: Export Showdown Set
///CTRL-SHIFT-S: Open Settings
///
///Control + Click on...
///- Species [rest of string was truncated]&quot;;.
/// </summary>
public static string shortcuts {
get {
return ResourceManager.GetString("shortcuts", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap showdown {
get {
object obj = ResourceManager.GetObject("showdown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap swapBox {
get {
object obj = ResourceManager.GetObject("swapBox", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap user {
get {
object obj = ResourceManager.GetObject("user", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap users {
get {
object obj = ResourceManager.GetObject("users", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap valhilo {
get {
object obj = ResourceManager.GetObject("valhilo", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap valid {
get {
object obj = ResourceManager.GetObject("valid", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap vallohi {
get {
object obj = ResourceManager.GetObject("vallohi", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap vc {
get {
object obj = ResourceManager.GetObject("vc", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap wand {
get {
object obj = ResourceManager.GetObject("wand", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap warn {
get {
object obj = ResourceManager.GetObject("warn", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}