PKHeX/PKHeX.Core/Legality/Encounters/EncounterStatic/EncounterStatic8b.cs

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Refactoring: Move Source (Legality) (#3560) Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
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using System;
using static PKHeX.Core.StaticCorrelation8bRequirement;
namespace PKHeX.Core;
/// <summary>
/// Generation 7 Static Encounter
/// </summary>
/// <inheritdoc cref="EncounterStatic"/>
public sealed record EncounterStatic8b : EncounterStatic, IStaticCorrelation8b
{
public override int Generation => 8;
Refactoring: Move Source (Legality) (#3560) Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
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public override EntityContext Context => EntityContext.Gen8b;
public bool Roaming { get; init; }
public override bool EggEncounter => EggLocation != Locations.Default8bNone;
public EncounterStatic8b(GameVersion game) : base(game) => EggLocation = Locations.Default8bNone;
protected override bool IsMatchLocation(PKM pk)
{
if (pk is PK8)
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return Locations.IsValidMetBDSP((ushort)pk.Met_Location, pk.Version);
if (!Roaming)
return base.IsMatchLocation(pk);
return IsRoamingLocation(pk);
}
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private static bool IsRoamingLocation(PKM pk)
{
var location = pk.Met_Location;
foreach (var value in Roaming_MetLocation_BDSP)
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{
if (value == location)
return true;
}
return false;
}
public StaticCorrelation8bRequirement GetRequirement(PKM pk) => Roaming
? MustHave
: MustNotHave;
public bool IsStaticCorrelationCorrect(PKM pk)
{
return Roaming8bRNG.ValidateRoamingEncounter(pk, Shiny == Shiny.Random ? Shiny.FixedValue : Shiny, FlawlessIVCount);
}
protected override bool IsMatchEggLocation(PKM pk)
{
if (pk is not PB8)
{
if (!EggEncounter)
return pk.Egg_Location == 0;
if (pk is PK8)
{
if (EggLocation > 60000 && pk.Egg_Location == Locations.HOME_SWSHBDSPEgg)
return true;
// >60000 can be reset to Link Trade (30001), then altered differently.
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return Locations.IsValidMetBDSP((ushort)pk.Egg_Location, pk.Version) && pk.Egg_Location == pk.Met_Location;
}
// Hatched
return pk.Egg_Location == EggLocation || pk.Egg_Location == Locations.LinkTrade6NPC;
}
var eggloc = pk.Egg_Location;
if (!EggEncounter)
return eggloc == EggLocation;
if (!pk.IsEgg) // hatched
return eggloc == EggLocation || eggloc == Locations.LinkTrade6NPC;
// Unhatched:
if (eggloc != EggLocation)
return false;
if (pk.Met_Location is not (Locations.Default8bNone or Locations.LinkTrade6NPC))
return false;
return true;
}
protected override void ApplyDetails(ITrainerInfo tr, EncounterCriteria criteria, PKM pk)
{
pk.Met_Location = pk.Egg_Location = Locations.Default8bNone;
base.ApplyDetails(tr, criteria, pk);
var req = GetRequirement(pk);
if (req == MustHave) // Roamers
{
var shiny = Shiny == Shiny.Random ? Shiny.FixedValue : Shiny;
Roaming8bRNG.ApplyDetails(pk, criteria, shiny, FlawlessIVCount);
}
else
{
var shiny = Shiny == Shiny.Never ? Shiny.Never : Shiny.Random;
Wild8bRNG.ApplyDetails(pk, criteria, shiny, FlawlessIVCount, Ability);
}
}
protected override void SetMetData(PKM pk, int level, DateTime today)
{
pk.Met_Level = level;
pk.Met_Location = !Roaming ? Location : Roaming_MetLocation_BDSP[0];
pk.MetDate = DateOnly.FromDateTime(today);
}
// defined by mvpoke in encounter data
private static ReadOnlySpan<ushort> Roaming_MetLocation_BDSP => new ushort[]
{
197, 201, 354, 355, 356, 357, 358, 359, 361, 362, 364, 365, 367, 373, 375, 377,
378, 379, 383, 385, 392, 394, 395, 397, 400, 403, 404, 407,
485,
};
}
public interface IStaticCorrelation8b
{
StaticCorrelation8bRequirement GetRequirement(PKM pk);
bool IsStaticCorrelationCorrect(PKM pk);
}
public enum StaticCorrelation8bRequirement
{
CanBeEither,
MustHave,
MustNotHave,
}