PKHeX/PKHeX.Core/Legality/Verifiers/EffortValueVerifier.cs

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using System.Linq;
using static PKHeX.Core.LegalityCheckStrings;
namespace PKHeX.Core
{
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/// <summary>
/// Verifies the <see cref="PKM.EVs"/>.
/// </summary>
public sealed class EffortValueVerifier : Verifier
{
protected override CheckIdentifier Identifier => CheckIdentifier.EVs;
public override void Verify(LegalityAnalysis data)
{
var pkm = data.pkm;
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if (pkm is IAwakened a)
{
VerifyAwakenedValues(data, a);
return;
}
var EncounterMatch = data.EncounterMatch;
int sum = pkm.EVTotal;
if (sum > 0 && pkm.IsEgg)
data.AddLine(GetInvalid(LEffortEgg));
// In Generations I and II, when a Pokémon is taken out of the Day Care, its experience will lower to the minimum value for its current level.
int format = pkm.Format;
if (format < 3) // can abuse daycare for EV training without EXP gain
return;
if (sum > 510) // format >= 3
data.AddLine(GetInvalid(LEffortAbove510));
var evs = pkm.EVs;
if (format >= 6 && evs.Any(ev => ev > 252))
data.AddLine(GetInvalid(LEffortAbove252));
const int vitaMax = 100; // Vitamin Max
if (format < 5) // 3/4
{
if (EncounterMatch.LevelMin == 100) // only true for Gen4 and Format=4
{
// Cannot EV train at level 100 -- Certain events are distributed at level 100.
if (evs.Any(ev => ev > vitaMax)) // EVs can only be increased by vitamins to a max of 100.
data.AddLine(GetInvalid(LEffortCap100));
}
else // check for gained EVs without gaining EXP -- don't check gen5+ which have wings to boost above 100.
{
var growth = PersonalTable.HGSS[EncounterMatch.Species].EXPGrowth;
var baseEXP = Experience.GetEXP(EncounterMatch.LevelMin, growth);
if (baseEXP == pkm.EXP && evs.Any(ev => ev > vitaMax))
data.AddLine(GetInvalid(string.Format(LEffortUntrainedCap, vitaMax)));
}
}
// Only one of the following can be true: 0, 508, and x%6!=0
if (sum == 0 && !EncounterMatch.IsWithinRange(pkm))
data.AddLine(Get(LEffortEXPIncreased, Severity.Fishy));
else if (sum == 508)
data.AddLine(Get(LEffort2Remaining, Severity.Fishy));
else if (evs[0] != 0 && evs.All(ev => evs[0] == ev))
data.AddLine(Get(LEffortAllEqual, Severity.Fishy));
}
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private void VerifyAwakenedValues(LegalityAnalysis data, IAwakened awakened)
{
var pkm = data.pkm;
int sum = pkm.EVTotal;
if (sum != 0)
data.AddLine(GetInvalid(LEffortShouldBeZero));
var EncounterMatch = data.EncounterMatch;
if (!awakened.AwakeningAllValid())
data.AddLine(GetInvalid(LAwakenedCap));
Offload EncounterSlot loading logic to reduce complexity (#2980) * Rework gen1 slot loading Slot templates are precomputed from ROM data and just loaded straight in, with tight coupling to the encounter area (grouped by slot types). * Revise fuzzy met check for underleveled wild evos Example: Level 23 poliwhirl in RBY as a level 50 poliwhirl, will assume the chain is 25-50 for poliwhirl (as poliwag evolves at 25). Instead of revising the origin chain, just ignore the evo min level in the comparison. Previous commit fixed it for gen1. * Rework gen2-4 slot loading Gen4 not finished, Type Encounter data and some edge encounters not recognizing yet... * Add feebas slots for old/good encounters * Begin moving properties Great news! Gen5-7 need to be de-dumbed like Gen1-4. Then I can remove the bang (!) on the Area accessor and ensure that it's never null! * Split off XD pokespot slot encounter table type * Set area in constructor * Deduplicate g3 roaming encounters * Deduplicate xd encounter locations (rebattle) Only difference is met location; no need to create 500 extra encounter objects. A simple contains check is ok (rarely in gen3 format). * Make all slots have a readonly reference to their parent area * Minor clean * Remove "Safari" slot type flag Can be determined via other means (generation-location), allows us to reduce the size of SlotType member to a byte Output of slot binaries didn't preserve the Safari flag anyway. * Update SlotType.cs * Handle type encounters correctly * Merge safari area into regular xy area * Merge dexnav accessor logic * fix some logic so that tests pass again rearrange g5 dw init to be done outside of static constructor (initializer instead) PIDGenerator: friend safari slots now generate with required flawless IV count * Add cianwood tentacool gift encounter * Remove unnecessary abstractions Fake area just returned a slot; since Slots have a non-null reference to the area, we can just return the slot and use the API to grab a list of possible slots for the chain. Increase restrictiveness of location/type get-set operations * Minor tweaks, pass parameters DexNav observed state isn't necessary to use, only need to see if it's possible to dexnav. Now that we have metadata for slots, we can. * Remove unused legality tables
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if (EncounterMatch is EncounterSlot s && s.Area.Type == SlotType.GoPark && Enumerable.Range(0, 6).Select(awakened.GetAV).Any(z => z < 2))
data.AddLine(GetInvalid(string.Format(LAwakenedShouldBeValue, 2))); // go park transfers have 2 AVs for all stats.
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else if (awakened.AwakeningSum() == 0 && !EncounterMatch.IsWithinRange(pkm))
data.AddLine(Get(LAwakenedEXPIncreased, Severity.Fishy));
}
}
}