2019-09-29 16:47:06 +00:00
|
|
|
|
using System;
|
|
|
|
|
using System.Diagnostics;
|
|
|
|
|
using System.Net;
|
|
|
|
|
using System.Text;
|
|
|
|
|
using System.Text.RegularExpressions;
|
|
|
|
|
using PKHeX.Core;
|
|
|
|
|
|
|
|
|
|
namespace PKHeX.Drawing
|
|
|
|
|
{
|
|
|
|
|
public static class QRDecode
|
|
|
|
|
{
|
|
|
|
|
// QR Utility
|
|
|
|
|
private const string DecodeAPI = "http://api.qrserver.com/v1/read-qr-code/?fileurl=";
|
|
|
|
|
|
2020-06-17 02:46:22 +00:00
|
|
|
|
public static QRDecodeResult GetQRData(string address, out byte[] result)
|
2019-09-29 16:47:06 +00:00
|
|
|
|
{
|
|
|
|
|
result = Array.Empty<byte>();
|
|
|
|
|
// Fetch data from QR code...
|
|
|
|
|
|
|
|
|
|
if (!address.StartsWith("http"))
|
2020-06-17 02:46:22 +00:00
|
|
|
|
return QRDecodeResult.BadPath;
|
2019-09-29 16:47:06 +00:00
|
|
|
|
|
2020-06-17 02:46:22 +00:00
|
|
|
|
string url = DecodeAPI + WebUtility.UrlEncode(address);
|
2019-09-29 16:47:06 +00:00
|
|
|
|
string data;
|
|
|
|
|
try
|
|
|
|
|
{
|
2020-06-17 02:46:22 +00:00
|
|
|
|
var str = NetUtil.GetStringFromURL(url);
|
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
|
|
|
|
if (str is null)
|
2020-06-17 02:46:22 +00:00
|
|
|
|
return QRDecodeResult.BadConnection;
|
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
|
|
|
|
|
|
|
|
|
data = str;
|
2019-09-29 16:47:06 +00:00
|
|
|
|
if (data.Contains("could not find"))
|
2020-06-17 02:46:22 +00:00
|
|
|
|
return QRDecodeResult.BadImage;
|
2019-09-29 16:47:06 +00:00
|
|
|
|
|
|
|
|
|
if (data.Contains("filetype not supported"))
|
2020-06-17 02:46:22 +00:00
|
|
|
|
return QRDecodeResult.BadType;
|
2019-09-29 16:47:06 +00:00
|
|
|
|
}
|
2020-09-19 05:11:13 +00:00
|
|
|
|
#pragma warning disable CA1031 // Do not catch general exception types
|
2020-06-17 02:46:22 +00:00
|
|
|
|
catch { return QRDecodeResult.BadConnection; }
|
2020-09-19 05:11:13 +00:00
|
|
|
|
#pragma warning restore CA1031 // Do not catch general exception types
|
2019-09-29 16:47:06 +00:00
|
|
|
|
|
|
|
|
|
// Quickly convert the json response to a data string
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
result = DecodeQRJson(data);
|
2020-06-17 02:46:22 +00:00
|
|
|
|
return QRDecodeResult.Success;
|
2019-09-29 16:47:06 +00:00
|
|
|
|
}
|
2020-09-19 05:11:13 +00:00
|
|
|
|
#pragma warning disable CA1031 // Do not catch general exception types
|
2019-09-29 16:47:06 +00:00
|
|
|
|
catch (Exception e)
|
2020-09-19 05:11:13 +00:00
|
|
|
|
#pragma warning restore CA1031 // Do not catch general exception types
|
2019-09-29 16:47:06 +00:00
|
|
|
|
{
|
|
|
|
|
Debug.WriteLine(e.Message);
|
2020-06-17 02:46:22 +00:00
|
|
|
|
return QRDecodeResult.BadConversion;
|
2019-09-29 16:47:06 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private static byte[] DecodeQRJson(string data)
|
|
|
|
|
{
|
|
|
|
|
const string cap = "\",\"error\":null}]}]";
|
|
|
|
|
const string intro = "[{\"type\":\"qrcode\",\"symbol\":[{\"seq\":0,\"data\":\"";
|
|
|
|
|
const string qrcode = "nQR-Code:";
|
|
|
|
|
if (!data.StartsWith(intro))
|
|
|
|
|
throw new FormatException();
|
|
|
|
|
|
2021-05-14 22:30:55 +00:00
|
|
|
|
string pkstr = data[intro.Length..];
|
|
|
|
|
|
|
|
|
|
// Remove multiple QR codes in same image
|
|
|
|
|
var qr = pkstr.IndexOf(qrcode, StringComparison.Ordinal);
|
|
|
|
|
if (qr != -1)
|
|
|
|
|
pkstr = pkstr[..qr];
|
|
|
|
|
|
|
|
|
|
// Trim outro
|
|
|
|
|
var outroIndex = pkstr.IndexOf(cap, StringComparison.Ordinal);
|
|
|
|
|
if (outroIndex == -1)
|
|
|
|
|
throw new FormatException();
|
|
|
|
|
|
|
|
|
|
pkstr = pkstr[..outroIndex];
|
2019-09-29 16:47:06 +00:00
|
|
|
|
|
|
|
|
|
if (!pkstr.StartsWith("http") && !pkstr.StartsWith("null")) // G7
|
|
|
|
|
{
|
|
|
|
|
string fstr = Regex.Unescape(pkstr);
|
|
|
|
|
byte[] raw = Encoding.Unicode.GetBytes(fstr);
|
2021-05-14 22:30:55 +00:00
|
|
|
|
|
2019-09-29 16:47:06 +00:00
|
|
|
|
// Remove 00 interstitials and retrieve from offset 0x30, take PK7 Stored Size (always)
|
2021-05-14 22:30:55 +00:00
|
|
|
|
byte[] result = new byte[0xE8];
|
|
|
|
|
for (int i = 0; i < result.Length; i++)
|
|
|
|
|
result[i] = raw[(i + 0x30) * 2];
|
|
|
|
|
return result;
|
2019-09-29 16:47:06 +00:00
|
|
|
|
}
|
|
|
|
|
// All except G7
|
2021-05-14 22:30:55 +00:00
|
|
|
|
pkstr = pkstr[(pkstr.IndexOf('#') + 1)..]; // Trim URL
|
2019-09-29 16:47:06 +00:00
|
|
|
|
pkstr = pkstr.Replace("\\", string.Empty); // Rectify response
|
|
|
|
|
|
|
|
|
|
return Convert.FromBase64String(pkstr);
|
|
|
|
|
}
|
|
|
|
|
|
2021-01-02 01:08:49 +00:00
|
|
|
|
public static string ConvertMsg(this QRDecodeResult result) => result switch
|
2019-09-29 16:47:06 +00:00
|
|
|
|
{
|
2021-01-02 01:08:49 +00:00
|
|
|
|
QRDecodeResult.Success => string.Empty,
|
|
|
|
|
QRDecodeResult.BadPath => MessageStrings.MsgQRUrlFailPath,
|
|
|
|
|
QRDecodeResult.BadImage => MessageStrings.MsgQRUrlFailImage,
|
|
|
|
|
QRDecodeResult.BadType => MessageStrings.MsgQRUrlFailType,
|
|
|
|
|
QRDecodeResult.BadConnection => MessageStrings.MsgQRUrlFailConnection,
|
|
|
|
|
QRDecodeResult.BadConversion => MessageStrings.MsgQRUrlFailConvert,
|
2021-08-20 20:49:20 +00:00
|
|
|
|
_ => throw new ArgumentOutOfRangeException(nameof(result), result, null),
|
2021-01-02 01:08:49 +00:00
|
|
|
|
};
|
2019-09-29 16:47:06 +00:00
|
|
|
|
}
|
|
|
|
|
}
|