PKHeX/PKHeX.Drawing/Names/BoxWallpaper.cs

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C#
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using PKHeX.Core;
using static PKHeX.Core.GameVersion;
namespace PKHeX.Drawing
{
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/// <summary>
/// Retrieves Box Storage wallpaper metadata.
/// </summary>
public static class BoxWallpaper
{
public static string GetWallpaperResourceName(GameVersion version, int index)
{
index++; // start indexes at 1
var suffix = GetResourceSuffix(version, index);
return $"box_wp{index:00}{suffix}";
}
private static string GetResourceSuffix(GameVersion version, int index) => version.GetGeneration() switch
{
3 when version == E => "e",
3 when FRLG.Contains(version) && index > 12 => "frlg",
3 => "rs",
4 when index < 16 => "dp",
4 when version == Pt => "pt",
4 when HGSS.Contains(version) => "hgss",
5 => B2W2.Contains(version) && index > 16 ? "b2w2" : "bw",
6 => ORAS.Contains(version) && index > 16 ? "ao" : "xy",
7 when !GG.Contains(version) => "xy",
8 => BDSP.Contains(version) ? "bdsp" : "swsh",
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_ => string.Empty,
};
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public static bool IsWallpaperRed(GameVersion version, int wallpaperID)
{
switch (version.GetGeneration())
{
case 3:
if (CXD.Contains(version))
return wallpaperID == 7; // flame pattern in XD
return wallpaperID switch
{
5 => true, // Volcano
13 => E == version, // PokéCenter
_ => false,
};
case 4:
return wallpaperID switch
{
5 => true, // Volcano
12 => true, // Checks
13 => true, // PokéCenter
22 => true, // Special
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_ => false,
};
case 5:
return wallpaperID switch
{
5 => true, // Volcano
12 => true, // Checks
19 => B2W2.Contains(version), // PWT
22 => B2W2.Contains(version), // Reshiram
21 => BW.Contains(version), // Zoroark
23 => BW.Contains(version), // Musical
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_ => false,
};
case 6 or 7:
return wallpaperID switch
{
5 => true, // Volcano
12 => true, // PokéCenter
20 => true, // Special5 Flare/Magma
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_ => false,
};
case 8 when BDSP.Contains(version):
return wallpaperID switch
{
6 => true, // Volcano
15 => true, // Checks
21 => true, // Trio
29 => true, // Nostalgic (Platinum)
30 => true, // Legend (Platinum)
_ => false,
};
case 8:
return wallpaperID switch
{
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_ => true, // Bad contrast with lots of void space, better to just highlight the shiny red.
};
default:
return false;
}
}
}
}