PKHeX/PKHeX.Core/Legality/Verifiers/LegendsArceusVerifier.cs

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C#
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using System;
using System.Collections.Generic;
using static PKHeX.Core.LegalityCheckStrings;
namespace PKHeX.Core;
/// <summary>
/// Verifies the stat details of data that has not yet left <see cref="GameVersion.PLA"/>.
/// </summary>
public sealed class LegendsArceusVerifier : Verifier
{
protected override CheckIdentifier Identifier => CheckIdentifier.RelearnMove;
public override void Verify(LegalityAnalysis data)
{
var pk = data.pkm;
if (!pk.LA || pk is not PA8 pa)
return;
CheckLearnset(data, pa);
CheckMastery(data, pa);
if (pa.IsNoble)
data.AddLine(GetInvalid(LStatNobleInvalid));
if (pa.IsAlpha != data.EncounterMatch is IAlpha { IsAlpha: true })
data.AddLine(GetInvalid(LStatAlphaInvalid));
CheckScalars(data, pa);
CheckGanbaru(data, pa);
}
private static void CheckGanbaru(LegalityAnalysis data, PA8 pa)
{
for (int i = 0; i < 6; i++)
{
var gv = pa.GetGV(i);
var max = pa.GetMaxGanbaru(i);
if (gv <= max)
continue;
data.AddLine(GetInvalid(LGanbaruStatTooHigh, CheckIdentifier.EVs));
return;
}
}
private void CheckScalars(LegalityAnalysis data, PA8 pa)
{
// Static encounters hard-match the Height & Weight; only slots are unchecked for Alpha Height/Weight.
if (pa.IsAlpha && data.EncounterMatch is EncounterSlot8a)
{
if (pa.HeightScalar != 255)
data.AddLine(GetInvalid(LStatIncorrectHeightValue));
if (pa.WeightScalar != 255)
data.AddLine(GetInvalid(LStatIncorrectWeightValue));
}
// No way to mutate the display height scalar value. Must match!
if (pa.HeightScalar != pa.HeightScalarCopy)
data.AddLine(GetInvalid(LStatIncorrectHeightCopy, CheckIdentifier.Encounter));
}
private static void CheckLearnset(LegalityAnalysis data, PA8 pa)
{
var moveCount = GetMoveCount(pa);
if (moveCount == 4)
return;
// Get the bare minimum moveset.
Span<int> expect = stackalloc int[4];
var minMoveCount = LoadBareMinimumMoveset(data.EncounterMatch, data.Info.EvoChainsAllGens[8], pa, expect);
// Flag move slots that are empty.
for (int i = moveCount; i < minMoveCount; i++)
{
// Expected move should never be empty, but just future-proof against any revisions.
var msg = expect[i] != 0 ? string.Format(LMoveFExpect_0, ParseSettings.MoveStrings[expect[i]]) : LMoveSourceEmpty;
data.Info.Moves[i].FlagIllegal(msg, CheckIdentifier.CurrentMove);
}
}
/// <summary>
/// Gets the expected minimum count of moves, and modifies the input <see cref="moves"/> with the bare minimum move IDs.
/// </summary>
private static int LoadBareMinimumMoveset(ISpeciesForm enc, IReadOnlyList<EvoCriteria> evos, PA8 pa, Span<int> moves)
{
// Get any encounter moves
var pt = PersonalTable.LA;
var index = pt.GetFormIndex(enc.Species, enc.Form);
var moveset = Legal.LevelUpLA[index];
moveset.SetEncounterMoves(pa.Met_Level, moves);
var count = moves.IndexOf(0);
if ((uint)count >= 4)
return 4;
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var purchasedCount = pa.GetPurchasedCount();
Span<int> purchased = stackalloc int[purchasedCount];
LoadPurchasedMoves(pa, purchased);
// Level up to current level
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moveset.SetLevelUpMoves(pa.Met_Level, pa.CurrentLevel, moves, purchased, count);
count = moves.IndexOf(0);
if ((uint)count >= 4)
return 4;
// Evolve and try
for (int i = 0; i < evos.Count - 1; i++)
{
var (species, form) = evos[i];
index = pt.GetFormIndex(species, form);
moveset = Legal.LevelUpLA[index];
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moveset.SetEvolutionMoves(moves, purchased, count);
count = moves.IndexOf(0);
if ((uint)count >= 4)
return 4;
}
// Any tutored moves we don't know about??
return AddMasteredMissing(pa, moves, count);
}
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private static void LoadPurchasedMoves(IMoveShop8 pa, Span<int> result)
{
int ctr = 0;
var purchased = pa.MoveShopPermitIndexes;
for (int i = 0; i < purchased.Length; i++)
{
if (pa.GetPurchasedRecordFlag(i))
result[ctr++] = purchased[i];
}
}
private static int AddMasteredMissing(PA8 pa, Span<int> current, int ctr)
{
for (int i = 0; i < pa.MoveShopPermitIndexes.Length; i++)
{
// Buying the move tutor grants access, but does not learn the move.
// Mastering requires the move to be present in the movepool.
if (!pa.GetMasteredRecordFlag(i))
continue;
// Purchased moves can be swapped with existing moves; we're only interested in special granted moves.
if (pa.GetPurchasedRecordFlag(i))
continue;
var move = pa.MoveShopPermitIndexes[i];
if (current.IndexOf(move) == -1)
current[ctr++] = move;
if (ctr == 4)
return 4;
}
return ctr;
}
private static int GetMoveCount(PKM pa)
{
var count = 0;
for (int i = 0; i < 4; i++)
{
if (pa.GetMove(i) is not 0)
count++;
}
return count;
}
private void CheckMastery(LegalityAnalysis data, PA8 pa)
{
var bits = pa.MoveShopPermitFlags;
var moves = pa.MoveShopPermitIndexes;
var alphaMove = pa.AlphaMove;
if (alphaMove is not 0)
VerifyAlphaMove(data, pa, alphaMove, moves, bits);
else
VerifyAlphaMoveZero(data);
for (int i = 0; i < bits.Length; i++)
VerifyTutorMoveIndex(data, pa, i, bits, moves);
}
private void VerifyTutorMoveIndex(LegalityAnalysis data, PA8 pa, int i, ReadOnlySpan<bool> bits, ReadOnlySpan<ushort> moves)
{
bool isPurchased = pa.GetPurchasedRecordFlag(i);
if (isPurchased)
{
// Check if the move can be purchased.
if (bits[i])
return; // If it has been legally purchased, then any mastery state is legal.
data.AddLine(GetInvalid(string.Format(LMoveShopPurchaseInvalid_0, ParseSettings.MoveStrings[moves[i]])));
return;
}
bool isMastered = pa.GetMasteredRecordFlag(i);
if (!isMastered)
return; // All good.
// Check if the move can be purchased; using a Mastery Seed checks the permission.
if (pa.AlphaMove == moves[i])
return; // Previously checked.
if (data.EncounterMatch is IAlpha { IsAlpha: true } && CanMasterMoveFromMoveShop(moves[i], moves, bits))
return; // Alpha forced move.
if (!bits[i])
data.AddLine(GetInvalid(string.Format(LMoveShopMasterInvalid_0, ParseSettings.MoveStrings[moves[i]])));
else if (!CanLearnMoveByLevelUp(data, pa, i, moves))
data.AddLine(GetInvalid(string.Format(LMoveShopMasterNotLearned_0, ParseSettings.MoveStrings[moves[i]])));
}
private static bool CanLearnMoveByLevelUp(LegalityAnalysis data, PA8 pa, int i, ReadOnlySpan<ushort> moves)
{
// Check if the move can be learned in the learnset...
// Changing forms do not have separate tutor permissions, so we don't need to bother with form changes.
// Level up movepools can grant moves for mastery at lower levels for earlier evolutions... find the minimum.
int level = 101;
foreach (var (species, form) in data.Info.EvoChainsAllGens[8])
{
var pt = PersonalTable.LA;
var index = pt.GetFormIndex(species, form);
var moveset = Legal.LevelUpLA[index];
var lvl = moveset.GetLevelLearnMove(moves[i]);
if (lvl == -1)
continue; // cannot learn via level up
level = Math.Min(lvl, level);
}
return pa.CurrentLevel >= level;
}
private void VerifyAlphaMove(LegalityAnalysis data, PA8 pa, ushort alphaMove, ReadOnlySpan<ushort> moves, ReadOnlySpan<bool> bits)
{
if (!pa.IsAlpha || data.EncounterMatch is EncounterSlot8a { Type: SlotType.Landmark })
{
data.AddLine(GetInvalid(LMoveShopAlphaMoveShouldBeZero));
return;
}
if (!CanMasterMoveFromMoveShop(alphaMove, moves, bits))
{
data.AddLine(GetInvalid(LMoveShopAlphaMoveShouldBeOther));
return;
}
// An Alpha Move must be marked as mastered.
var masteredIndex = moves.IndexOf(alphaMove);
// Index is already >= 0, implicitly via the above call not returning false.
if (!pa.GetMasteredRecordFlag(masteredIndex))
data.AddLine(GetInvalid(LMoveShopAlphaMoveShouldBeMastered));
}
private void VerifyAlphaMoveZero(LegalityAnalysis data)
{
var enc = data.Info.EncounterMatch;
if (enc is not IAlpha { IsAlpha: true })
return; // okay
if (enc is EncounterSlot8a { Type: SlotType.Landmark })
return; // okay
var pi = PersonalTable.LA.GetFormEntry(enc.Species, enc.Form);
var tutors = pi.SpecialTutors[0];
bool hasAnyTutor = Array.IndexOf(tutors, true) >= 0;
if (hasAnyTutor) // must have had a tutor flag
data.AddLine(GetInvalid(LMoveShopAlphaMoveShouldBeOther));
}
private static bool CanMasterMoveFromMoveShop(ushort move, ReadOnlySpan<ushort> moves, ReadOnlySpan<bool> bits)
{
var index = moves.IndexOf(move);
if (index == -1)
return false; // not in the list
if (!bits[index])
return false; // not a possible move
return true;
}
}