PKHeX/PKHeX.Core/Legality/Areas/EncounterArea7.cs

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using System.Collections.Generic;
namespace PKHeX.Core
{
/// <inheritdoc />
/// <summary>
/// <see cref="GameVersion.Gen7"/> encounter area
/// </summary>
public sealed class EncounterArea7 : EncounterArea32
{
protected override IEnumerable<EncounterSlot> GetFilteredSlots(PKM pkm, IEnumerable<EncounterSlot> slots, int minLevel)
{
int species = pkm.Species;
int form = pkm.AltForm;
// Edge Case Handling
switch (species)
{
case 744 when form == 1: // Rockruff Event
case 745 when form == 2: // Lycanroc Event
yield break;
}
PKHeX.Core Nullable cleanup (#2401) * Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
EncounterSlot? slotMax = null;
void CachePressureSlot(EncounterSlot s)
{
if (slotMax != null && s.LevelMax > slotMax.LevelMax)
slotMax = s;
}
if (Legal.AlolanVariantEvolutions12.Contains(species)) // match form if same species, else form 0.
{
foreach (var slot in slots)
{
if (species == slot.Species ? slot.Form == form : slot.Form == 0)
yield return slot;
CachePressureSlot(slot);
}
}
else if (ShouldMatchSlotForm()) // match slot form
{
foreach (var slot in slots)
{
if (slot.Form == form)
yield return slot;
CachePressureSlot(slot);
}
}
else
{
foreach (var slot in slots)
{
yield return slot; // no form checking
CachePressureSlot(slot);
}
}
// Filter for Form Specific
// Pressure Slot
if (slotMax == null)
yield break;
if (Legal.AlolanVariantEvolutions12.Contains(species)) // match form if same species, else form 0.
{
if (species == slotMax.Species ? slotMax.Form == form : slotMax.Form == 0)
yield return GetPressureSlot(slotMax, pkm);
}
else if (ShouldMatchSlotForm()) // match slot form
{
if (slotMax.Form == form)
yield return GetPressureSlot(slotMax, pkm);
}
else
{
yield return GetPressureSlot(slotMax, pkm);
}
bool ShouldMatchSlotForm() => Legal.WildForms.Contains(species) || Legal.AlolanOriginForms.Contains(species) || FormConverter.IsTotemForm(species, form);
}
}
}