PKHeX/PKHeX.Core/Legality/RNG/Frame/SlotRange.cs

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using static PKHeX.Core.SlotType;
using static PKHeX.Core.SlotNumber;
namespace PKHeX.Core;
/// <summary>
/// RNG Encounter Slot Ranges to convert the [0,100) value into a slot index.
/// </summary>
public static class SlotRange
{
private const int Invalid = -1; // all slots are [0,X], unsigned. This will always result in a non-match.
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/// <summary>
/// Gets the <see cref="INumberedSlot.SlotNumber"/> from the raw 16bit <see cref="rand"/> seed half.
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/// </summary>
public static int GetSlot(SlotType type, uint rand, FrameType t) => t switch
{
FrameType.MethodH => HSlot(type, rand),
FrameType.MethodJ => JSlot(type, rand),
FrameType.MethodK => KSlot(type, rand),
_ => Invalid,
};
/// <summary>
/// Gets the <see cref="INumberedSlot.SlotNumber"/> from the raw 16bit <see cref="rand"/> seed half.
/// </summary>
private static int HSlot(SlotType type, uint rand)
{
var ESV = rand % 100;
if ((type & Swarm) != 0)
return ESV < 50 ? 0 : Invalid;
return type switch
{
Old_Rod => GetHOldRod(ESV),
Good_Rod => GetHGoodRod(ESV),
Super_Rod => GetHSuperRod(ESV),
Rock_Smash => GetHSurf(ESV),
Surf => GetHSurf(ESV),
_ => GetHRegular(ESV),
};
}
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/// <summary>
/// Gets the <see cref="INumberedSlot.SlotNumber"/> from the raw 16bit <see cref="rand"/> seed half.
/// </summary>
private static int KSlot(SlotType type, uint rand)
{
var ESV = rand % 100;
return type switch
{
Rock_Smash or Surf => GetHSurf(ESV),
Old_Rod or Good_Rod or Super_Rod => GetKSuperRod(ESV),
BugContest => GetKBCC(ESV),
Headbutt or (Headbutt | Special) => GetKHeadbutt(ESV),
_ => GetHRegular(ESV),
};
}
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/// <summary>
/// Gets the <see cref="INumberedSlot.SlotNumber"/> from the raw 16bit <see cref="rand"/> seed half.
/// </summary>
private static int JSlot(SlotType type, uint rand)
{
uint ESV = rand / 656;
return type switch
{
Old_Rod or Rock_Smash or Surf => GetHSurf(ESV),
Good_Rod or Super_Rod => GetJSuperRod(ESV),
HoneyTree => 0,
_ => GetHRegular(ESV),
};
}
public static int GetLevel(EncounterSlot slot, LeadRequired lead, uint lvlrand)
{
if ((lead & LeadRequired.PressureHustleSpiritFail) == LeadRequired.PressureHustleSpirit)
return slot.LevelMax;
if (slot.IsFixedLevel)
return slot.LevelMin;
int delta = slot.LevelMax - slot.LevelMin + 1;
var adjust = (int)(lvlrand % delta);
return slot.LevelMin + adjust;
}
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#pragma warning disable IDE0060, RCS1163 // Unused parameter.
public static bool GetIsEncounterable<T>(T slot, FrameType frameType, int rand, LeadRequired lead) where T : ISlotRNGType
#pragma warning restore IDE0060, RCS1163 // Unused parameter.
{
var type = slot.Type;
if (type.IsSweetScentType())
return true;
if (type is HoneyTree)
return true;
return true; // todo
//return GetCanEncounter(slot, frameType, rand, lead);
}
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// ReSharper disable once UnusedMember.Global
public static bool GetCanEncounter<T>(T slot, FrameType frameType, int rand, LeadRequired lead) where T : ISlotRNGType
{
int proc = frameType == FrameType.MethodJ ? rand / 656 : rand % 100;
var stype = slot.Type;
if (stype == Rock_Smash)
return proc < 60;
if (frameType == FrameType.MethodH)
return true; // fishing encounters are disjointed by the hooked message.
return GetCanEncounterFish(lead, stype, proc);
}
private static bool GetCanEncounterFish(LeadRequired lead, SlotType stype, int proc) => stype switch
{
// Lead:None => can be suction cups
Old_Rod => proc switch
{
< 25 => true,
< 50 => lead == LeadRequired.None,
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_ => false,
},
Good_Rod => proc switch
{
< 50 => true,
< 75 => lead == LeadRequired.None,
_ => false,
},
Super_Rod => proc < 75 || lead == LeadRequired.None,
_ => false,
};
/// <summary>
/// Checks both Static and Magnet Pull ability type selection encounters to see if the encounter can be selected.
/// </summary>
/// <param name="slot">Slot Data</param>
/// <param name="esv">Rand16 value for the call</param>
/// <returns>Slot number from the slot data if the slot is selected on this frame, else an invalid slot value.</returns>
internal static int GetSlotStaticMagnet<T>(T slot, uint esv) where T : EncounterSlot, IMagnetStatic, INumberedSlot
{
if (slot.IsStaticSlot())
{
var index = esv % slot.StaticCount;
if (index == slot.StaticIndex)
return slot.SlotNumber;
}
if (slot.IsMagnetSlot())
{
var index = esv % slot.MagnetPullCount;
if (index == slot.MagnetPullIndex)
return slot.SlotNumber;
}
return Invalid;
}
}