2018-11-11 04:23:21 +00:00
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using PKHeX.Core;
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using PKHeX.Core.Searching;
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using PKHeX.WinForms.Controls;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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2018-12-31 01:33:31 +00:00
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using System.Runtime.CompilerServices;
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2018-11-11 04:23:21 +00:00
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using System.Threading.Tasks;
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using System.Windows.Forms;
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2019-09-29 16:47:06 +00:00
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using PKHeX.Drawing;
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using PKHeX.WinForms.Properties;
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2018-11-11 04:23:21 +00:00
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using static PKHeX.Core.MessageStrings;
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namespace PKHeX.WinForms
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{
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public partial class SAV_Encounters : Form
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{
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private readonly PKMEditor PKME_Tabs;
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private SaveFile SAV => PKME_Tabs.RequestSaveFile;
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public SAV_Encounters(PKMEditor f1)
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{
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InitializeComponent();
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PKME_Tabs = f1;
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2019-11-16 23:56:30 +00:00
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var grid = EncounterPokeGrid;
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var smallWidth = grid.Width;
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var smallHeight = grid.Height;
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grid.InitializeGrid(6, 11, SpriteUtil.Spriter);
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grid.SetBackground(Resources.box_wp_clean);
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var newWidth = grid.Width;
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var newHeight = grid.Height;
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var wdelta = newWidth - smallWidth;
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if (wdelta != 0)
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Width += wdelta;
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var hdelta = newHeight - smallHeight;
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if (hdelta != 0)
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Height += hdelta;
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PKXBOXES = grid.Entries.ToArray();
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2018-11-11 04:23:21 +00:00
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// Enable Scrolling when hovered over
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foreach (var slot in PKXBOXES)
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{
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// Enable Click
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slot.MouseClick += (sender, e) =>
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{
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2020-11-14 16:20:48 +00:00
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if (sender == null)
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return;
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2018-11-11 04:23:21 +00:00
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if (ModifierKeys == Keys.Control)
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ClickView(sender, e);
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};
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2019-10-28 03:39:07 +00:00
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slot.ContextMenuStrip = mnu;
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2018-11-11 04:23:21 +00:00
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}
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Counter = L_Count.Text;
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L_Viewed.Text = string.Empty; // invis for now
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L_Viewed.MouseEnter += (sender, e) => hover.SetToolTip(L_Viewed, L_Viewed.Text);
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PopulateComboBoxes();
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2018-12-31 01:33:31 +00:00
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WinFormsUtil.TranslateInterface(this, Main.CurrentLanguage);
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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GetTypeFilters();
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2018-12-31 01:33:31 +00:00
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2018-11-11 04:23:21 +00:00
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// Load Data
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L_Count.Text = "Ready...";
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CenterToParent();
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}
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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private void GetTypeFilters()
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2018-12-31 01:33:31 +00:00
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{
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var types = (EncounterOrder[])Enum.GetValues(typeof(EncounterOrder));
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var checks = types.Select(z => new CheckBox
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{
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Name = z.ToString(),
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Text = z.ToString(),
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AutoSize = true,
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Checked = true,
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Padding = Padding.Empty,
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Margin = Padding.Empty,
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}).ToArray();
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foreach (var chk in checks)
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{
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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TypeFilters.Controls.Add(chk);
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TypeFilters.SetFlowBreak(chk, true);
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2018-12-31 01:33:31 +00:00
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}
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}
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private EncounterOrder[] GetTypes()
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{
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return TypeFilters.Controls.OfType<CheckBox>().Where(z => z.Checked).Select(z => z.Name)
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.Select(z => (EncounterOrder)Enum.Parse(typeof(EncounterOrder), z)).ToArray();
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}
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2018-11-11 04:23:21 +00:00
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private readonly PictureBox[] PKXBOXES;
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2020-10-18 18:02:39 +00:00
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private List<IEncounterable> Results = new List<IEncounterable>();
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2018-11-11 04:23:21 +00:00
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private int slotSelected = -1; // = null;
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2020-10-18 18:02:39 +00:00
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private Image? slotColor;
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2018-11-11 04:23:21 +00:00
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private const int RES_MAX = 66;
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private const int RES_MIN = 6;
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private readonly string Counter;
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// Important Events
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private void ClickView(object sender, EventArgs e)
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{
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2019-09-25 01:14:15 +00:00
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var pb = WinFormsUtil.GetUnderlyingControl<PictureBox>(sender);
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2019-09-29 16:47:06 +00:00
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int index = Array.IndexOf(PKXBOXES, pb);
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2018-11-11 04:23:21 +00:00
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if (index >= RES_MAX)
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{
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System.Media.SystemSounds.Exclamation.Play();
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return;
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}
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index += SCR_Box.Value * RES_MIN;
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if (index >= Results.Count)
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{
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System.Media.SystemSounds.Exclamation.Play();
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return;
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}
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2018-12-31 01:33:31 +00:00
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var enc = Results[index];
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var pk = enc.ConvertToPKM(SAV);
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pk.RefreshChecksum();
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PKME_Tabs.PopulateFields(pk, false);
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2018-11-11 04:23:21 +00:00
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slotSelected = index;
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2019-11-16 01:34:18 +00:00
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slotColor = SpriteUtil.Spriter.View;
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2018-11-11 04:23:21 +00:00
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FillPKXBoxes(SCR_Box.Value);
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}
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private void PopulateComboBoxes()
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{
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// Set the Text
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CB_Species.InitializeBinding();
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2018-12-31 01:33:31 +00:00
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CB_GameOrigin.InitializeBinding();
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2018-11-11 04:23:21 +00:00
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2019-06-02 02:12:41 +00:00
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var Any = new ComboItem(MsgAny, -1);
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2018-11-11 04:23:21 +00:00
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var DS_Species = new List<ComboItem>(GameInfo.SpeciesDataSource);
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DS_Species.RemoveAt(0); DS_Species.Insert(0, Any); CB_Species.DataSource = DS_Species;
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// Set the Move ComboBoxes too..
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var DS_Move = new List<ComboItem>(GameInfo.MoveDataSource);
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DS_Move.RemoveAt(0); DS_Move.Insert(0, Any);
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{
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foreach (ComboBox cb in new[] { CB_Move1, CB_Move2, CB_Move3, CB_Move4 })
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{
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cb.InitializeBinding();
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cb.DataSource = new BindingSource(DS_Move, null);
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}
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}
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2018-12-31 01:33:31 +00:00
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var DS_Version = new List<ComboItem>(GameInfo.VersionDataSource);
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DS_Version.Insert(0, Any); CB_GameOrigin.DataSource = DS_Version;
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2018-11-11 04:23:21 +00:00
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// Trigger a Reset
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2020-10-18 18:02:39 +00:00
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ResetFilters(this, EventArgs.Empty);
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2018-11-11 04:23:21 +00:00
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}
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private void ResetFilters(object sender, EventArgs e)
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{
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CB_Species.SelectedIndex = 0;
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CB_Move1.SelectedIndex = CB_Move2.SelectedIndex = CB_Move3.SelectedIndex = CB_Move4.SelectedIndex = 0;
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2018-12-31 01:33:31 +00:00
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CB_GameOrigin.SelectedIndex = 0;
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2018-11-11 04:23:21 +00:00
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RTB_Instructions.Clear();
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2020-10-18 18:02:39 +00:00
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if (sender == this)
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2019-01-01 07:39:08 +00:00
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return; // still starting up
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2018-12-31 01:33:31 +00:00
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foreach (var chk in TypeFilters.Controls.OfType<CheckBox>())
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chk.Checked = true;
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2018-11-11 04:23:21 +00:00
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2019-01-01 07:39:08 +00:00
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System.Media.SystemSounds.Asterisk.Play();
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2018-11-11 04:23:21 +00:00
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}
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// View Updates
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private IEnumerable<IEncounterable> SearchDatabase()
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{
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var settings = GetSearchSettings();
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var moves = settings.Moves.ToArray();
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2020-01-04 19:09:50 +00:00
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// If nothing is specified, instead of just returning all possible encounters, just return nothing.
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if (settings.Species <= 0 && moves.Length == 0)
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return Array.Empty<IEncounterable>();
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2018-11-11 04:23:21 +00:00
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var pk = SAV.BlankPKM;
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var species = settings.Species <= 0 ? Enumerable.Range(1, SAV.MaxSpeciesID) : new[] { settings.Species };
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2018-12-31 01:33:31 +00:00
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var versions = settings.GetVersions(SAV);
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var results = species.SelectMany(z => GetEncounters(z, moves, pk, versions));
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2018-11-11 04:23:21 +00:00
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if (settings.SearchEgg != null)
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results = results.Where(z => z.EggEncounter == settings.SearchEgg);
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// return filtered results
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2018-12-31 01:33:31 +00:00
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var comparer = new ReferenceComparer<IEncounterable>();
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2019-11-17 05:55:38 +00:00
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results = results.Distinct(comparer); // only distinct objects
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2020-02-12 04:23:59 +00:00
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// when all sprites in new size are available, remove this filter
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2019-11-17 05:55:38 +00:00
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results = SAV is SAV8SWSH
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2020-12-11 04:42:30 +00:00
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? results.Where(z => ((PersonalInfoSWSH)PersonalTable.SWSH.GetFormEntry(z.Species, z.Form)).IsPresentInGame)
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2020-05-17 19:32:28 +00:00
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: results.Where(z => z.Generation <= 7);
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2019-11-17 05:55:38 +00:00
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return results;
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2018-11-11 04:23:21 +00:00
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}
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2020-10-18 18:02:39 +00:00
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private sealed class ReferenceComparer<T> : IEqualityComparer<T> where T : class
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2018-11-11 04:23:21 +00:00
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{
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2020-10-18 18:02:39 +00:00
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public bool Equals(T? x, T? y)
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{
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if (x == null)
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return false;
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if (y == null)
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return false;
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return RuntimeHelpers.GetHashCode(x).Equals(RuntimeHelpers.GetHashCode(y));
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}
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public int GetHashCode(T obj)
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{
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if (obj == null) throw new ArgumentNullException(nameof(obj));
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return RuntimeHelpers.GetHashCode(obj);
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}
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2018-12-31 01:33:31 +00:00
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}
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2018-11-11 04:23:21 +00:00
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2019-02-02 07:08:03 +00:00
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private static IEnumerable<IEncounterable> GetEncounters(int species, int[] moves, PKM pk, IReadOnlyList<GameVersion> vers)
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2018-12-31 01:33:31 +00:00
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{
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pk.Species = species;
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2018-11-11 04:23:21 +00:00
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return EncounterMovesetGenerator.GenerateEncounters(pk, moves, vers);
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}
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private SearchSettings GetSearchSettings()
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{
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var settings = new SearchSettings
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{
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Format = SAV.Generation, // 0->(n-1) => 1->n
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Generation = SAV.Generation,
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Species = WinFormsUtil.GetIndex(CB_Species),
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BatchInstructions = RTB_Instructions.Lines,
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2018-12-31 01:33:31 +00:00
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Version = WinFormsUtil.GetIndex(CB_GameOrigin),
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2018-11-11 04:23:21 +00:00
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};
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settings.AddMove(WinFormsUtil.GetIndex(CB_Move1));
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settings.AddMove(WinFormsUtil.GetIndex(CB_Move2));
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settings.AddMove(WinFormsUtil.GetIndex(CB_Move3));
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settings.AddMove(WinFormsUtil.GetIndex(CB_Move4));
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if (CHK_IsEgg.CheckState != CheckState.Indeterminate)
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settings.SearchEgg = CHK_IsEgg.CheckState == CheckState.Checked;
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return settings;
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}
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private async void B_Search_Click(object sender, EventArgs e)
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{
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B_Search.Enabled = false;
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2018-12-31 01:33:31 +00:00
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EncounterMovesetGenerator.PriorityList = GetTypes();
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2018-11-11 04:23:21 +00:00
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var search = SearchDatabase();
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var results = await Task.Run(() => search.ToList()).ConfigureAwait(true);
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if (results.Count == 0)
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WinFormsUtil.Alert(MsgDBSearchNone);
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SetResults(results); // updates Count Label as well.
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System.Media.SystemSounds.Asterisk.Play();
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B_Search.Enabled = true;
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2018-12-31 01:33:31 +00:00
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EncounterMovesetGenerator.ResetFilters();
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2018-11-11 04:23:21 +00:00
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}
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private void UpdateScroll(object sender, ScrollEventArgs e)
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{
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if (e.OldValue != e.NewValue)
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FillPKXBoxes(e.NewValue);
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}
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private void SetResults(List<IEncounterable> res)
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{
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Results = res;
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SCR_Box.Maximum = (int)Math.Ceiling((decimal)Results.Count / RES_MIN);
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if (SCR_Box.Maximum > 0) SCR_Box.Maximum--;
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slotSelected = -1; // reset the slot last viewed
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SCR_Box.Value = 0;
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FillPKXBoxes(0);
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L_Count.Text = string.Format(Counter, Results.Count);
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B_Search.Enabled = true;
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}
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private void FillPKXBoxes(int start)
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{
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2020-10-18 18:02:39 +00:00
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if (Results.Count == 0)
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2018-11-11 04:23:21 +00:00
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{
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for (int i = 0; i < RES_MAX; i++)
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2020-10-18 18:02:39 +00:00
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{
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2018-11-11 04:23:21 +00:00
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PKXBOXES[i].Image = null;
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2020-10-18 18:02:39 +00:00
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PKXBOXES[i].BackgroundImage = null;
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}
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2018-11-11 04:23:21 +00:00
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return;
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}
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int begin = start*RES_MIN;
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int end = Math.Min(RES_MAX, Results.Count - begin);
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for (int i = 0; i < end; i++)
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{
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var enc = Results[i + begin];
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2018-12-02 18:44:06 +00:00
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var form = GetForm(enc);
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2020-05-17 19:32:28 +00:00
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PKXBOXES[i].Image = SpriteUtil.GetSprite(enc.Species, form, 0, 0, 0, enc.EggEncounter, false, enc.Generation);
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2018-11-11 04:23:21 +00:00
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}
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for (int i = end; i < RES_MAX; i++)
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PKXBOXES[i].Image = null;
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for (int i = 0; i < RES_MAX; i++)
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2019-11-16 01:34:18 +00:00
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PKXBOXES[i].BackgroundImage = SpriteUtil.Spriter.Transparent;
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2018-11-11 04:23:21 +00:00
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if (slotSelected != -1 && slotSelected >= begin && slotSelected < begin + RES_MAX)
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2019-11-16 01:34:18 +00:00
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PKXBOXES[slotSelected - begin].BackgroundImage = slotColor ?? SpriteUtil.Spriter.View;
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2018-11-11 04:23:21 +00:00
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}
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2018-12-02 18:44:06 +00:00
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private static int GetForm(IEncounterable enc)
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{
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2019-10-08 01:40:09 +00:00
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return enc switch
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2018-12-02 18:44:06 +00:00
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{
|
2019-10-08 01:40:09 +00:00
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EncounterSlot s => s.Form,
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EncounterStatic s => s.Form,
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MysteryGift m => m.Form,
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EncounterTrade t => t.Form,
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_ => 0
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};
|
2018-12-02 18:44:06 +00:00
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}
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|
2018-11-11 04:23:21 +00:00
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private void Menu_SearchAdvanced_Click(object sender, EventArgs e)
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{
|
2019-02-02 18:19:41 +00:00
|
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|
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// todo
|
2018-11-11 04:23:21 +00:00
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}
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private void Menu_Exit_Click(object sender, EventArgs e) => Close();
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protected override void OnMouseWheel(MouseEventArgs e)
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|
{
|
2019-11-16 01:34:18 +00:00
|
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if (!EncounterPokeGrid.RectangleToScreen(EncounterPokeGrid.ClientRectangle).Contains(MousePosition))
|
2018-11-11 04:23:21 +00:00
|
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return;
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int oldval = SCR_Box.Value;
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int newval = oldval + (e.Delta < 0 ? 1 : -1);
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if (newval >= SCR_Box.Minimum && SCR_Box.Maximum >= newval)
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FillPKXBoxes(SCR_Box.Value = newval);
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}
|
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|
}
|
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}
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