PKHeX/PKHeX.Core/Legality/Tables/Tables7.cs

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Refactoring: Move Source (Legality) (#3560) Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
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using System.Collections.Generic;
using static PKHeX.Core.Species;
namespace PKHeX.Core;
public static partial class Legal
{
internal const int MaxSpeciesID_7 = 802;
internal const int MaxMoveID_7 = 719;
internal const int MaxItemID_7 = 920;
internal const int MaxAbilityID_7 = 232;
internal const int MaxBallID_7 = 0x1A; // 26
internal const int MaxGameID_7 = 41; // Crystal (VC?)
internal const int MaxSpeciesID_7_USUM = 807;
internal const int MaxMoveID_7_USUM = 728;
internal const int MaxItemID_7_USUM = 959;
internal const int MaxAbilityID_7_USUM = 233;
internal static readonly ushort[] Pouch_Regular_SM = // 00
{
068, 069, 070, 071, 072, 073, 074, 075, 076, 077, 078, 079, 080, 081, 082, 083, 084, 085, 086, 087,
088, 089, 090, 091, 092, 093, 094, 099, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
112, 116, 117, 118, 119, 135, 136, 137, 213, 214, 215, 217, 218, 219, 220, 221, 222, 223, 224, 225,
226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245,
246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265,
266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285,
286, 287, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305,
306, 307, 308, 309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325,
326, 327, 499, 534, 535, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549, 550, 551,
552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 571, 572, 573, 580, 581, 582, 583,
584, 585, 586, 587, 588, 589, 590, 639, 640, 644, 646, 647, 648, 649, 650, 656, 657, 658, 659,
660, 661, 662, 663, 664, 665, 666, 667, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677, 678, 679,
680, 681, 682, 683, 684, 685, 699, 704, 710, 711, 715, 752, 753, 754, 755, 756, 757, 758, 759, 760,
761, 762, 763, 764, 767, 768, 769, 770, 795, 796, 844, 849, 853, 854, 855, 856, 879, 880, 881, 882,
883, 884, 904, 905, 906, 907, 908, 909, 910, 911, 912, 913, 914, 915, 916, 917, 918, 919, 920,
};
internal static readonly ushort[] Pouch_Ball_SM = { // 08
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 492, 493, 494, 495, 496, 497, 498, 576,
851,
};
internal static readonly ushort[] Pouch_Battle_SM = { // 16
55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 577,
846,
};
internal static readonly ushort[] Pouch_Items_SM = ArrayUtil.ConcatAll(Pouch_Regular_SM, Pouch_Ball_SM, Pouch_Battle_SM);
internal static readonly ushort[] Pouch_Key_SM = {
216, 465, 466, 628, 629, 631, 632, 638,
705, 706, 765, 773, 797,
841, 842, 843, 845, 847, 850, 857, 858, 860,
};
internal static readonly ushort[] Pouch_Key_USUM = ArrayUtil.ConcatAll(Pouch_Key_SM, new ushort[] {
933, 934, 935, 936, 937, 938, 939, 940, 941, 942, 943, 944, 945, 946, 947, 948,
440,
});
public static readonly ushort[] Pouch_Roto_USUM = {
949, 950, 951, 952, 953, 954, 955, 956, 957, 958, 959,
};
internal static readonly ushort[] Pouch_TMHM_SM = { // 02
328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345,
346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362, 363,
364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381,
382, 383, 384, 385, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399,
400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417,
418, 419, 618, 619, 620, 690, 691, 692, 693, 694,
};
internal static readonly ushort[] Pouch_Medicine_SM = { // 32
17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 65, 66, 67, 134,
504, 565, 566, 567, 568, 569, 570, 591, 645, 708, 709,
852,
};
internal static readonly ushort[] Pouch_Berries_SM = {
149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212,
686, 687, 688,
};
internal static readonly ushort[] Pouch_ZCrystal_SM = { // Bead
807, 808, 809, 810, 811, 812, 813, 814, 815, 816, 817, 818, 819, 820, 821, 822, 823, 824, 825, 826, 827, 828, 829, 830, 831, 832, 833, 834, 835,
};
internal static readonly ushort[] Pouch_ZCrystalHeld_SM = { // Piece
776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 798, 799, 800, 801, 802, 803, 804, 805, 806, 836,
};
internal static readonly ushort[] Pouch_ZCrystal_USUM = ArrayUtil.ConcatAll(Pouch_ZCrystal_SM, new ushort[] { // Bead
927, 928, 929, 930, 931, 932,
});
internal static readonly ushort[] Pouch_ZCrystalHeld_USUM = ArrayUtil.ConcatAll(Pouch_ZCrystalHeld_SM, new ushort[] { // Piece
921, 922, 923, 924, 925, 926,
});
public static readonly Dictionary<ushort, ushort> ZCrystalDictionary = GetDictionary(Pouch_ZCrystal_USUM, Pouch_ZCrystalHeld_USUM);
private static Dictionary<ushort, ushort> GetDictionary(IReadOnlyList<ushort> key, IReadOnlyList<ushort> held)
{
var result = new Dictionary<ushort, ushort>(held.Count);
for (int i = 0; i < key.Count; i++)
result.Add(key[i], held[i]);
return result;
}
internal static readonly ushort[] HeldItems_SM = ArrayUtil.ConcatAll(Pouch_Items_SM, Pouch_Berries_SM, Pouch_Medicine_SM, Pouch_ZCrystalHeld_SM);
internal static readonly ushort[] HeldItems_USUM = ArrayUtil.ConcatAll(Pouch_Items_SM, Pouch_Berries_SM, Pouch_Medicine_SM, Pouch_ZCrystalHeld_USUM, Pouch_Roto_USUM);
internal static readonly HashSet<ushort> AlolanOriginForms = new()
{
(int)Rattata,
(int)Raticate,
(int)Sandshrew,
(int)Sandslash,
(int)Vulpix,
(int)Ninetales,
(int)Diglett,
(int)Dugtrio,
(int)Meowth,
(int)Persian,
(int)Geodude,
(int)Graveler,
(int)Golem,
(int)Grimer,
(int)Muk,
};
internal static readonly HashSet<ushort> AlolanVariantEvolutions12 = new()
{
(int)Raichu,
(int)Exeggutor,
(int)Marowak,
};
public static readonly HashSet<ushort> PastGenAlolanNatives = new()
{
010, 011, 012, 019, 020, 021, 022, 025, 026, 027, 028, 035, 036, 037, 038, 039, 040, 041, 042, 046, 047, 050,
051, 052, 053, 054, 055, 056, 057, 058, 059, 060, 061, 062, 063, 064, 065, 066, 067, 068, 072, 073, 074, 075,
076, 079, 080, 081, 082, 088, 089, 090, 091, 092, 093, 094, 096, 097, 102, 103, 104, 105, 113, 115, 118, 119,
120, 121, 123, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 142, 143, 147, 148, 149, 165,
166, 167, 168, 169, 170, 171, 172, 173, 174, 185, 186, 196, 197, 198, 199, 200, 209, 210, 212, 215, 222, 225,
227, 233, 235, 239, 240, 241, 242, 278, 279, 283, 284, 296, 297, 299, 302, 318, 319, 320, 321, 324, 327, 328,
329, 330, 339, 340, 349, 350, 351, 359, 361, 362, 369, 370, 371, 372, 373, 374, 375, 376, 408, 409, 410, 411,
422, 423, 425, 426, 429, 430, 438, 440, 443, 444, 445, 446, 447, 448, 456, 457, 461, 462, 466, 467, 470, 471,
474, 476, 478, 506, 507, 508, 524, 525, 526, 546, 547, 548, 549, 551, 552, 553, 564, 565, 566, 567, 568, 569,
582, 583, 584, 587, 594, 627, 628, 629, 630, 661, 662, 663, 674, 675, 700, 703, 704, 705, 706, 707, 708, 709,
718,
// Regular
023, 086, 108, 122, 138, 140, 163, 177, 179, 190, 204,
206, 214, 223, 228, 238, 246, 303, 309, 341, 343,
345, 347, 352, 353, 357, 366, 427, 439, 458, 550,
559, 570, 572, 592, 605, 619, 621, 622, 624, 636,
667, 669, 676, 686, 690, 692, 696, 698, 701, 702,
714,
// Wormhole
333, 334, // Altaria
193, 469, // Yanmega
561, // Sigilyph
580, 581, // Swanna
276, 277, // Swellow
451, 452, // Drapion
531, // Audino
694, 695, // Heliolisk
273, 274, 275, // Nuzleaf
325, 326, // Gumpig
459, 460, // Abomasnow
307, 308, // Medicham
449, 450, // Hippowdon
557, 558, // Crustle
218, 219, // Magcargo
688, 689, // Barbaracle
270, 271, 272, // Lombre
618, // Stunfisk
418, 419, // Floatzel
194, 195, // Quagsire
100, 101, // Voltorb & Electrode
};
internal static readonly HashSet<ushort> Totem_Alolan = new()
{
(int)Raticate, // (Normal, Alolan, Totem)
(int)Marowak, // (Normal, Alolan, Totem)
(int)Mimikyu, // (Normal, Busted, Totem, Totem_Busted)
};
internal static readonly HashSet<ushort> Totem_NoTransfer = new()
{
(int)Marowak,
(int)Araquanid,
(int)Togedemaru,
(int)Ribombee,
};
internal static readonly HashSet<ushort> Totem_USUM = new()
{
(int)Raticate,
(int)Gumshoos,
//(int)Wishiwashi,
(int)Salazzle,
(int)Lurantis,
(int)Vikavolt,
(int)Mimikyu,
(int)Kommoo,
(int)Marowak,
(int)Araquanid,
(int)Togedemaru,
(int)Ribombee,
};
internal static readonly HashSet<ushort> ValidMet_SM = new()
{
006, 008, 010, 012, 014, 016, 018, 020, 022, 024, 026, 028, 030, 032, 034, 036, 038, 040, 042, 044, 046, 048,
050, 052, 054, 056, 058, 060, 062, 064, 068, 070, 072, 074, 076, 078, 082, 084, 086, 088, 090, 092, 094,
100, 102, 104, 106, 108, 110, 112, 114, 116, 118, 120, 122, 124, 126, 128, 130, 132, 134, 136, 138, 140, 142, 144, 146, 148,
150, 152, 154, 156, 158, 160, 162, 164, 166, 168, 170, 172, 174, 176, 178, 180, 182, 184, 186, 188, 190, 192,
Locations.Pelago7, // 30016
};
internal static readonly HashSet<ushort> ValidMet_USUM = new(ValidMet_SM)
{
// 194, 195, 196, 197, // Unobtainable new Locations
198,
200, 202, 204, 206, 208, 210, 212, 214, 216, 218, 220, 222, 224, 226, 228, 230, 232,
};
#region Unreleased Items
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internal static readonly bool[] ReleasedHeldItems_7 = GetPermitList(MaxItemID_7_USUM, HeldItems_USUM, stackalloc ushort[]
{
005, // Safari Ball
016, // Cherish Ball
064, // Fluffy Tail
065, // Blue Flute
066, // Yellow Flute
067, // Red Flute
068, // Black Flute
069, // White Flute
070, // Shoal Salt
071, // Shoal Shell
103, // Old Amber
111, // Odd Keystone
164, // Razz Berry
166, // Nanab Berry
167, // Wepear Berry
175, // Cornn Berry
176, // Magost Berry
177, // Rabuta Berry
178, // Nomel Berry
179, // Spelon Berry
180, // Pamtre Berry
181, // Watmel Berry
182, // Durin Berry
183, // Belue Berry
//208, // Enigma Berry
//209, // Micle Berry
//210, // Custap Berry
//211, // Jaboca Berry
//212, // Rowap Berry
215, // Macho Brace
260, // Red Scarf
261, // Blue Scarf
262, // Pink Scarf
263, // Green Scarf
264, // Yellow Scarf
499, // Sport Ball
548, // Fire Gem
549, // Water Gem
550, // Electric Gem
551, // Grass Gem
552, // Ice Gem
553, // Fighting Gem
554, // Poison Gem
555, // Ground Gem
556, // Flying Gem
557, // Psychic Gem
558, // Bug Gem
559, // Rock Gem
560, // Ghost Gem
561, // Dragon Gem
562, // Dark Gem
563, // Steel Gem
576, // Dream Ball
584, // Relic Copper
585, // Relic Silver
587, // Relic Vase
588, // Relic Band
589, // Relic Statue
590, // Relic Crown
699, // Discount Coupon
715, // Fairy Gem
});
#endregion
}