PKHeX/PKHeX.Core/Legality/Bulk/HandlerChecker.cs

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using System;
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using static PKHeX.Core.CheckIdentifier;
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using static PKHeX.Core.LegalityCheckStrings;
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namespace PKHeX.Core.Bulk;
public sealed class HandlerChecker : IBulkAnalyzer
{
public void Analyze(BulkAnalysis input)
{
if (input.Trainer.Generation < 6 || !input.Settings.CheckActiveHandler)
return; // no HT yet
CheckHandlerFlag(input);
}
private static void CheckHandlerFlag(BulkAnalysis input)
{
for (var i = 0; i < input.AllData.Count; i++)
{
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var la = input.AllAnalysis[i];
if (!la.Valid)
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continue;
var cs = input.AllData[i];
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Verify(input, cs, la);
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}
}
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private static void Verify(BulkAnalysis input, SlotCache cs, LegalityAnalysis la)
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{
var pk = cs.Entity;
var tr = cs.SAV;
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var current = pk.CurrentHandler;
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var shouldBe0 = tr.IsFromTrainer(pk);
byte expect = shouldBe0 ? (byte)0 : (byte)1;
if (!HistoryVerifier.IsHandlerStateCorrect(la.EncounterOriginal, pk, current, expect))
input.AddLine(cs, LTransferCurrentHandlerInvalid, Trainer);
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if (current == 1)
CheckHandlingTrainerEquals(input, pk, tr, cs);
}
/// <summary> <see cref="HistoryVerifier.CheckHandlingTrainerEquals"/> </summary>
private static void CheckHandlingTrainerEquals(BulkAnalysis data, PKM pk, SaveFile tr, SlotCache cs)
{
Span<char> ht = stackalloc char[pk.TrashCharCountTrainer];
var len = pk.LoadString(pk.HandlingTrainerTrash, ht);
ht = ht[..len];
if (!ht.SequenceEqual(tr.OT))
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data.AddLine(cs, LTransferHTMismatchName, Trainer);
if (pk.HandlingTrainerGender != tr.Gender)
data.AddLine(cs, LTransferHTMismatchGender, Trainer);
// If the format exposes a language, check if it matches.
// Can be mismatched as the game only checks OT/Gender equivalence -- if it matches, don't update everything else.
// Statistically unlikely that players will play in different languages, but it's technically possible.
if (pk is IHandlerLanguage h && h.HandlingTrainerLanguage != tr.Language)
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data.AddLine(cs, LTransferHTMismatchLanguage, Trainer, Severity.Fishy);
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}
}