2023-01-22 04:02:33 +00:00
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using System;
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2022-01-03 05:35:59 +00:00
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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2022-01-08 17:54:32 +00:00
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/// <summary>
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/// Logic for converting a <see cref="string"/> for Generation 3 GameCube games.
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/// </summary>
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2022-01-03 05:35:59 +00:00
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public static class StringConverter3GC
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{
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private const char TerminatorBigEndian = (char)0; // GC
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/// <summary>Converts Big Endian encoded data to decoded string.</summary>
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/// <param name="data">Encoded data</param>
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/// <returns>Decoded string.</returns>
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public static string GetString(ReadOnlySpan<byte> data)
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{
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Span<char> result = stackalloc char[data.Length];
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int length = LoadString(data, result);
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2023-01-22 04:02:33 +00:00
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return new string(result[..length]);
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2022-01-03 05:35:59 +00:00
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}
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2023-01-22 04:02:33 +00:00
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/// <inheritdoc cref="GetString(ReadOnlySpan{byte})"/>
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/// <param name="data">Encoded data</param>
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/// <param name="result">Decoded character result buffer</param>
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/// <returns>Character count loaded.</returns>
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public static int LoadString(ReadOnlySpan<byte> data, Span<char> result)
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2022-01-03 05:35:59 +00:00
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{
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int i = 0;
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for (; i < data.Length; i += 2)
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{
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var value = (char)ReadUInt16BigEndian(data[i..]);
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if (value == TerminatorBigEndian)
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break;
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result[i/2] = value;
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}
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return i/2;
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}
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/// <summary>Gets the bytes for a Big Endian string.</summary>
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2022-01-08 17:54:32 +00:00
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/// <param name="destBuffer">Span of bytes to write encoded string data</param>
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2022-01-03 05:35:59 +00:00
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/// <param name="value">Decoded string.</param>
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/// <param name="maxLength">Maximum length of the input <see cref="value"/></param>
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/// <param name="option">Option to clear the buffer. Only <see cref="StringConverterOption.ClearZero"/> is recognized.</param>
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/// <returns>Encoded data.</returns>
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public static int SetString(Span<byte> destBuffer, ReadOnlySpan<char> value, int maxLength,
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StringConverterOption option)
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{
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if (value.Length > maxLength)
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value = value[..maxLength]; // Hard cap
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if (option is StringConverterOption.ClearZero)
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destBuffer.Clear();
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for (int i = 0; i < value.Length; i++)
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{
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var c = value[i];
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WriteUInt16BigEndian(destBuffer[(i * 2)..], c);
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}
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if (destBuffer.Length == value.Length * 2)
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return value.Length * 2;
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WriteUInt16BigEndian(destBuffer[(value.Length * 2)..], TerminatorBigEndian);
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return (value.Length * 2) + 2;
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}
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}
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