PKHeX/PKHeX.Core/Saves/Substructures/Gen9/MyStatus9.cs

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using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
public sealed class MyStatus9 : SaveBlock<SAV9SV>
{
public MyStatus9(SAV9SV sav, SCBlock block) : base(sav, block.Data) { }
public int TID
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x00));
set => WriteUInt16LittleEndian(Data.AsSpan(0x00), (ushort)value);
}
public int SID
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x02));
set => WriteUInt16LittleEndian(Data.AsSpan(0x02), (ushort)value);
}
public int Game
{
get => Data[0x04];
set => Data[0x04] = (byte)value;
}
public int Gender
{
get => Data[0x05];
set => Data[0x05] = (byte)value;
}
// A6
public int Language
{
get => Data[Offset + 0x07];
set
{
if (value == Language)
return;
Data[Offset + 0x07] = (byte)value;
// For runtime language, the game shifts all languages above Language 6 (unused) down one.
if (value >= 6)
value--;
SAV.SetValue(SaveBlockAccessor9SV.KGameLanguage, value); // Int32
}
}
private Span<byte> OT_Trash => Data.AsSpan(0x10, 0x1A);
public string OT
{
get => SAV.GetString(OT_Trash);
set => SAV.SetString(OT_Trash, value.AsSpan(), SAV.MaxStringLengthOT, StringConverterOption.ClearZero);
}
public byte BirthMonth { get => Data[0x5A]; set => Data[0x5A] = value; }
public byte BirthDay { get => Data[0x5B]; set => Data[0x5B] = value; }
}