PKHeX/PKHeX.Core/Saves/SAV7b.cs

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using System;
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using System.Collections.Generic;
namespace PKHeX.Core;
/// <summary>
/// Generation 7 <see cref="SaveFile"/> object for <see cref="GameVersion.GG"/> games.
/// </summary>
public sealed class SAV7b : SAV_BEEF, ISaveBlock7b, IGameSync, IEventFlagArray
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{
protected internal override string ShortSummary => $"{OT} ({Version}) - {Blocks.Played.LastSavedTime}";
public override string Extension => ".bin";
public override IReadOnlyList<string> PKMExtensions => EntityFileExtension.Extensions7b;
public override Type PKMType => typeof(PB7);
public override PKM BlankPKM => new PB7();
protected override int SIZE_STORED => PokeCrypto.SIZE_6PARTY;
protected override int SIZE_PARTY => PokeCrypto.SIZE_6PARTY;
public override int SIZE_BOXSLOT => PokeCrypto.SIZE_6PARTY;
public override byte[] GetDataForBox(PKM pk) => pk.EncryptedPartyData;
Refactoring: Move Source (Legality) (#3560) Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
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public override IPersonalTable Personal => PersonalTable.GG;
public override IReadOnlyList<ushort> HeldItems => Legal.HeldItems_GG;
protected override SaveFile CloneInternal() => new SAV7b((byte[])Data.Clone());
public SaveBlockAccessor7b Blocks { get; }
public override IReadOnlyList<BlockInfo> AllBlocks => Blocks.BlockInfo;
public SAV7b() : base(SaveUtil.SIZE_G7GG, 0xB8800)
{
Blocks = new SaveBlockAccessor7b(this);
Initialize();
ClearBoxes();
}
public SAV7b(byte[] data) : base(data, 0xB8800)
{
Blocks = new SaveBlockAccessor7b(this);
Initialize();
}
private void Initialize()
{
Box = Blocks.GetBlockOffset(BelugaBlockIndex.PokeListPokemon);
Party = Blocks.GetBlockOffset(BelugaBlockIndex.PokeListPokemon);
PokeDex = Blocks.GetBlockOffset(BelugaBlockIndex.Zukan);
WondercardData = Blocks.GiftRecords.Offset;
}
// Save Block accessors
public MyItem Items => Blocks.Items;
public Misc7b Misc => Blocks.Misc;
public Zukan7b Zukan => Blocks.Zukan;
public MyStatus7b Status => Blocks.Status;
public PlayTime7b Played => Blocks.Played;
public ConfigSave7b Config => Blocks.Config;
public EventWork7b EventWork => Blocks.EventWork;
public PokeListHeader Storage => Blocks.Storage;
public WB7Records GiftRecords => Blocks.GiftRecords;
public CaptureRecords Captured => Blocks.Captured;
public override IReadOnlyList<InventoryPouch> Inventory { get => Blocks.Items.Inventory; set => Blocks.Items.Inventory = value; }
// Feature Overrides
public override int Generation => 7;
public override EntityContext Context => EntityContext.Gen7b;
public override ushort MaxMoveID => Legal.MaxMoveID_7b;
public override ushort MaxSpeciesID => Legal.MaxSpeciesID_7b;
public override int MaxItemID => Legal.MaxItemID_7b;
public override int MaxBallID => Legal.MaxBallID_7b;
public override int MaxGameID => Legal.MaxGameID_7b;
public override int MaxAbilityID => Legal.MaxAbilityID_7b;
public override int MaxIV => 31;
public override int MaxEV => 252;
public override int MaxStringLengthOT => 12;
public override int MaxStringLengthNickname => 12;
protected override int GiftCountMax => 48;
protected override int GiftFlagMax => 0x100 * 8;
public int EventFlagCount => 4160; // 0xDC0 (true max may be up to 0x7F less. 23A8 starts u64 hashvals)
public override bool HasParty => false; // handled via team slots
// BoxSlotCount => 1000 -- why couldn't this be a multiple of 30...
public override int BoxSlotCount => 25;
public override int BoxCount => 40; // 1000/25
public bool FixPreWrite() => Blocks.Storage.CompressStorage();
protected override void SetPKM(PKM pk, bool isParty = false)
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{
var pb7 = (PB7)pk;
// Apply to this Save File
var Date = DateTime.Now;
pb7.Trade(this, Date.Day, Date.Month, Date.Year);
pb7.RefreshChecksum();
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}
protected override void SetDex(PKM pk) => Blocks.Zukan.SetDex(pk);
public override bool GetCaught(ushort species) => Blocks.Zukan.GetCaught(species);
public override bool GetSeen(ushort species) => Blocks.Zukan.GetSeen(species);
protected override PKM GetPKM(byte[] data) => new PB7(data);
protected override byte[] DecryptPKM(byte[] data) => PokeCrypto.DecryptArray6(data);
public override int GetBoxOffset(int box) => Box + (box * BoxSlotCount * SIZE_BOXSLOT);
protected override IList<int>[] SlotPointers => new[] { Blocks.Storage.PokeListInfo };
public override int GetPartyOffset(int slot) => Blocks.Storage.GetPartyOffset(slot);
public override int PartyCount { get => Blocks.Storage.PartyCount; protected set => Blocks.Storage.PartyCount = value; }
protected override void SetPartyValues(PKM pk, bool isParty) => base.SetPartyValues(pk, true);
public override StorageSlotSource GetSlotFlags(int index)
{
var result = StorageSlotSource.None;
var header = Blocks.Storage.PokeListInfo;
int position = Array.IndexOf(header, index, 0, 6);
if (position >= 0)
result = (StorageSlotSource)((int)StorageSlotSource.Party1 << position);
if (header[PokeListHeader.STARTER] == index)
result |= StorageSlotSource.Starter;
return result;
}
public override string GetBoxName(int box) => $"Box {box + 1}";
public override void SetBoxName(int box, string value) { }
public override string GetString(ReadOnlySpan<byte> data) => StringConverter8.GetString(data);
public override int SetString(Span<byte> destBuffer, ReadOnlySpan<char> value, int maxLength, StringConverterOption option)
{
return StringConverter8.SetString(destBuffer, value, maxLength);
}
public override GameVersion Version => Game switch
{
(int)GameVersion.GP => GameVersion.GP,
(int)GameVersion.GE => GameVersion.GE,
_ => GameVersion.Invalid,
};
// Player Information
public override int TID { get => Blocks.Status.TID; set => Blocks.Status.TID = value; }
public override int SID { get => Blocks.Status.SID; set => Blocks.Status.SID = value; }
public override int Game { get => Blocks.Status.Game; set => Blocks.Status.Game = value; }
public override int Gender { get => Blocks.Status.Gender; set => Blocks.Status.Gender = value; }
public override int Language { get => Blocks.Status.Language; set => Blocks.Config.Language = Blocks.Status.Language = value; } // stored in multiple places
public override string OT { get => Blocks.Status.OT; set => Blocks.Status.OT = value; }
public override uint Money { get => Blocks.Misc.Money; set => Blocks.Misc.Money = value; }
public override int PlayedHours { get => Blocks.Played.PlayedHours; set => Blocks.Played.PlayedHours = value; }
public override int PlayedMinutes { get => Blocks.Played.PlayedMinutes; set => Blocks.Played.PlayedMinutes = value; }
public override int PlayedSeconds { get => Blocks.Played.PlayedSeconds; set => Blocks.Played.PlayedSeconds = value; }
/// <summary>
/// Gets the <see cref="bool"/> status of a desired Event Flag
/// </summary>
/// <param name="flagNumber">Event Flag to check</param>
/// <returns>Flag is Set (true) or not Set (false)</returns>
public bool GetEventFlag(int flagNumber) => Blocks.EventWork.GetFlag(flagNumber);
/// <summary>
/// Sets the <see cref="bool"/> status of a desired Event Flag
/// </summary>
/// <param name="flagNumber">Event Flag to check</param>
/// <param name="value">Event Flag status to set</param>
/// <remarks>Flag is Set (true) or not Set (false)</remarks>
public void SetEventFlag(int flagNumber, bool value) => Blocks.EventWork.SetFlag(flagNumber, value);
protected override bool[] MysteryGiftReceivedFlags { get => Blocks.GiftRecords.GetFlags(); set => Blocks.GiftRecords.SetFlags(value); }
protected override DataMysteryGift[] MysteryGiftCards { get => Blocks.GiftRecords.GetRecords(); set => Blocks.GiftRecords.SetRecords((WR7[])value); }
public int GameSyncIDSize => MyStatus7b.GameSyncIDSize; // 64 bits
public string GameSyncID { get => Blocks.Status.GameSyncID; set => Blocks.Status.GameSyncID = value; }
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}