PKHeX/PKHeX.Core/Moves/MoveInfo4.cs

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using System;
namespace PKHeX.Core;
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/// <summary>
/// Details about moves in <see cref="EntityContext.Gen4"/>
/// </summary>
internal static class MoveInfo4
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{
public static ReadOnlySpan<byte> MovePP_DP => new byte[]
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{
00, 35, 25, 10, 15, 20, 20, 15, 15, 15, 35, 30, 05, 10, 30, 30, 35, 35, 20, 15,
20, 20, 15, 20, 30, 05, 25, 15, 15, 15, 25, 20, 05, 35, 15, 20, 20, 20, 15, 30,
35, 20, 20, 30, 25, 40, 20, 15, 20, 20, 20, 30, 25, 15, 30, 25, 05, 15, 10, 05,
20, 20, 20, 05, 35, 20, 25, 20, 20, 20, 15, 25, 15, 10, 40, 25, 10, 35, 30, 15,
20, 40, 10, 15, 30, 15, 20, 10, 15, 10, 05, 10, 10, 25, 10, 20, 40, 30, 30, 20,
20, 15, 10, 40, 15, 10, 30, 20, 20, 10, 40, 40, 30, 30, 30, 20, 30, 10, 10, 20,
05, 10, 30, 20, 20, 20, 05, 15, 10, 20, 15, 15, 35, 20, 15, 10, 20, 30, 15, 40,
20, 15, 10, 05, 10, 30, 10, 15, 20, 15, 40, 40, 10, 05, 15, 10, 10, 10, 15, 30,
30, 10, 10, 20, 10, 01, 01, 10, 10, 10, 05, 15, 25, 15, 10, 15, 30, 05, 40, 15,
10, 25, 10, 30, 10, 20, 10, 10, 10, 10, 10, 20, 05, 40, 05, 05, 15, 05, 10, 05,
15, 10, 10, 10, 20, 20, 40, 15, 10, 20, 20, 25, 05, 15, 10, 05, 20, 15, 20, 25,
20, 05, 30, 05, 10, 20, 40, 05, 20, 40, 20, 15, 35, 10, 05, 05, 05, 15, 05, 20,
05, 05, 15, 20, 10, 05, 05, 15, 15, 15, 15, 10, 10, 10, 20, 10, 10, 10, 10, 15,
15, 15, 10, 20, 20, 10, 20, 20, 20, 20, 20, 10, 10, 10, 20, 20, 05, 15, 10, 10,
15, 10, 20, 05, 05, 10, 10, 20, 05, 10, 20, 10, 20, 20, 20, 05, 05, 15, 20, 10,
15, 20, 15, 10, 10, 15, 10, 05, 05, 10, 15, 10, 05, 20, 25, 05, 40, 10, 05, 40,
15, 20, 20, 05, 15, 20, 30, 15, 15, 05, 10, 30, 20, 30, 15, 05, 40, 15, 05, 20,
05, 15, 25, 40, 15, 20, 15, 20, 15, 20, 10, 20, 20, 05, 05, 10, 05, 40, 10, 10,
05, 10, 10, 15, 10, 20, 30, 30, 10, 20, 05, 10, 10, 15, 10, 10, 05, 15, 05, 10,
10, 30, 20, 20, 10, 10, 05, 05, 10, 05, 20, 10, 20, 10, 15, 10, 20, 20, 20, 15,
15, 10, 15, 20, 15, 10, 10, 10, 20, 05, 30, 05, 10, 15, 10, 10, 05, 20, 30, 10,
30, 15, 15, 15, 15, 30, 10, 20, 15, 10, 10, 20, 15, 05, 05, 15, 15, 05, 10, 05,
20, 05, 15, 20, 05, 20, 20, 20, 20, 10, 20, 10, 15, 20, 15, 10, 10, 05, 10, 05,
05, 10, 05, 05, 10, 05, 05, 05,
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};
}