2019-06-09 02:56:11 +00:00
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using System;
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namespace PKHeX.Core
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{
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public sealed class JoinFesta7 : SaveBlock
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{
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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public JoinFesta7(SAV7SM sav, int offset) : base(sav) => Offset = offset;
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public JoinFesta7(SAV7USUM sav, int offset) : base(sav) => Offset = offset;
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2019-06-09 02:56:11 +00:00
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public int FestaCoins
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{
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get => BitConverter.ToInt32(Data, Offset + 0x508);
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set
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{
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if (value > 9999999)
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value = 9999999;
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BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x508);
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TotalFestaCoins = ((SAV7)SAV).GetRecord(038) + value; // UsedFestaCoins
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}
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}
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2020-04-14 17:52:19 +00:00
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public int TotalFestaCoins
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2019-06-09 02:56:11 +00:00
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{
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get => BitConverter.ToInt32(Data, Offset + 0x50C);
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set
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{
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if (value > 9999999)
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value = 9999999;
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BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x50C);
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}
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}
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public string FestivalPlazaName
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{
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2021-01-15 06:50:13 +00:00
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get => StringConverter.GetString7(Data, Offset + 0x510, 0x2A);
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set => StringConverter.SetString7(value, 20, 21).CopyTo(Data, Offset + 0x510);
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2019-06-09 02:56:11 +00:00
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}
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public ushort FestaRank { get => BitConverter.ToUInt16(Data, Offset + 0x53A); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x53A); }
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public ushort GetFestaMessage(int index) => BitConverter.ToUInt16(Data, Offset + (index * 2));
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public void SetFestaMessage(int index, ushort value) => BitConverter.GetBytes(value).CopyTo(Data, Offset + (index * 2));
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public bool GetFestaPhraseUnlocked(int index) => Data[Offset + 0x2A50 + index] != 0; //index: 0 to 105:commonPhrases, 106:Lv100!
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public void SetFestaPhraseUnlocked(int index, bool value)
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{
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if (GetFestaPhraseUnlocked(index) != value)
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2021-03-29 07:14:44 +00:00
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Data[Offset + 0x2A50 + index] = value ? (byte)1 : (byte)0;
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2019-06-09 02:56:11 +00:00
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}
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public byte GetFestPrizeReceived(int index) => Data[Offset + 0x53C + index];
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public void SetFestaPrizeReceived(int index, byte value) => Data[Offset + 0x53C + index] = value;
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private int FestaYear { get => BitConverter.ToInt32(Data, Offset + 0x2F0); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x2F0); }
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private int FestaMonth { get => BitConverter.ToInt32(Data, Offset + 0x2F4); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x2F4); }
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private int FestaDay { get => BitConverter.ToInt32(Data, Offset + 0x2F8); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x2F8); }
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private int FestaHour { get => BitConverter.ToInt32(Data, Offset + 0x300); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x300); }
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private int FestaMinute { get => BitConverter.ToInt32(Data, Offset + 0x304); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x304); }
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private int FestaSecond { get => BitConverter.ToInt32(Data, Offset + 0x308); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x308); }
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public DateTime? FestaDate
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{
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get => FestaYear >= 0 && FestaMonth > 0 && FestaDay > 0 && FestaHour >= 0 && FestaMinute >= 0 && FestaSecond >= 0 && Util.IsDateValid(FestaYear, FestaMonth, FestaDay)
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? new DateTime(FestaYear, FestaMonth, FestaDay, FestaHour, FestaMinute, FestaSecond)
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: (DateTime?)null;
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set
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{
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if (value.HasValue)
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{
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DateTime dt = value.Value;
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FestaYear = dt.Year;
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FestaMonth = dt.Month;
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FestaDay = dt.Day;
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FestaHour = dt.Hour;
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FestaMinute = dt.Minute;
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FestaSecond = dt.Second;
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}
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}
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}
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}
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}
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