2019-09-23 23:56:47 +00:00
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using System;
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namespace PKHeX.Core
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{
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/// <summary>
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/// <see cref="PersonalInfo"/> class with values from the <see cref="GameVersion.SWSH"/> games.
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/// </summary>
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2019-11-16 01:34:18 +00:00
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public sealed class PersonalInfoSWSH : PersonalInfo
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2019-09-23 23:56:47 +00:00
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{
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2020-06-19 23:51:15 +00:00
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public const int SIZE = 0xB0;
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2019-09-23 23:56:47 +00:00
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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public PersonalInfoSWSH(byte[] data) : base(data)
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2019-09-23 23:56:47 +00:00
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{
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2019-11-16 01:34:18 +00:00
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TMHM = new bool[200];
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for (var i = 0; i < 100; i++)
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{
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TMHM[i] = FlagUtil.GetFlag(Data, 0x28 + (i >> 3), i);
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TMHM[i + 100] = FlagUtil.GetFlag(Data, 0x3C + (i >> 3), i);
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}
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2019-11-17 19:13:52 +00:00
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// 0x38-0x3B type tutors, but only 8 bits are valid flags.
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var typeTutors = new bool[8];
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for (int i = 0; i < typeTutors.Length; i++)
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typeTutors[i] = FlagUtil.GetFlag(Data, 0x38, i);
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TypeTutors = typeTutors;
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2020-06-19 23:51:15 +00:00
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// 0xA8-0xAF are armor type tutors, one bit for each type
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var armorTutors = new bool[18];
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for (int i = 0; i < armorTutors.Length; i++)
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armorTutors[i] = FlagUtil.GetFlag(Data, 0xA8 + (i >> 3), i);
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SpecialTutors = new[]
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{
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armorTutors,
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};
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2019-09-23 23:56:47 +00:00
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}
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2019-11-16 01:34:18 +00:00
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public override byte[] Write()
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{
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for (var i = 0; i < 100; i++)
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{
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FlagUtil.SetFlag(Data, 0x28 + (i >> 3), i, TMHM[i]);
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FlagUtil.SetFlag(Data, 0x3C + (i >> 3), i, TMHM[i + 100]);
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}
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2019-11-17 19:13:52 +00:00
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for (int i = 0; i < TypeTutors.Length; i++)
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FlagUtil.SetFlag(Data, 0x38, i, TypeTutors[i]);
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2020-06-19 23:51:15 +00:00
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for (int i = 0; i < SpecialTutors[0].Length; i++)
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FlagUtil.SetFlag(Data, 0xA8 + (i >> 3), i, SpecialTutors[0][i]);
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2019-11-16 01:34:18 +00:00
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return Data;
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}
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public override int HP { get => Data[0x00]; set => Data[0x00] = (byte)value; }
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public override int ATK { get => Data[0x01]; set => Data[0x01] = (byte)value; }
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public override int DEF { get => Data[0x02]; set => Data[0x02] = (byte)value; }
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public override int SPE { get => Data[0x03]; set => Data[0x03] = (byte)value; }
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public override int SPA { get => Data[0x04]; set => Data[0x04] = (byte)value; }
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public override int SPD { get => Data[0x05]; set => Data[0x05] = (byte)value; }
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public override int Type1 { get => Data[0x06]; set => Data[0x06] = (byte)value; }
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public override int Type2 { get => Data[0x07]; set => Data[0x07] = (byte)value; }
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public override int CatchRate { get => Data[0x08]; set => Data[0x08] = (byte)value; }
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public override int EvoStage { get => Data[0x09]; set => Data[0x09] = (byte)value; }
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private int EVYield { get => BitConverter.ToUInt16(Data, 0x0A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0A); }
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public override int EV_HP { get => EVYield >> 0 & 0x3; set => EVYield = (EVYield & ~(0x3 << 0)) | (value & 0x3) << 0; }
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public override int EV_ATK { get => EVYield >> 2 & 0x3; set => EVYield = (EVYield & ~(0x3 << 2)) | (value & 0x3) << 2; }
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public override int EV_DEF { get => EVYield >> 4 & 0x3; set => EVYield = (EVYield & ~(0x3 << 4)) | (value & 0x3) << 4; }
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public override int EV_SPE { get => EVYield >> 6 & 0x3; set => EVYield = (EVYield & ~(0x3 << 6)) | (value & 0x3) << 6; }
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public override int EV_SPA { get => EVYield >> 8 & 0x3; set => EVYield = (EVYield & ~(0x3 << 8)) | (value & 0x3) << 8; }
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public override int EV_SPD { get => EVYield >> 10 & 0x3; set => EVYield = (EVYield & ~(0x3 << 10)) | (value & 0x3) << 10; }
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public int Item1 { get => BitConverter.ToInt16(Data, 0x0C); set => BitConverter.GetBytes((short)value).CopyTo(Data, 0x0C); }
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public int Item2 { get => BitConverter.ToInt16(Data, 0x0E); set => BitConverter.GetBytes((short)value).CopyTo(Data, 0x0E); }
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public int Item3 { get => BitConverter.ToInt16(Data, 0x10); set => BitConverter.GetBytes((short)value).CopyTo(Data, 0x10); }
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public override int Gender { get => Data[0x12]; set => Data[0x12] = (byte)value; }
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public override int HatchCycles { get => Data[0x13]; set => Data[0x13] = (byte)value; }
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public override int BaseFriendship { get => Data[0x14]; set => Data[0x14] = (byte)value; }
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public override int EXPGrowth { get => Data[0x15]; set => Data[0x15] = (byte)value; }
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public override int EggGroup1 { get => Data[0x16]; set => Data[0x16] = (byte)value; }
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public override int EggGroup2 { get => Data[0x17]; set => Data[0x17] = (byte)value; }
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public int Ability1 { get => BitConverter.ToUInt16(Data, 0x18); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x18); }
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public int Ability2 { get => BitConverter.ToUInt16(Data, 0x1A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x1A); }
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public int AbilityH { get => BitConverter.ToUInt16(Data, 0x1C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x1C); }
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public override int EscapeRate { get => 0; set { } } // moved?
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protected internal override int FormStatsIndex { get => BitConverter.ToUInt16(Data, 0x1E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x1E); }
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public override int FormeSprite { get => BitConverter.ToUInt16(Data, 0x1E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x1E); } // ???
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public override int FormeCount { get => Data[0x20]; set => Data[0x20] = (byte)value; }
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public override int Color { get => Data[0x21] & 0x3F; set => Data[0x21] = (byte)((Data[0x21] & 0xC0) | (value & 0x3F)); }
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public bool IsPresentInGame { get => ((Data[0x21] >> 6) & 1) == 1; set => Data[0x21] = (byte)((Data[0x21] & ~0x40) | (value ? 0x40 : 0)); }
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public bool SpriteForme { get => ((Data[0x21] >> 7) & 1) == 1; set => Data[0x21] = (byte)((Data[0x21] & ~0x80) | (value ? 0x80 : 0)); }
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public override int BaseEXP { get => BitConverter.ToUInt16(Data, 0x22); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x22); }
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public override int Height { get => BitConverter.ToUInt16(Data, 0x24); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x24); }
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public override int Weight { get => BitConverter.ToUInt16(Data, 0x26); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x26); }
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public override int[] Items
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{
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get => new[] { Item1, Item2, Item3 };
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set
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{
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2020-01-19 00:57:25 +00:00
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if (value.Length != 3) return;
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2019-11-16 01:34:18 +00:00
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Item1 = value[0];
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Item2 = value[1];
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Item3 = value[2];
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}
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}
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public override int[] Abilities
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{
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get => new[] { Ability1, Ability2, AbilityH };
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set
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{
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2020-01-19 00:57:25 +00:00
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if (value.Length != 3) return;
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2019-11-16 01:34:18 +00:00
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Ability1 = value[0];
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Ability2 = value[1];
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AbilityH = value[2];
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}
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}
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2019-11-18 01:14:21 +00:00
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public int Species { get => BitConverter.ToUInt16(Data, 0x4C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x4C); }
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public int BaseSpecies { get => BitConverter.ToUInt16(Data, 0x56); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x56); }
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2019-11-25 02:18:26 +00:00
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public int BaseSpeciesForm { get => BitConverter.ToUInt16(Data, 0x58); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x58); } // local region base form
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public int Flags { get => BitConverter.ToUInt16(Data, 0x5A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5A); } // not sure
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2019-11-16 01:34:18 +00:00
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public int PokeDexIndex { get => BitConverter.ToUInt16(Data, 0x5C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5C); }
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2019-11-25 02:18:26 +00:00
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public int FormIndex { get => BitConverter.ToUInt16(Data, 0x5E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5E); } // form index of this entry
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2020-06-19 23:51:15 +00:00
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public int ArmorDexIndex { get => BitConverter.ToUInt16(Data, 0xAC); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xAC); }
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public int CrownDexIndex { get => BitConverter.ToUInt16(Data, 0xAE); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xAE); }
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2019-09-23 23:56:47 +00:00
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}
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}
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