PKHeX/PKHeX.WinForms/Subforms/SAV_Database.cs

715 lines
26 KiB
C#
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using System;
using System.Collections.Concurrent;
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using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
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using System.IO;
using System.Linq;
using System.Threading.Tasks;
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using System.Windows.Forms;
using PKHeX.Core;
using PKHeX.Core.Searching;
using PKHeX.Drawing.PokeSprite;
using PKHeX.WinForms.Controls;
using PKHeX.WinForms.Properties;
using static PKHeX.Core.MessageStrings;
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namespace PKHeX.WinForms
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{
public partial class SAV_Database : Form
{
private readonly SaveFile SAV;
private readonly SAVEditor BoxView;
private readonly PKMEditor PKME_Tabs;
public SAV_Database(PKMEditor f1, SAVEditor saveditor)
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{
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InitializeComponent();
WinFormsUtil.TranslateInterface(this, Main.CurrentLanguage);
SAV = saveditor.SAV;
BoxView = saveditor;
PKME_Tabs = f1;
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// Preset Filters to only show PKM available for loaded save
CB_FormatComparator.SelectedIndex = 3; // <=
var grid = DatabasePokeGrid;
var smallWidth = grid.Width;
var smallHeight = grid.Height;
grid.InitializeGrid(6, 11, SpriteUtil.Spriter);
grid.SetBackground(Resources.box_wp_clean);
var newWidth = grid.Width;
var newHeight = grid.Height;
var wdelta = newWidth - smallWidth;
if (wdelta != 0)
Width += wdelta;
var hdelta = newHeight - smallHeight;
if (hdelta != 0)
Height += hdelta;
PKXBOXES = grid.Entries.ToArray();
// Enable Scrolling when hovered over
foreach (var slot in PKXBOXES)
{
// Enable Click
slot.MouseClick += (sender, e) =>
{
if (sender == null)
return;
switch (ModifierKeys)
{
case Keys.Control: ClickView(sender, e); break;
case Keys.Alt: ClickDelete(sender, e); break;
case Keys.Shift: ClickSet(sender, e); break;
}
};
slot.ContextMenuStrip = mnu;
if (Main.Settings.Hover.HoverSlotShowText)
slot.MouseEnter += (o, args) => ShowHoverTextForSlot(slot, args);
}
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Counter = L_Count.Text;
Viewed = L_Viewed.Text;
L_Viewed.Text = string.Empty; // invisible for now
PopulateComboBoxes();
// Load Data
B_Search.Enabled = false;
L_Count.Text = "Loading...";
var task = new Task(LoadDatabase);
task.ContinueWith(z =>
{
if (!z.IsFaulted)
return;
Invoke((MethodInvoker)(() => L_Count.Text = "Failed."));
if (z.Exception == null)
return;
WinFormsUtil.Error("Loading database failed.", z.Exception.InnerException ?? new Exception(z.Exception.Message));
});
task.Start();
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Menu_SearchSettings.DropDown.Closing += (sender, e) =>
{
if (e.CloseReason == ToolStripDropDownCloseReason.ItemClicked)
e.Cancel = true;
};
CB_Format.Items[0] = MsgAny;
CenterToParent();
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}
private readonly PictureBox[] PKXBOXES;
private readonly string DatabasePath = Main.DatabasePath;
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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private List<SlotCache> Results = new();
private List<SlotCache> RawDB = new();
private int slotSelected = -1; // = null;
private Image? slotColor;
private const int RES_MAX = 66;
private const int RES_MIN = 6;
private readonly string Counter;
private readonly string Viewed;
private const int MAXFORMAT = PKX.Generation;
private readonly SummaryPreviewer ShowSet = new();
// Important Events
private void ClickView(object sender, EventArgs e)
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{
var pb = WinFormsUtil.GetUnderlyingControl<PictureBox>(sender);
int index = Array.IndexOf(PKXBOXES, pb);
if (!GetShiftedIndex(ref index))
{
System.Media.SystemSounds.Exclamation.Play();
return;
}
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Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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if (sender == mnu)
mnu.Hide();
slotSelected = index;
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slotColor = SpriteUtil.Spriter.View;
FillPKXBoxes(SCR_Box.Value);
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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L_Viewed.Text = string.Format(Viewed, Results[index].Identify());
PKME_Tabs.PopulateFields(Results[index].Entity, false);
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}
private void ClickDelete(object sender, EventArgs e)
{
var pb = WinFormsUtil.GetUnderlyingControl<PictureBox>(sender);
int index = Array.IndexOf(PKXBOXES, pb);
if (!GetShiftedIndex(ref index))
{
System.Media.SystemSounds.Exclamation.Play();
return;
}
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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var entry = Results[index];
var pk = entry.Entity;
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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if (entry.Source is SlotInfoFile f)
{
// Data from Database: Delete file from disk
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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var path = f.Path;
if (File.Exists(path))
File.Delete(path);
}
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else if (entry.Source is SlotInfoBox(var box, var slot) && entry.SAV == SAV)
{
// Data from Box: Delete from save file
var change = new SlotInfoBox(box, slot);
var pkSAV = change.Read(SAV);
if (!pkSAV.DecryptedBoxData.SequenceEqual(pk.DecryptedBoxData)) // data still exists in SAV, unmodified
{
WinFormsUtil.Error(MsgDBDeleteFailModified, MsgDBDeleteFailWarning);
return;
}
BoxView.EditEnv.Slots.Delete(change);
}
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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else
{
WinFormsUtil.Error(MsgDBDeleteFailBackup, MsgDBDeleteFailWarning);
return;
}
// Remove from database.
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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RawDB.Remove(entry);
Results.Remove(entry);
// Refresh database view.
L_Count.Text = string.Format(Counter, Results.Count);
slotSelected = -1;
FillPKXBoxes(SCR_Box.Value);
System.Media.SystemSounds.Asterisk.Play();
}
private void ClickSet(object sender, EventArgs e)
{
// Don't care what slot was clicked, just add it to the database
if (!PKME_Tabs.EditsComplete)
return;
PKM pk = PKME_Tabs.PreparePKM();
Directory.CreateDirectory(DatabasePath);
string path = Path.Combine(DatabasePath, Util.CleanFileName(pk.FileName));
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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if (File.Exists(path))
{
WinFormsUtil.Alert(MsgDBAddFailExistsFile);
return;
}
File.WriteAllBytes(path, pk.DecryptedBoxData);
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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var info = new SlotInfoFile(path);
var entry = new SlotCache(info, pk);
Results.Add(entry);
// Refresh database view.
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L_Count.Text = string.Format(Counter, Results.Count);
slotSelected = Results.Count - 1;
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slotColor = SpriteUtil.Spriter.Set;
if ((SCR_Box.Maximum+1)*6 < Results.Count)
SCR_Box.Maximum++;
SCR_Box.Value = Math.Max(0, SCR_Box.Maximum - (PKXBOXES.Length/6) + 1);
FillPKXBoxes(SCR_Box.Value);
WinFormsUtil.Alert(MsgDBAddFromTabsSuccess);
}
private bool GetShiftedIndex(ref int index)
{
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if ((uint)index >= RES_MAX)
return false;
index += SCR_Box.Value * RES_MIN;
return index < Results.Count;
}
private void PopulateComboBoxes()
{
// Set the Text
CB_HeldItem.InitializeBinding();
CB_Species.InitializeBinding();
CB_Ability.InitializeBinding();
CB_Nature.InitializeBinding();
CB_GameOrigin.InitializeBinding();
CB_HPType.InitializeBinding();
var Any = new ComboItem(MsgAny, -1);
var DS_Species = new List<ComboItem>(GameInfo.SpeciesDataSource);
DS_Species.RemoveAt(0); DS_Species.Insert(0, Any); CB_Species.DataSource = DS_Species;
var DS_Item = new List<ComboItem>(GameInfo.ItemDataSource);
DS_Item.Insert(0, Any); CB_HeldItem.DataSource = DS_Item;
var DS_Nature = new List<ComboItem>(GameInfo.NatureDataSource);
DS_Nature.Insert(0, Any); CB_Nature.DataSource = DS_Nature;
var DS_Ability = new List<ComboItem>(GameInfo.AbilityDataSource);
DS_Ability.Insert(0, Any); CB_Ability.DataSource = DS_Ability;
var DS_Version = new List<ComboItem>(GameInfo.VersionDataSource);
DS_Version.Insert(0, Any); CB_GameOrigin.DataSource = DS_Version;
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string[] hptypes = new string[GameInfo.Strings.types.Length - 2]; Array.Copy(GameInfo.Strings.types, 1, hptypes, 0, hptypes.Length);
var DS_Type = Util.GetCBList(hptypes);
DS_Type.Insert(0, Any); CB_HPType.DataSource = DS_Type;
// Set the Move ComboBoxes too..
var DS_Move = new List<ComboItem>(GameInfo.MoveDataSource);
DS_Move.RemoveAt(0); DS_Move.Insert(0, Any);
{
foreach (ComboBox cb in new[] { CB_Move1, CB_Move2, CB_Move3, CB_Move4 })
{
cb.InitializeBinding();
cb.DataSource = new BindingSource(DS_Move, null);
}
}
// Trigger a Reset
ResetFilters(this, EventArgs.Empty);
}
private void ResetFilters(object sender, EventArgs e)
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{
CHK_Shiny.Checked = CHK_IsEgg.Checked = true;
CHK_Shiny.CheckState = CHK_IsEgg.CheckState = CheckState.Indeterminate;
MT_ESV.Text = string.Empty;
CB_HeldItem.SelectedIndex = 0;
CB_Species.SelectedIndex = 0;
CB_Ability.SelectedIndex = 0;
CB_Nature.SelectedIndex = 0;
CB_HPType.SelectedIndex = 0;
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CB_Level.SelectedIndex = 0;
TB_Level.Text = string.Empty;
CB_EVTrain.SelectedIndex = 0;
CB_IV.SelectedIndex = 0;
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CB_Move1.SelectedIndex = CB_Move2.SelectedIndex = CB_Move3.SelectedIndex = CB_Move4.SelectedIndex = 0;
CB_GameOrigin.SelectedIndex = 0;
CB_Generation.SelectedIndex = 0;
MT_ESV.Visible = L_ESV.Visible = false;
RTB_Instructions.Clear();
if (sender != this)
System.Media.SystemSounds.Asterisk.Play();
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}
private void GenerateDBReport(object sender, EventArgs e)
{
if (WinFormsUtil.Prompt(MessageBoxButtons.YesNo, MsgDBCreateReportPrompt, MsgDBCreateReportWarning) != DialogResult.Yes)
return;
if (this.OpenWindowExists<ReportGrid>())
return;
ReportGrid reportGrid = new();
reportGrid.Show();
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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reportGrid.PopulateData(Results);
}
private sealed class SearchFolderDetail
{
public string Path { get; }
public bool IgnoreBackupFiles { get; }
public SearchFolderDetail(string path, bool ignoreBackupFiles)
{
Path = path;
IgnoreBackupFiles = ignoreBackupFiles;
}
}
private void LoadDatabase()
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{
var settings = Main.Settings;
var otherPaths = new List<SearchFolderDetail>();
if (settings.EntityDb.SearchExtraSaves)
otherPaths.AddRange(settings.Backup.OtherBackupPaths.Where(Directory.Exists).Select(z => new SearchFolderDetail(z, true)));
if (settings.EntityDb.SearchBackups)
otherPaths.Add(new SearchFolderDetail(Main.BackupPath, false));
RawDB = LoadPKMSaves(DatabasePath, SAV, otherPaths, settings.EntityDb.SearchExtraSavesDeep);
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// Load stats for pkm who do not have any
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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foreach (var entry in RawDB)
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{
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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var pk = entry.Entity;
pk.ForcePartyData();
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}
try
{
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while (!IsHandleCreated) { }
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BeginInvoke(new MethodInvoker(() => SetResults(RawDB)));
}
catch { /* Window Closed? */ }
}
private static List<SlotCache> LoadPKMSaves(string pkmdb, SaveFile SAV, List<SearchFolderDetail> otherPaths, bool otherDeep)
{
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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var dbTemp = new ConcurrentBag<SlotCache>();
var extensions = new HashSet<string>(PKM.Extensions.Select(z => $".{z}"));
var files = Directory.EnumerateFiles(pkmdb, "*", SearchOption.AllDirectories);
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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Parallel.ForEach(files, file => SlotInfoLoader.AddFromLocalFile(file, dbTemp, SAV, extensions));
foreach (var folder in otherPaths)
{
if (!SaveUtil.GetSavesFromFolder(folder.Path, otherDeep, out IEnumerable<string> paths, folder.IgnoreBackupFiles))
continue;
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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Parallel.ForEach(paths, file => TryAddPKMsFromSaveFilePath(dbTemp, file));
}
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// Fetch from save file
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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SlotInfoLoader.AddFromSaveFile(SAV, dbTemp);
var result = new List<SlotCache>(dbTemp);
result.RemoveAll(z => !z.IsDataValid());
if (Main.Settings.EntityDb.FilterUnavailableSpecies)
{
static bool IsPresentInGameSWSH(ISpeciesForm pk) => pk is PK8 || PersonalTable.SWSH.IsPresentInGame(pk.Species, pk.Form);
static bool IsPresentInGameBDSP(ISpeciesForm pk) => pk is PB8 || PersonalTable.BDSP.IsPresentInGame(pk.Species, pk.Form);
static bool IsPresentInGamePLA (ISpeciesForm pk) => pk is PA8 || PersonalTable.LA .IsPresentInGame(pk.Species, pk.Form);
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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if (SAV is SAV8SWSH)
result.RemoveAll(z => !IsPresentInGameSWSH(z.Entity));
else if (SAV is SAV8BS)
result.RemoveAll(z => !IsPresentInGameBDSP(z.Entity));
else if (SAV is SAV8LA)
result.RemoveAll(z => !IsPresentInGamePLA(z.Entity));
}
var sort = Main.Settings.EntityDb.InitialSortMode;
if (sort is DatabaseSortMode.SlotIdentity)
result.Sort();
else if (sort is DatabaseSortMode.SpeciesForm)
result.Sort((first, second) => first.CompareToSpeciesForm(second));
// Finalize the Database
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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return result;
}
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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private static void TryAddPKMsFromSaveFilePath(ConcurrentBag<SlotCache> dbTemp, string file)
{
var sav = SaveUtil.GetVariantSAV(file);
if (sav == null)
{
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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Debug.WriteLine("Unable to load SaveFile: " + file);
return;
}
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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SlotInfoLoader.AddFromSaveFile(sav, dbTemp);
}
// IO Usage
private void OpenDB(object sender, EventArgs e)
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{
if (Directory.Exists(DatabasePath))
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Process.Start("explorer.exe", DatabasePath);
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}
private void Menu_Export_Click(object sender, EventArgs e)
{
if (Results.Count == 0)
{ WinFormsUtil.Alert(MsgDBCreateReportFail); return; }
if (DialogResult.Yes != WinFormsUtil.Prompt(MessageBoxButtons.YesNo, MsgDBExportResultsPrompt))
return;
using var fbd = new FolderBrowserDialog();
if (DialogResult.OK != fbd.ShowDialog())
return;
string path = fbd.SelectedPath;
Directory.CreateDirectory(path);
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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foreach (var pkm in Results.Select(z => z.Entity))
File.WriteAllBytes(Path.Combine(path, Util.CleanFileName(pkm.FileName)), pkm.DecryptedPartyData);
}
private void Menu_Import_Click(object sender, EventArgs e)
{
if (!BoxView.GetBulkImportSettings(out var clearAll, out var overwrite, out var noSetb))
return;
int box = BoxView.Box.CurrentBox;
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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int ctr = SAV.LoadBoxes(Results.Select(z => z.Entity), out var result, box, clearAll, overwrite, noSetb);
if (ctr <= 0)
return;
BoxView.SetPKMBoxes();
BoxView.UpdateBoxViewers();
WinFormsUtil.Alert(result);
}
// View Updates
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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private IEnumerable<SlotCache> SearchDatabase()
{
var settings = GetSearchSettings();
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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IEnumerable<SlotCache> res = RawDB;
// pre-filter based on the file path (if specified)
if (!Menu_SearchBoxes.Checked)
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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res = res.Where(z => z.SAV != SAV);
if (!Menu_SearchDatabase.Checked)
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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res = res.Where(z => !IsIndividualFilePKMDB(z));
if (!Menu_SearchBackups.Checked)
res = res.Where(z => !IsBackupSaveFile(z));
// return filtered results
return settings.Search(res);
}
private SearchSettings GetSearchSettings()
{
var settings = new SearchSettings
{
Format = MAXFORMAT - CB_Format.SelectedIndex + 1, // 0->(n-1) => 1->n
SearchFormat = (SearchComparison)CB_FormatComparator.SelectedIndex,
Generation = CB_Generation.SelectedIndex,
Version = WinFormsUtil.GetIndex(CB_GameOrigin),
HiddenPowerType = WinFormsUtil.GetIndex(CB_HPType),
Species = WinFormsUtil.GetIndex(CB_Species),
Ability = WinFormsUtil.GetIndex(CB_Ability),
Nature = WinFormsUtil.GetIndex(CB_Nature),
Item = WinFormsUtil.GetIndex(CB_HeldItem),
BatchInstructions = RTB_Instructions.Lines,
Level = int.TryParse(TB_Level.Text, out var lvl) ? lvl : null,
SearchLevel = (SearchComparison)CB_Level.SelectedIndex,
EVType = CB_EVTrain.SelectedIndex,
IVType = CB_IV.SelectedIndex,
};
settings.AddMove(WinFormsUtil.GetIndex(CB_Move1));
settings.AddMove(WinFormsUtil.GetIndex(CB_Move2));
settings.AddMove(WinFormsUtil.GetIndex(CB_Move3));
settings.AddMove(WinFormsUtil.GetIndex(CB_Move4));
if (CHK_Shiny.CheckState != CheckState.Indeterminate)
settings.SearchShiny = CHK_Shiny.CheckState == CheckState.Checked;
if (CHK_IsEgg.CheckState != CheckState.Indeterminate)
{
2018-11-10 00:50:39 +00:00
settings.SearchEgg = CHK_IsEgg.CheckState == CheckState.Checked;
if (int.TryParse(MT_ESV.Text, out int esv))
settings.ESV = esv;
}
if (Menu_SearchLegal.Checked != Menu_SearchIllegal.Checked)
settings.SearchLegal = Menu_SearchLegal.Checked;
if (Menu_SearchClones.Checked)
{
settings.SearchClones = ModifierKeys switch
{
Keys.Control => CloneDetectionMethod.HashPID,
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_ => CloneDetectionMethod.HashDetails,
};
}
return settings;
}
private async void B_Search_Click(object sender, EventArgs e)
{
B_Search.Enabled = false;
var search = SearchDatabase();
bool legalSearch = Menu_SearchLegal.Checked ^ Menu_SearchIllegal.Checked;
bool wordFilter = ParseSettings.CheckWordFilter;
if (wordFilter && legalSearch && WinFormsUtil.Prompt(MessageBoxButtons.YesNo, MsgDBSearchLegalityWordfilter) == DialogResult.No)
ParseSettings.CheckWordFilter = false;
var results = await Task.Run(() => search.ToList()).ConfigureAwait(true);
ParseSettings.CheckWordFilter = wordFilter;
if (results.Count == 0)
{
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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if (!Menu_SearchBoxes.Checked && !Menu_SearchDatabase.Checked && !Menu_SearchBackups.Checked)
WinFormsUtil.Alert(MsgDBSearchFail, MsgDBSearchNone);
else
WinFormsUtil.Alert(MsgDBSearchNone);
}
SetResults(results); // updates Count Label as well.
System.Media.SystemSounds.Asterisk.Play();
B_Search.Enabled = true;
}
private void UpdateScroll(object sender, ScrollEventArgs e)
{
if (e.OldValue != e.NewValue)
FillPKXBoxes(e.NewValue);
}
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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private void SetResults(List<SlotCache> res)
{
Results = res;
ShowSet.Clear();
SCR_Box.Maximum = (int)Math.Ceiling((decimal)Results.Count / RES_MIN);
if (SCR_Box.Maximum > 0) SCR_Box.Maximum--;
slotSelected = -1; // reset the slot last viewed
SCR_Box.Value = 0;
FillPKXBoxes(0);
2016-02-01 07:15:54 +00:00
L_Count.Text = string.Format(Counter, Results.Count);
B_Search.Enabled = true;
}
private void FillPKXBoxes(int start)
{
if (Results.Count == 0)
{
for (int i = 0; i < RES_MAX; i++)
{
PKXBOXES[i].Image = null;
PKXBOXES[i].BackgroundImage = null;
}
return;
}
int begin = start*RES_MIN;
int end = Math.Min(RES_MAX, Results.Count - begin);
for (int i = 0; i < end; i++)
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
2021-06-23 03:23:48 +00:00
PKXBOXES[i].Image = Results[i + begin].Entity.Sprite(SAV, -1, -1, true);
for (int i = end; i < RES_MAX; i++)
PKXBOXES[i].Image = null;
for (int i = 0; i < RES_MAX; i++)
2019-11-16 01:34:18 +00:00
PKXBOXES[i].BackgroundImage = SpriteUtil.Spriter.Transparent;
if (slotSelected != -1 && slotSelected >= begin && slotSelected < begin + RES_MAX)
2019-11-16 01:34:18 +00:00
PKXBOXES[slotSelected - begin].BackgroundImage = slotColor ?? SpriteUtil.Spriter.View;
}
// Misc Update Methods
private void ToggleESV(object sender, EventArgs e)
{
L_ESV.Visible = MT_ESV.Visible = CHK_IsEgg.CheckState == CheckState.Checked;
}
private void ChangeLevel(object sender, EventArgs e)
{
if (CB_Level.SelectedIndex == 0)
TB_Level.Text = string.Empty;
}
private void ChangeGame(object sender, EventArgs e)
{
if (CB_GameOrigin.SelectedIndex != 0)
CB_Generation.SelectedIndex = 0;
}
private void ChangeGeneration(object sender, EventArgs e)
{
if (CB_Generation.SelectedIndex != 0)
CB_GameOrigin.SelectedIndex = 0;
}
private void Menu_Exit_Click(object sender, EventArgs e) => Close();
protected override void OnMouseWheel(MouseEventArgs e)
{
2019-11-16 01:34:18 +00:00
if (!DatabasePokeGrid.RectangleToScreen(DatabasePokeGrid.ClientRectangle).Contains(MousePosition))
return;
int oldval = SCR_Box.Value;
int newval = oldval + (e.Delta < 0 ? 1 : -1);
if (newval >= SCR_Box.Minimum && SCR_Box.Maximum >= newval)
FillPKXBoxes(SCR_Box.Value = newval);
}
2016-07-10 17:33:01 +00:00
private void ChangeFormatFilter(object sender, EventArgs e)
2016-07-10 17:33:01 +00:00
{
if (CB_FormatComparator.SelectedIndex == 0)
{
CB_Format.Visible = false; // !any
CB_Format.SelectedIndex = 0;
}
else
{
CB_Format.Visible = true;
int index = MAXFORMAT - SAV.Generation + 1;
CB_Format.SelectedIndex = index < CB_Format.Items.Count ? index : 0; // SAV generation (offset by 1 for "Any")
2016-07-10 17:33:01 +00:00
}
}
private void Menu_DeleteClones_Click(object sender, EventArgs e)
{
var dr = WinFormsUtil.Prompt(MessageBoxButtons.YesNo,
MsgDBDeleteCloneWarning + Environment.NewLine +
MsgDBDeleteCloneAdvice, MsgContinue);
if (dr != DialogResult.Yes)
return;
var deleted = 0;
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
2021-06-23 03:23:48 +00:00
var db = RawDB.Where(IsIndividualFilePKMDB)
.OrderByDescending(GetRevisedTime);
const CloneDetectionMethod method = CloneDetectionMethod.HashDetails;
var hasher = SearchUtil.GetCloneDetectMethod(method);
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
2021-06-23 03:23:48 +00:00
var duplicates = SearchUtil.GetExtraClones(db, z => hasher(z.Entity));
foreach (var entry in duplicates)
{
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
2021-06-23 03:23:48 +00:00
var src = entry.Source;
var path = ((SlotInfoFile)src).Path;
if (!File.Exists(path))
continue;
try { File.Delete(path); ++deleted; }
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
2021-06-23 03:23:48 +00:00
catch (Exception ex) { WinFormsUtil.Error(MsgDBDeleteCloneFail + Environment.NewLine + ex.Message + Environment.NewLine + path); }
}
var boxClear = new BoxManipClearDuplicate<string>(BoxManipType.DeleteClones, pk => SearchUtil.GetCloneDetectMethod(method)(pk));
var param = new BoxManipParam(0, SAV.BoxCount);
int count = boxClear.Execute(SAV, param);
deleted += count;
if (deleted == 0)
{ WinFormsUtil.Alert(MsgDBDeleteCloneNone); return; }
WinFormsUtil.Alert(string.Format(MsgFileDeleteCount, deleted), MsgWindowClose);
BoxView.ReloadSlots();
Close();
}
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
2021-06-23 03:23:48 +00:00
private static DateTime GetRevisedTime(SlotCache arg)
{
var src = arg.Source;
if (src is not SlotInfoFile f)
return DateTime.Now;
return File.GetLastWriteTimeUtc(f.Path);
}
private bool IsBackupSaveFile(SlotCache pk)
{
return pk.SAV is not FakeSaveFile && pk.SAV != SAV;
}
private bool IsIndividualFilePKMDB(SlotCache pk)
{
return pk.Source is SlotInfoFile f && f.Path.StartsWith(DatabasePath + Path.DirectorySeparatorChar, StringComparison.Ordinal);
}
private void L_Viewed_MouseEnter(object sender, EventArgs e) => hover.SetToolTip(L_Viewed, L_Viewed.Text);
private void ShowHoverTextForSlot(object sender, EventArgs e)
{
var pb = (PictureBox)sender;
int index = Array.IndexOf(PKXBOXES, pb);
if (!GetShiftedIndex(ref index))
return;
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
2021-06-23 03:23:48 +00:00
ShowSet.Show(pb, Results[index].Entity);
}
2015-10-06 01:51:52 +00:00
}
}