PKHeX/PKHeX.Drawing/ImageUtil.cs

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C#
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using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
namespace PKHeX.Drawing
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{
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/// <summary>
/// Image Layering/Blending Utility
/// </summary>
public static class ImageUtil
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{
public static Bitmap LayerImage(Image baseLayer, Image overLayer, int x, int y, double transparency)
{
overLayer = ChangeOpacity(overLayer, transparency);
return LayerImage(baseLayer, overLayer, x, y);
}
public static Bitmap LayerImage(Image baseLayer, Image overLayer, int x, int y)
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{
Bitmap img = new(baseLayer);
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using Graphics gr = Graphics.FromImage(img);
gr.DrawImage(overLayer, x, y, overLayer.Width, overLayer.Height);
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return img;
}
public static Bitmap ChangeOpacity(Image img, double trans)
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{
var bmp = (Bitmap)img.Clone();
GetBitmapData(bmp, out BitmapData bmpData, out IntPtr ptr, out byte[] data);
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Marshal.Copy(ptr, data, 0, data.Length);
SetAllTransparencyTo(data, trans);
Marshal.Copy(data, 0, ptr, data.Length);
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bmp.UnlockBits(bmpData);
return bmp;
}
public static Bitmap ChangeAllColorTo(Image img, Color c)
{
var bmp = (Bitmap)img.Clone();
GetBitmapData(bmp, out BitmapData bmpData, out IntPtr ptr, out byte[] data);
Marshal.Copy(ptr, data, 0, data.Length);
ChangeAllColorTo(data, c);
Marshal.Copy(data, 0, ptr, data.Length);
bmp.UnlockBits(bmpData);
return bmp;
}
public static Bitmap ChangeTransparentTo(Image img, Color c, byte trans, int start = 0)
{
var bmp = (Bitmap)img.Clone();
GetBitmapData(bmp, out BitmapData bmpData, out IntPtr ptr, out byte[] data);
Marshal.Copy(ptr, data, 0, data.Length);
SetAllTransparencyTo(data, c, trans, start);
Marshal.Copy(data, 0, ptr, data.Length);
bmp.UnlockBits(bmpData);
return bmp;
}
public static Bitmap ToGrayscale(Image img)
{
var bmp = (Bitmap)img.Clone();
GetBitmapData(bmp, out BitmapData bmpData, out IntPtr ptr, out byte[] data);
Marshal.Copy(ptr, data, 0, data.Length);
SetAllColorToGrayScale(data);
Marshal.Copy(data, 0, ptr, data.Length);
bmp.UnlockBits(bmpData);
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return bmp;
}
private static void GetBitmapData(Bitmap bmp, out BitmapData bmpData, out IntPtr ptr, out byte[] data)
{
bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ptr = bmpData.Scan0;
data = new byte[bmp.Width * bmp.Height * 4];
}
public static Bitmap GetBitmap(byte[] data, int width, int height, PixelFormat format = PixelFormat.Format32bppArgb)
{
var bmp = new Bitmap(width, height, format);
var bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.WriteOnly, format);
var ptr = bmpData.Scan0;
Marshal.Copy(data, 0, ptr, data.Length);
bmp.UnlockBits(bmpData);
return bmp;
}
public static byte[] GetPixelData(Bitmap bitmap)
{
var argbData = new byte[bitmap.Width * bitmap.Height * 4];
var bd = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, bitmap.PixelFormat);
Marshal.Copy(bd.Scan0, argbData, 0, bitmap.Width * bitmap.Height * 4);
bitmap.UnlockBits(bd);
return argbData;
}
public static void SetAllUsedPixelsOpaque(byte[] data)
{
for (int i = 0; i < data.Length; i += 4)
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{
if (data[i + 3] != 0)
data[i + 3] = 0xFF;
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}
}
public static void RemovePixels(byte[] pixels, byte[] original)
{
for (int i = 0; i < original.Length; i += 4)
{
if (original[i + 3] == 0)
continue;
pixels[i + 0] = 0;
pixels[i + 1] = 0;
pixels[i + 2] = 0;
pixels[i + 3] = 0;
}
}
private static void SetAllTransparencyTo(byte[] data, double trans)
{
for (int i = 0; i < data.Length; i += 4)
data[i + 3] = (byte)(data[i + 3] * trans);
}
public static void SetAllTransparencyTo(byte[] data, Color c, byte trans, int start)
{
byte R = c.R;
byte G = c.G;
byte B = c.B;
for (int i = start; i < data.Length; i += 4)
{
if (data[i + 3] != 0)
continue;
data[i + 0] = B;
data[i + 1] = G;
data[i + 2] = R;
data[i + 3] = trans;
}
}
public static void ChangeAllColorTo(byte[] data, Color c)
{
byte R = c.R;
byte G = c.G;
byte B = c.B;
for (int i = 0; i < data.Length; i += 4)
{
if (data[i + 3] == 0)
continue;
data[i + 0] = B;
data[i + 1] = G;
data[i + 2] = R;
}
}
private static void SetAllColorToGrayScale(byte[] data)
{
for (int i = 0; i < data.Length; i += 4)
{
if (data[i + 3] == 0)
continue;
byte greyS = (byte)(((0.3 * data[i + 2]) + (0.59 * data[i + 1]) + (0.11 * data[i + 0])) / 3);
data[i + 0] = greyS;
data[i + 1] = greyS;
data[i + 2] = greyS;
}
}
public static void GlowEdges(byte[] data, byte blue, byte green, byte red, int width, int reach = 3, double amount = 0.0777)
{
PollutePixels(data, width, reach, amount);
CleanPollutedPixels(data, blue, green, red);
}
private static void PollutePixels(byte[] data, int width, int reach, double amount)
{
int stride = width * 4;
int height = data.Length / stride;
for (int i = 0; i < data.Length; i += 4)
{
// only pollute outwards if the current pixel isn't transparent
if (data[i + 3] == 0)
continue;
int x = (i % stride) / 4;
int y = (i / stride);
Pollute(x, y);
}
void Pollute(int x, int y)
{
int left = Math.Max(0, x - reach);
int right = Math.Min(width - 1, x + reach);
int top = Math.Max(0, y - reach);
int bottom = Math.Min(height - 1, y + reach);
for (int i = left; i <= right; i++)
{
for (int j = top; j <= bottom; j++)
{
// update one of the color bits
// it is expected that a transparent pixel RGBA value is 0.
var c = 4 * (i + (j * width));
data[c + 0] += (byte)(amount * (0xFF - data[c + 0]));
}
}
}
}
private static void CleanPollutedPixels(byte[] data, byte blue, byte green, byte red)
{
for (int i = 0; i < data.Length; i += 4)
{
// only clean if the current pixel isn't transparent
if (data[i + 3] != 0)
continue;
// grab the transparency from the donor byte
var transparency = data[i + 0];
if (transparency == 0)
continue;
data[i + 0] = blue;
data[i + 1] = green;
data[i + 2] = red;
data[i + 3] = transparency;
}
}
public static Color ColorBaseStat(int v)
{
const float maxval = 180; // shift the green cap down
float x = 100f * v / maxval;
if (x > 100)
x = 100;
double red = 255f * (x > 50 ? 1 - (2 * (x - 50) / 100.0) : 1.0);
double green = 255f * (x > 50 ? 1.0 : 2 * x / 100.0);
return Blend(Color.FromArgb((int)red, (int)green, 0), Color.White, 0.4);
}
public static Color ColorBaseStatTotal(int tot) => ColorBaseStat((int) (Math.Max(0, tot - 175) / 3f));
public static Color Blend(Color color, Color backColor, double amount)
{
byte r = (byte)((color.R * amount) + (backColor.R * (1 - amount)));
byte g = (byte)((color.G * amount) + (backColor.G * (1 - amount)));
byte b = (byte)((color.B * amount) + (backColor.B * (1 - amount)));
return Color.FromArgb(r, g, b);
}
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}
}