PKHeX/PKHeX.Core/Saves/SAV1StadiumJ.cs

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Refactoring: Move Source (Legality) (#3560) Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
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using System;
using System.Collections.Generic;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// <summary>
/// Pocket Monsters Stadium
/// </summary>
public sealed class SAV1StadiumJ : SAV_STADIUM
{
// Required since PK1 logic comparing a save file assumes the save file can be U/J
public override int SaveRevision => 0;
public override string SaveRevisionString => "0"; // so we're different from Japanese SAV1Stadium naming...
public override PersonalTable1 Personal => PersonalTable.Y;
public override int MaxEV => ushort.MaxValue;
public override IReadOnlyList<ushort> HeldItems => Array.Empty<ushort>();
public override GameVersion Version { get; protected set; } = GameVersion.StadiumJ;
protected override SAV1StadiumJ CloneInternal() => new((byte[])Data.Clone());
public override int Generation => 1;
public override EntityContext Context => EntityContext.Gen1;
private const int StringLength = 6; // Japanese Only
public override int MaxStringLengthOT => StringLength;
public override int MaxStringLengthNickname => StringLength;
public override int BoxCount => 4; // 8 boxes stored sequentially; latter 4 are backups
public override int BoxSlotCount => 30;
public override ushort MaxMoveID => Legal.MaxMoveID_1;
public override ushort MaxSpeciesID => Legal.MaxSpeciesID_1;
public override int MaxAbilityID => Legal.MaxAbilityID_1;
public override int MaxItemID => Legal.MaxItemID_1;
private const int SIZE_PK1J = PokeCrypto.SIZE_1STORED + (2 * StringLength); // 0x2D
protected override int SIZE_STORED => SIZE_PK1J;
protected override int SIZE_PARTY => SIZE_PK1J;
public override Type PKMType => typeof(PK1);
public override PK1 BlankPKM => new(true);
private const int ListHeaderSize = 0x14;
private const int ListFooterSize = 6; // POKE + 2byte checksum
private const uint MAGIC_FOOTER = 0x454B4F50; // POKE
protected override int TeamCount => 16; // 32 teams stored sequentially; latter 16 are backups
private const int TeamSizeJ = 0x14 + (SIZE_PK1J * 6) + ListFooterSize; // 0x128
private const int BoxSizeJ = 0x560;
private const int BoxStart = 0x2500;
public SAV1StadiumJ(byte[] data) : base(data, true, GetIsSwap(data))
{
Box = BoxStart;
}
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public SAV1StadiumJ() : base(true, SaveUtil.SIZE_G1STAD)
{
Box = BoxStart;
ClearBoxes();
}
protected override bool GetIsBoxChecksumValid(int box)
{
var boxOfs = GetBoxOffset(box) - ListHeaderSize;
const int size = BoxSizeJ - 2;
var chk = Checksums.CheckSum16(new ReadOnlySpan<byte>(Data, boxOfs, size));
var actual = ReadUInt16BigEndian(Data.AsSpan(boxOfs + size));
return chk == actual;
}
protected override void SetBoxChecksum(int box)
{
var boxOfs = GetBoxOffset(box) - ListHeaderSize;
const int size = BoxSizeJ - 2;
var chk = Checksums.CheckSum16(new ReadOnlySpan<byte>(Data, boxOfs, size));
WriteUInt16BigEndian(Data.AsSpan(boxOfs + size), chk);
}
protected override void SetBoxMetadata(int box)
{
// Not implemented
}
protected override PK1 GetPKM(byte[] data)
{
const int len = StringLength;
var nick = data.AsSpan(0x21, len);
var ot = data.AsSpan(0x21 + len, len);
data = data.Slice(0, 0x21);
var pk1 = new PK1(data, true);
nick.CopyTo(pk1.RawNickname);
ot.CopyTo(pk1.RawOT);
return pk1;
}
public override byte[] GetDataForFormatStored(PKM pk)
{
byte[] result = new byte[SIZE_STORED];
var gb = (PK1)pk;
var data = pk.Data;
const int len = StringLength;
data.CopyTo(result, 0);
gb.RawNickname.CopyTo(result, PokeCrypto.SIZE_1STORED);
gb.RawOT.CopyTo(result, PokeCrypto.SIZE_1STORED + len);
return result;
}
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public override byte[] GetDataForFormatParty(PKM pk) => GetDataForFormatStored(pk);
public override byte[] GetDataForParty(PKM pk) => GetDataForFormatStored(pk);
public override byte[] GetDataForBox(PKM pk) => GetDataForFormatStored(pk);
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public override int GetBoxOffset(int box) => Box + ListHeaderSize + (box * BoxSizeJ);
public static int GetTeamOffset(int team) => 0 + (team * 2 * TeamSizeJ); // backups are after each team
public string GetTeamName(int team)
{
var name = $"Team {team + 1}";
var ofs = GetTeamOffset(team);
var str = GetString(ofs + 2, 5);
if (string.IsNullOrWhiteSpace(str))
return name;
var id = ReadUInt16BigEndian(Data.AsSpan(ofs + 8));
return $"{name} [{id:D5}:{str}]";
}
public override SlotGroup GetTeam(int team)
{
if ((uint)team >= TeamCount)
throw new ArgumentOutOfRangeException(nameof(team));
var name = GetTeamName(team);
var members = new PK1[6];
var ofs = GetTeamOffset(team);
for (int i = 0; i < 6; i++)
{
var rel = ofs + ListHeaderSize + (i * SIZE_STORED);
members[i] = (PK1)GetStoredSlot(Data, rel);
}
return new SlotGroup(name, members);
}
public override void WriteSlotFormatStored(PKM pk, Span<byte> data, int offset)
{
// pk that have never been boxed have yet to save the 'current level' for box indication
// set this value at this time
((PK1)pk).Stat_LevelBox = pk.CurrentLevel;
base.WriteSlotFormatStored(pk, Data, offset);
}
public override void WriteBoxSlot(PKM pk, Span<byte> data, int offset)
{
// pk that have never been boxed have yet to save the 'current level' for box indication
// set this value at this time
((PK1)pk).Stat_LevelBox = pk.CurrentLevel;
base.WriteBoxSlot(pk, Data, offset);
}
public static bool IsStadium(ReadOnlySpan<byte> data)
{
if (data.Length != SaveUtil.SIZE_G1STADJ)
return false;
return GetType(data) != StadiumSaveType.None;
}
private static StadiumSaveType GetType(ReadOnlySpan<byte> data)
{
var team = StadiumUtil.IsMagicPresentEither(data, TeamSizeJ, MAGIC_FOOTER, 10);
if (team != StadiumSaveType.None)
return team;
var box = StadiumUtil.IsMagicPresentEither(data[BoxStart..], BoxSizeJ, MAGIC_FOOTER, 1);
if (box != StadiumSaveType.None)
return box;
return StadiumSaveType.None;
}
private static bool GetIsSwap(ReadOnlySpan<byte> data) => GetType(data) == StadiumSaveType.Swapped;
}