PKHeX/PKHeX.Core/Util/FlagUtil.cs

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using System;
namespace PKHeX.Core;
/// <summary>
/// Utility logic for dealing with bitflags in a byte array.
/// </summary>
public static class FlagUtil
{
/// <summary>
/// Gets the requested <see cref="bitIndex"/> from the byte at <see cref="offset"/>.
/// </summary>
/// <param name="arr">Buffer to read</param>
/// <param name="offset">Offset of the byte</param>
/// <param name="bitIndex">Bit to read</param>
public static bool GetFlag(ReadOnlySpan<byte> arr, int offset, int bitIndex)
{
bitIndex &= 7; // ensure the bit access is 0-7
return ((arr[offset] >> bitIndex) & 1) != 0;
}
/// <summary>
/// Sets the requested <see cref="bitIndex"/> value to the byte at <see cref="offset"/>.
/// </summary>
/// <param name="arr">Buffer to modify</param>
/// <param name="offset">Offset of the byte</param>
/// <param name="bitIndex">Bit to write</param>
/// <param name="value">Bit flag value to set</param>
public static void SetFlag(Span<byte> arr, int offset, int bitIndex, bool value)
{
bitIndex &= 7; // ensure the bit access is 0-7
var current = arr[offset] & ~(1 << bitIndex);
var newValue = current | ((value ? 1 : 0) << bitIndex);
arr[offset] = (byte)newValue;
}
public static bool[] GetBitFlagArray(ReadOnlySpan<byte> data, int count)
{
var result = new bool[count];
GetBitFlagArray(data, result);
return result;
}
public static void GetBitFlagArray(ReadOnlySpan<byte> data, Span<bool> result)
{
for (int i = 0; i < result.Length; i++)
result[i] = (data[i >> 3] & (1 << (i & 7))) != 0;
}
public static bool[] GetBitFlagArray(ReadOnlySpan<byte> data) => GetBitFlagArray(data, data.Length << 3);
public static void SetBitFlagArray(Span<byte> data, ReadOnlySpan<bool> value)
{
for (int i = 0; i < value.Length; i++)
{
var ofs = i >> 3;
var mask = (1 << (i & 7));
if (value[i])
data[ofs] |= (byte)mask;
else
data[ofs] &= (byte)~mask;
}
}
2021-05-15 18:32:25 +00:00
}