2022-06-26 06:08:28 +00:00
|
|
|
namespace PKHeX.Core;
|
2022-06-18 18:04:24 +00:00
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Interface containing details relevant for battling.
|
|
|
|
/// </summary>
|
2022-11-25 01:42:17 +00:00
|
|
|
public interface IBattleTemplate : ISpeciesForm, IGigantamaxReadOnly, IDynamaxLevelReadOnly, INatureReadOnly, ITeraTypeReadOnly
|
2020-04-12 20:05:29 +00:00
|
|
|
{
|
2021-06-06 18:56:54 +00:00
|
|
|
/// <summary>
|
Refactoring: Move Source (Legality) (#3560)
Rewrites a good amount of legality APIs pertaining to:
* Legal moves that can be learned
* Evolution chains & cross-generation paths
* Memory validation with forgotten moves
In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data.
The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space.
The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation.
* `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game.
* `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`).
* Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 23:15:27 +00:00
|
|
|
/// <see cref="PKM.Context"/> of the Set entity it is specific to.
|
2021-06-06 18:56:54 +00:00
|
|
|
/// </summary>
|
Refactoring: Move Source (Legality) (#3560)
Rewrites a good amount of legality APIs pertaining to:
* Legal moves that can be learned
* Evolution chains & cross-generation paths
* Memory validation with forgotten moves
In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data.
The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space.
The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation.
* `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game.
* `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`).
* Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 23:15:27 +00:00
|
|
|
EntityContext Context { get; }
|
2020-04-12 20:05:29 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
/// <summary>
|
|
|
|
/// <see cref="PKM.Nickname"/> of the Set entity.
|
|
|
|
/// </summary>
|
|
|
|
string Nickname { get; }
|
2020-04-12 20:05:29 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
/// <summary>
|
|
|
|
/// <see cref="PKM.Gender"/> name of the Set entity.
|
|
|
|
/// </summary>
|
|
|
|
int Gender { get; }
|
2020-04-12 20:05:29 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
/// <summary>
|
|
|
|
/// <see cref="PKM.HeldItem"/> of the Set entity.
|
|
|
|
/// </summary>
|
|
|
|
int HeldItem { get; }
|
2020-04-12 20:05:29 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
/// <summary>
|
|
|
|
/// <see cref="PKM.Ability"/> of the Set entity.
|
|
|
|
/// </summary>
|
|
|
|
int Ability { get; }
|
2020-04-12 20:05:29 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
/// <summary>
|
|
|
|
/// <see cref="PKM.CurrentLevel"/> of the Set entity.
|
|
|
|
/// </summary>
|
|
|
|
int Level { get; }
|
2020-04-12 20:05:29 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
/// <summary>
|
|
|
|
/// <see cref="PKM.CurrentLevel"/> of the Set entity.
|
|
|
|
/// </summary>
|
|
|
|
bool Shiny { get; }
|
2020-04-12 20:05:29 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
/// <summary>
|
|
|
|
/// <see cref="PKM.CurrentFriendship"/> of the Set entity.
|
|
|
|
/// </summary>
|
|
|
|
int Friendship { get; }
|
2020-04-12 20:05:29 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
/// <summary>
|
|
|
|
/// <see cref="PKM.Form"/> name of the Set entity, stored in PKHeX style (instead of Showdown's)
|
|
|
|
/// </summary>
|
|
|
|
string FormName { get; }
|
2020-04-12 20:05:29 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
/// <summary>
|
|
|
|
/// <see cref="PKM.HPType"/> of the Set entity.
|
|
|
|
/// </summary>
|
|
|
|
int HiddenPowerType { get; }
|
2020-04-12 20:05:29 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
/// <summary>
|
2022-06-26 06:08:28 +00:00
|
|
|
/// <see cref="EffortValues"/> of the Set entity.
|
2022-06-18 18:04:24 +00:00
|
|
|
/// </summary>
|
|
|
|
int[] EVs { get; }
|
2020-04-12 20:05:29 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
/// <summary>
|
|
|
|
/// <see cref="PKM.IVs"/> of the Set entity.
|
|
|
|
/// </summary>
|
|
|
|
int[] IVs { get; }
|
2020-04-12 20:05:29 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
/// <summary>
|
|
|
|
/// <see cref="PKM.Moves"/> of the Set entity.
|
|
|
|
/// </summary>
|
2022-08-27 06:43:36 +00:00
|
|
|
ushort[] Moves { get; }
|
2020-04-12 20:05:29 +00:00
|
|
|
}
|