PKHeX/PKHeX.Core/PKM/Util/PKX.cs

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using System;
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using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
namespace PKHeX.Core
{
/// <summary>
/// Common logic for <see cref="PKM"/> data providing and manipulation.
/// </summary>
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public static class PKX
{
internal static readonly PersonalTable Personal = PersonalTable.USUM;
public const int Generation = 7;
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internal const int SIZE_1ULIST = 69;
internal const int SIZE_1JLIST = 59;
internal const int SIZE_1PARTY = 44;
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internal const int SIZE_1STORED = 33;
internal const int SIZE_2ULIST = 73;
internal const int SIZE_2JLIST = 63;
internal const int SIZE_2PARTY = 48;
internal const int SIZE_2STORED = 32;
internal const int SIZE_3CSTORED = 312;
internal const int SIZE_3XSTORED = 196;
internal const int SIZE_3PARTY = 100;
internal const int SIZE_3STORED = 80;
internal const int SIZE_3BLOCK = 12;
internal const int SIZE_4PARTY = 236;
internal const int SIZE_4STORED = 136;
internal const int SIZE_4BLOCK = 32;
internal const int SIZE_5PARTY = 220;
internal const int SIZE_5STORED = 136;
internal const int SIZE_5BLOCK = 32;
internal const int SIZE_6PARTY = 0x104;
internal const int SIZE_6STORED = 0xE8;
internal const int SIZE_6BLOCK = 56;
private static readonly HashSet<int> Sizes = new HashSet<int>
{
SIZE_1JLIST, SIZE_1ULIST,
SIZE_2ULIST, SIZE_2JLIST,
SIZE_3STORED, SIZE_3PARTY,
SIZE_3CSTORED, SIZE_3XSTORED,
SIZE_4STORED, SIZE_4PARTY,
SIZE_5PARTY,
SIZE_6STORED, SIZE_6PARTY
};
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/// <summary>
/// Determines if the given length is valid for a <see cref="PKM"/>.
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/// </summary>
/// <param name="len">Data length of the file/array.</param>
/// <returns>A <see cref="bool"/> indicating whether or not the length is valid for a <see cref="PKM"/>.</returns>
public static bool IsPKM(long len) => Sizes.Contains((int)len);
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public static uint LCRNG(uint seed) => RNG.LCRNG.Next(seed);
public static uint LCRNG(ref uint seed) => seed = RNG.LCRNG.Next(seed);
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/// <summary>
/// Species name lists indexed by the <see cref="PKM.Language"/> value.
/// </summary>
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public static readonly string[][] SpeciesLang =
{
Util.GetSpeciesList("ja"), // 0 (unused, invalid)
Util.GetSpeciesList("ja"), // 1
Util.GetSpeciesList("en"), // 2
Util.GetSpeciesList("fr"), // 3
Util.GetSpeciesList("it"), // 4
Util.GetSpeciesList("de"), // 5
Util.GetSpeciesList("es"), // 6 (reserved for Gen3 KO?, unused)
Util.GetSpeciesList("es"), // 7
Util.GetSpeciesList("ko"), // 8
Util.GetSpeciesList("zh"), // 9 Simplified
Util.GetSpeciesList("zh2"), // 10 Traditional
};
public static readonly Dictionary<string, int>[] SpeciesDict = SpeciesLang.Select(z => z
.Select((value, index) => new {value, index}).ToDictionary(pair => pair.value, pair => pair.index))
.ToArray();
/// <summary>
/// Gets a Pokémon's default name for the desired language ID.
/// </summary>
/// <param name="species">National Dex number of the Pokémon. Should be 0 if an egg.</param>
/// <param name="lang">Language ID of the Pokémon</param>
/// <returns>The Species name if within expected range, else an empty string.</returns>
/// <remarks>Should only be used externally for message displays; for accurate in-game names use <see cref="GetSpeciesNameGeneration"/>.</remarks>
public static string GetSpeciesName(int species, int lang)
{
if (lang < 0 || SpeciesLang.Length <= lang)
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return string.Empty;
if (species < 0 || SpeciesLang[0].Length <= species)
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return string.Empty;
return SpeciesLang[lang][species];
}
/// <summary>
/// Gets a Pokémon's default name for the desired language ID and generation.
/// </summary>
/// <param name="species">National Dex number of the Pokémon. Should be 0 if an egg.</param>
/// <param name="lang">Language ID of the Pokémon</param>
/// <param name="generation">Generation specific formatting option</param>
/// <returns>Generation specific default species name</returns>
public static string GetSpeciesNameGeneration(int species, int lang, int generation)
{
if (generation == 3 && species == 0)
return "タマゴ";
string nick = GetSpeciesName(species, lang);
if (generation == 2 && lang == (int)LanguageID.Korean)
return StringConverter.LocalizeKOR2(nick);
if (generation < 5 && (generation != 4 || species != 0)) // All caps GenIV and previous, except GenIV eggs.
{
nick = nick.ToUpper();
if (lang == (int)LanguageID.French)
nick = StringConverter.StripDiacriticsFR4(nick); // strips accents on E and I
}
if (generation < 3)
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nick = nick.Replace(" ", string.Empty);
return nick;
}
/// <summary>
/// Checks if a nickname matches the species name of any language.
/// </summary>
/// <param name="species">National Dex number of the Pokémon. Should be 0 if an egg.</param>
/// <param name="nick">Current name</param>
/// <param name="generation">Generation specific formatting option</param>
/// <returns>True if it does not match any language name, False if not nicknamed</returns>
public static bool IsNicknamedAnyLanguage(int species, string nick, int generation = Generation)
{
if (species == 083 && string.Equals(nick, "Farfetch'd", StringComparison.OrdinalIgnoreCase)) // stupid
return false;
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var langs = GetAvailableGameLanguages(generation);
return langs.All(lang => GetSpeciesNameGeneration(species, lang, generation) != nick);
}
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private static ICollection<int> GetAvailableGameLanguages(int generation = Generation)
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{
if (generation < 3)
return Legal.Languages_GB;
if (generation < 4)
return Legal.Languages_3;
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if (generation < 7)
return Legal.Languages_46;
return Legal.Languages_7;
}
/// <summary>
/// Gets the Species name Language ID for the current name and generation.
/// </summary>
/// <param name="species">National Dex number of the Pokémon. Should be 0 if an egg.</param>
/// <param name="nick">Current name</param>
/// <param name="generation">Generation specific formatting option</param>
/// <param name="priorlang">Language ID with a higher priority</param>
/// <returns>Language ID if it does not match any language name, -1 if no matches</returns>
public static int GetSpeciesNameLanguage(int species, string nick, int generation = Generation, int priorlang = -1)
{
var langs = GetAvailableGameLanguages(generation);
if (langs.Contains(priorlang) && GetSpeciesNameGeneration(species, priorlang, generation) == nick)
return priorlang;
foreach (var lang in langs)
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{
if (GetSpeciesNameGeneration(species, lang, generation) == nick)
return lang;
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}
return -1;
}
/// <summary>
/// Gets randomized EVs for a given generation format
/// </summary>
/// <param name="generation">Generation specific formatting option</param>
/// <returns>Array containing randomized EVs (H/A/B/S/C/D)</returns>
public static int[] GetRandomEVs(int generation = Generation)
{
if (generation > 2)
{
var evs = new int[6];
do
{
int max = 510;
int randomEV() => (byte)Math.Min(Util.Rand.Next(Math.Min(300, max)), 252);
for (int i = 0; i < evs.Length - 1; i++)
max -= evs[i] = randomEV();
evs[5] = max;
} while (evs[5] > 252);
Util.Shuffle(evs);
return evs;
}
else
{
var evs = new int[6];
for (int i = 0; i < evs.Length; i++)
evs[i] = Util.Rand.Next(ushort.MaxValue + 1);
return evs;
}
}
/// <summary>
/// Gets the current level of a species.
/// </summary>
/// <param name="species">National Dex number of the Pokémon.</param>
/// <param name="exp">Experience points</param>
/// <returns>Current level of the species.</returns>
public static int GetLevel(int species, uint exp)
{
return Experience.GetLevel(species, exp);
}
/// <summary>
/// Gets the minimum Experience points for the specified level.
/// </summary>
/// <param name="level">Current level</param>
/// <param name="species">National Dex number of the Pokémon.</param>
/// <returns>Experience points needed to have specified level.</returns>
public static uint GetEXP(int level, int species)
{
return Experience.GetEXP(level, species);
}
/// <summary>
/// Translates a Gender string to Gender integer.
/// </summary>
/// <param name="s">Gender string</param>
/// <returns>Gender integer</returns>
public static int GetGenderFromString(string s)
{
if (s == "♂" || s == "M")
return 0;
if (s == "♀" || s == "F")
return 1;
return 2;
}
/// <summary>
/// Gets the nature modification values and checks if they are equal.
/// </summary>
/// <param name="nature">Nature</param>
/// <param name="incr">Increased stat</param>
/// <param name="decr">Decreased stat</param>
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/// <returns>True if nature modification values are equal or the Nature is out of range.</returns>
public static bool GetNatureModification(int nature, out int incr, out int decr)
{
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incr = (nature / 5) + 1;
decr = (nature % 5) + 1;
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return incr == decr || nature >= 25; // invalid
}
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/// <summary>
/// Updates stats according to the specified nature.
/// </summary>
/// <param name="Stats">Current stats to amplify if appropriate</param>
/// <param name="nature">Nature</param>
public static void ModifyStatsForNature(ushort[] Stats, int nature)
{
if (GetNatureModification(nature, out int incr, out int decr))
return;
Stats[incr] *= 11; Stats[incr] /= 10;
Stats[decr] *= 9; Stats[decr] /= 10;
}
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/// <summary>
/// Positions for shuffling.
/// </summary>
private static readonly byte[][] blockPosition =
{
new byte[] {0, 0, 0, 0, 0, 0, 1, 1, 2, 3, 2, 3, 1, 1, 2, 3, 2, 3, 1, 1, 2, 3, 2, 3},
new byte[] {1, 1, 2, 3, 2, 3, 0, 0, 0, 0, 0, 0, 2, 3, 1, 1, 3, 2, 2, 3, 1, 1, 3, 2},
new byte[] {2, 3, 1, 1, 3, 2, 2, 3, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0, 3, 2, 3, 2, 1, 1},
new byte[] {3, 2, 3, 2, 1, 1, 3, 2, 3, 2, 1, 1, 3, 2, 3, 2, 1, 1, 0, 0, 0, 0, 0, 0},
};
/// <summary>
/// Positions for unshuffling.
/// </summary>
internal static readonly byte[] blockPositionInvert =
{
0, 1, 2, 4, 3, 5, 6, 7, 12, 18, 13, 19, 8, 10, 14, 20, 16, 22, 9, 11, 15, 21, 17, 23
};
/// <summary>
/// Shuffles a 232 byte array containing <see cref="PKM"/> data.
/// </summary>
/// <param name="data">Data to shuffle</param>
/// <param name="sv">Block Shuffle order</param>
/// <param name="blockSize">Size of shuffling chunks</param>
/// <returns>Shuffled byte array</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static byte[] ShuffleArray(byte[] data, uint sv, int blockSize)
{
byte[] sdata = (byte[])data.Clone();
for (int block = 0; block < 4; block++)
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Array.Copy(data, 8 + (blockSize * blockPosition[block][sv]), sdata, 8 + (blockSize * block), blockSize);
return sdata;
}
/// <summary>
/// Decrypts a 232 byte + party stat byte array.
/// </summary>
/// <param name="ekm">Encrypted <see cref="PKM"/> data.</param>
/// <returns>Decrypted <see cref="PKM"/> data.</returns>
/// <returns>Encrypted <see cref="PKM"/> data.</returns>
public static byte[] DecryptArray(byte[] ekm)
{
uint pv = BitConverter.ToUInt32(ekm, 0);
uint sv = (pv >> 0xD & 0x1F) % 24;
CryptPKM(ekm, pv, SIZE_6BLOCK);
return ShuffleArray(ekm, sv, SIZE_6BLOCK);
}
/// <summary>
/// Encrypts a 232 byte + party stat byte array.
/// </summary>
/// <param name="pkm">Decrypted <see cref="PKM"/> data.</param>
public static byte[] EncryptArray(byte[] pkm)
{
uint pv = BitConverter.ToUInt32(pkm, 0);
uint sv = (pv >> 0xD & 0x1F) % 24;
byte[] ekm = ShuffleArray(pkm, blockPositionInvert[sv], SIZE_6BLOCK);
CryptPKM(ekm, pv, SIZE_6BLOCK);
return ekm;
}
/// <summary>
/// Decrypts a 136 byte + party stat byte array.
/// </summary>
/// <param name="ekm">Encrypted <see cref="PKM"/> data.</param>
/// <returns>Decrypted <see cref="PKM"/> data.</returns>
public static byte[] DecryptArray45(byte[] ekm)
{
uint pv = BitConverter.ToUInt32(ekm, 0);
uint chk = BitConverter.ToUInt16(ekm, 6);
uint sv = (pv >> 0xD & 0x1F) % 24;
CryptPKM45(ekm, pv, chk, SIZE_4BLOCK);
return ShuffleArray(ekm, sv, SIZE_4BLOCK);
}
/// <summary>
/// Encrypts a 136 byte + party stat byte array.
/// </summary>
/// <param name="pkm">Decrypted <see cref="PKM"/> data.</param>
/// <returns>Encrypted <see cref="PKM"/> data.</returns>
public static byte[] EncryptArray45(byte[] pkm)
{
uint pv = BitConverter.ToUInt32(pkm, 0);
uint chk = BitConverter.ToUInt16(pkm, 6);
uint sv = (pv >> 0xD & 0x1F) % 24;
byte[] ekm = ShuffleArray(pkm, blockPositionInvert[sv], SIZE_4BLOCK);
CryptPKM45(ekm, pv, chk, SIZE_4BLOCK);
return ekm;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void CryptPKM(byte[] data, uint pv, int blockSize)
{
const int start = 8;
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int end = (4 * blockSize) + start;
CryptArray(data, pv, 8, end); // Blocks
CryptArray(data, pv, end, data.Length); // Party Stats
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void CryptPKM45(byte[] data, uint pv, uint chk, int blockSize)
{
const int start = 8;
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int end = (4 * blockSize) + start;
CryptArray(data, chk, start, end); // Blocks
CryptArray(data, pv, end, data.Length); // Party Stats
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void CryptArray(byte[] data, uint seed, int start, int end)
{
for (int i = start; i < end; i += 2)
Crypt(data, ref seed, i);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void Crypt(byte[] data, ref uint seed, int i)
{
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seed = (0x41C64E6D * seed) + 0x00006073;
data[i] ^= (byte)(seed >> 16);
data[i + 1] ^= (byte)(seed >> 24);
}
/// <summary>
/// Gets the checksum of a 232 byte array.
/// </summary>
/// <param name="data">Decrypted <see cref="PKM"/> data.</param>
/// <returns></returns>
public static ushort GetCHK(byte[] data)
{
ushort chk = 0;
for (int i = 8; i < 232; i += 2) // Loop through the entire PKX
chk += BitConverter.ToUInt16(data, i);
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return chk;
}
/// <summary>
/// Gets the Wurmple Evolution Value for a given <see cref="PKM.EncryptionConstant"/>
/// </summary>
/// <param name="EC">Encryption Constant</param>
/// <returns>Wurmple Evolution Value</returns>
public static uint GetWurmpleEvoVal(uint EC)
{
var evoVal = EC >> 16;
return evoVal % 10 / 5;
}
/// <summary>
/// Gets the Wurmple <see cref="PKM.EncryptionConstant"/> for a given Evolution Value
/// </summary>
/// <param name="evoVal">Wurmple Evolution Value</param>
/// <remarks>0 = Silcoon, 1 = Cascoon</remarks>
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/// <returns>Encryption Constant</returns>
public static uint GetWurmpleEC(int evoVal)
{
uint EC;
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do EC = Util.Rand32();
while (evoVal != GetWurmpleEvoVal(EC));
return EC;
}
/// <summary>
/// Gets a random PID according to specifications.
/// </summary>
/// <param name="species">National Dex ID</param>
/// <param name="cg">Current Gender</param>
/// <param name="origin">Origin Generation</param>
/// <param name="nature">Nature</param>
/// <param name="form">AltForm</param>
/// <param name="OLDPID">Current PID</param>
/// <remarks>Used to retain ability bits.</remarks>
/// <returns>Rerolled PID.</returns>
public static uint GetRandomPID(int species, int cg, int origin, int nature, int form, uint OLDPID)
{
uint bits = OLDPID & 0x00010001;
int gt = Personal[species].Gender;
if (origin >= 24)
return Util.Rand32();
bool g3unown = origin <= 5 && species == 201;
while (true) // Loop until we find a suitable PID
{
uint pid = Util.Rand32();
// Gen 3/4: Nature derived from PID
if (origin <= 15 && pid%25 != nature)
continue;
// Gen 3 Unown: Letter/form derived from PID
if (g3unown)
{
var pidLetter = GetUnownForm(pid);
if (pidLetter != form)
continue;
}
else if (bits != (pid & 0x00010001)) // keep ability bits
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{
continue;
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}
if (gt == 255 || gt == 254 || gt == 0) // Set Gender(less)
return pid; // PID can be anything
// Gen 3/4/5: Gender derived from PID
if (cg == GetGenderFromPIDAndRatio(pid, gt))
return pid;
}
}
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// Data Requests
public static string GetResourceStringBall(int ball) => $"_ball{ball}";
private const string ResourceSeparator = "_";
private const string ResourcePikachuCosplay = "c"; // osplay
private const string ResourceShiny = "s"; // hiny
private const string ResourceGGStarter = "p"; //artner
public static bool AllowShinySprite { get; set; }
public static string GetResourceStringSprite(int species, int form, int gender, int generation = Generation, bool shiny = false)
{
if (Legal.SpeciesDefaultFormSprite.Contains(species)) // Species who show their default sprite regardless of Form
form = 0;
var sb = new System.Text.StringBuilder();
{ sb.Append(ResourceSeparator); sb.Append(species); }
if (form > 0)
{ sb.Append(ResourceSeparator); sb.Append(form); }
else if (gender == 1 && Legal.SpeciesGenderedSprite.Contains(species)) // Frillish & Jellicent, Unfezant & Pyroar
{ sb.Append(ResourceSeparator); sb.Append(gender); }
if (species == 25 && form > 0 && generation == 6) // Cosplay Pikachu
sb.Append(ResourcePikachuCosplay);
else if (GameVersion.GG.Contains(PKMConverter.Trainer.Game) && (species == 25 || species == 133) && form != 0)
sb.Append(ResourceGGStarter);
if (shiny && AllowShinySprite)
sb.Append(ResourceShiny);
return sb.ToString();
}
/// <summary>
/// Gets a list of formes that the species can have.
/// </summary>
/// <param name="species">National Dex number of the Pokémon.</param>
/// <param name="types">List of type names</param>
/// <param name="forms">List of form names</param>
/// <param name="genders">List of genders names</param>
/// <param name="generation">Generation number for exclusive formes</param>
/// <returns>A list of strings corresponding to the formes that a Pokémon can have.</returns>
public static string[] GetFormList(int species, IReadOnlyList<string> types, IReadOnlyList<string> forms, IReadOnlyList<string> genders, int generation = Generation)
{
return FormConverter.GetFormList(species, types, forms, genders, generation);
}
/// <summary>Calculate the Hidden Power Type of the entered IVs.</summary>
/// <param name="type">Hidden Power Type</param>
/// <param name="ivs">Individual Values (H/A/B/S/C/D)</param>
/// <param name="format">Generation specific format</param>
/// <returns>Hidden Power Type</returns>
public static int[] SetHPIVs(int type, int[] ivs, int format = Generation)
{
if (format <= 2)
{
ivs[1] = (ivs[1] & ~3) | (type >> 2);
ivs[2] = (ivs[2] & ~3) | (type & 3);
return ivs;
}
for (int i = 0; i < 6; i++)
ivs[i] = (ivs[i] & 0x1E) + hpivs[type, i];
return ivs;
}
/// <summary>
/// Hidden Power IV values (even or odd) to achieve a specified Hidden Power Type
/// </summary>
/// <remarks>
/// There are other IV combinations to achieve the same Hidden Power Type.
/// These are just precomputed for fast modification.
/// Individual Values (H/A/B/S/C/D)
/// </remarks>
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public static readonly int[,] hpivs = {
{ 1, 1, 0, 0, 0, 0 }, // Fighting
{ 0, 0, 0, 1, 0, 0 }, // Flying
{ 1, 1, 0, 1, 0, 0 }, // Poison
{ 1, 1, 1, 1, 0, 0 }, // Ground
{ 1, 1, 0, 0, 1, 0 }, // Rock
{ 1, 0, 0, 1, 1, 0 }, // Bug
{ 1, 0, 1, 1, 1, 0 }, // Ghost
{ 1, 1, 1, 1, 1, 0 }, // Steel
{ 1, 0, 1, 0, 0, 1 }, // Fire
{ 1, 0, 0, 1, 0, 1 }, // Water
{ 1, 0, 1, 1, 0, 1 }, // Grass
{ 1, 1, 1, 1, 0, 1 }, // Electric
{ 1, 0, 1, 0, 1, 1 }, // Psychic
{ 1, 0, 0, 1, 1, 1 }, // Ice
{ 1, 0, 1, 1, 1, 1 }, // Dragon
{ 1, 1, 1, 1, 1, 1 }, // Dark
};
/// <summary>
/// Gets the Unown Forme ID from PID.
/// </summary>
/// <param name="pid">Personality ID</param>
/// <remarks>Should only be used for 3rd Generation origin specimens.</remarks>
/// <returns></returns>
public static int GetUnownForm(uint pid)
{
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var val = (pid & 0x3000000) >> 18 | (pid & 0x30000) >> 12 | (pid & 0x300) >> 6 | (pid & 0x3);
return (int)(val % 28);
}
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/// <summary>
/// Gets the gender ID of the species based on the Personality ID.
/// </summary>
/// <param name="species">National Dex ID.</param>
/// <param name="PID">Personality ID.</param>
/// <returns>Gender ID (0/1/2)</returns>
/// <remarks>This method should only be used for Generations 3-5 origin.</remarks>
public static int GetGenderFromPID(int species, uint PID)
{
int genderratio = Personal[species].Gender;
return GetGenderFromPIDAndRatio(PID, genderratio);
}
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public static int GetGenderFromPIDAndRatio(uint PID, int gr)
{
switch (gr)
{
case 255: return 2;
case 254: return 1;
case 0: return 0;
default: return (PID & 0xFF) < gr ? 1 : 0;
}
}
/// <summary>
/// Decrypts an 80 byte format <see cref="PK3"/> byte array.
/// </summary>
/// <param name="ekm">Encrypted data.</param>
/// <returns>Decrypted data.</returns>
public static byte[] DecryptArray3(byte[] ekm)
{
if (ekm.Length != SIZE_3PARTY && ekm.Length != SIZE_3STORED)
return null;
uint PID = BitConverter.ToUInt32(ekm, 0);
uint OID = BitConverter.ToUInt32(ekm, 4);
uint seed = PID ^ OID;
byte[] xorkey = BitConverter.GetBytes(seed);
for (int i = 32; i < 80; i++)
ekm[i] ^= xorkey[i & 3];
return ShuffleArray3(ekm, PID%24);
}
/// <summary>
/// Shuffles an 80 byte format <see cref="PK3"/> byte array.
/// </summary>
/// <param name="data">Unshuffled data.</param>
/// <param name="sv">Block order shuffle value</param>
/// <returns></returns>
private static byte[] ShuffleArray3(byte[] data, uint sv)
{
byte[] sdata = new byte[data.Length];
Array.Copy(data, sdata, 32); // Copy unshuffled bytes
// Shuffle Away!
for (int block = 0; block < 4; block++)
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Array.Copy(data, 32 + (12 * blockPosition[block][sv]), sdata, 32 + (12 * block), 12);
// Fill the Battle Stats back
if (data.Length > SIZE_3STORED)
Array.Copy(data, SIZE_3STORED, sdata, SIZE_3STORED, data.Length - SIZE_3STORED);
return sdata;
}
/// <summary>
/// Encrypts an 80 byte format <see cref="PK3"/> byte array.
/// </summary>
/// <param name="pkm">Decrypted data.</param>
/// <returns>Encrypted data.</returns>
public static byte[] EncryptArray3(byte[] pkm)
{
if (pkm.Length != SIZE_3PARTY && pkm.Length != SIZE_3STORED)
return null;
uint PID = BitConverter.ToUInt32(pkm, 0);
uint OID = BitConverter.ToUInt32(pkm, 4);
uint seed = PID ^ OID;
byte[] ekm = ShuffleArray3(pkm, blockPositionInvert[PID%24]);
byte[] xorkey = BitConverter.GetBytes(seed);
for (int i = 32; i < 80; i++)
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ekm[i] ^= xorkey[i & 3];
return ekm;
}
/// <summary>
/// Gets the Main Series language ID from a GameCube (C/XD) language ID.
/// </summary>
/// <param name="value">GameCube (C/XD) language ID.</param>
/// <returns>Main Series language ID.</returns>
public static byte GetMainLangIDfromGC(byte value)
{
if (value <= 2 || value > 7)
return value;
return (byte)GCtoMainSeries[(LanguageGC)value];
}
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private static readonly Dictionary<LanguageGC, LanguageID> GCtoMainSeries = new Dictionary<LanguageGC, LanguageID>
{
{LanguageGC.German, LanguageID.German},
{LanguageGC.French, LanguageID.French},
{LanguageGC.Italian, LanguageID.Italian},
{LanguageGC.Spanish, LanguageID.Spanish},
{LanguageGC.UNUSED_6, LanguageID.UNUSED_6},
};
/// <summary>
/// Gets the GameCube (C/XD) language ID from a Main Series language ID.
/// </summary>
/// <param name="value">Main Series language ID.</param>
/// <returns>GameCube (C/XD) language ID.</returns>
public static byte GetGCLangIDfromMain(byte value)
{
if (value <= 2 || value > 7)
return value;
return (byte)MainSeriesToGC[(LanguageID)value];
}
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private static readonly Dictionary<LanguageID, LanguageGC> MainSeriesToGC = new Dictionary<LanguageID, LanguageGC>
{
{LanguageID.German, LanguageGC.German},
{LanguageID.French, LanguageGC.French},
{LanguageID.Italian, LanguageGC.Italian},
{LanguageID.Spanish, LanguageGC.Spanish},
{LanguageID.UNUSED_6, LanguageGC.UNUSED_6},
};
/// <summary>
/// Gets an array of valid <see cref="PKM"/> file extensions.
/// </summary>
/// <param name="maxGeneration">Maximum Generation to permit</param>
/// <returns>Valid <see cref="PKM"/> file extensions.</returns>
public static string[] GetPKMExtensions(int maxGeneration = Generation)
{
var result = new List<string>();
int min = maxGeneration <= 2 || maxGeneration >= 7 ? 1 : 3;
for (int i = min; i <= maxGeneration; i++)
result.Add($"pk{i}");
if (maxGeneration >= 3)
{
result.Add("ck3");
result.Add("xk3");
}
if (maxGeneration >= 4)
result.Add("bk4");
return result.ToArray();
}
/// <summary>
/// Roughly detects the PKM format from the file's extension.
/// </summary>
/// <param name="ext">File extension.</param>
/// <param name="prefer">Preference if not a valid extension, usually the highest acceptable format.</param>
/// <returns>Format hint that the file is.</returns>
public static int GetPKMFormatFromExtension(string ext, int prefer)
{
return ext?.Length > 1
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? GetPKMFormatFromExtension(ext[ext.Length - 1], prefer)
: prefer;
}
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/// <summary>
/// Roughly detects the PKM format from the file's extension.
/// </summary>
/// <param name="last">Last character of the file's extensio.n</param>
/// <param name="prefer">Preference if not a valid extension, usually the highest acceptable format.</param>
/// <returns>Format hint that the file is.</returns>
public static int GetPKMFormatFromExtension(char last, int prefer)
{
if ('1' <= last && last <= '9')
return last - '0';
return last == 'x' ? 6 : prefer;
}
// Extensions
/// <summary>
/// Gets the Location Name for the <see cref="PKM"/>
/// </summary>
/// <param name="pk">PKM to fetch data for</param>
/// <param name="eggmet">Location requested is the egg obtained location, not met location.</param>
/// <returns>Location string</returns>
public static string GetLocationString(this PKM pk, bool eggmet)
{
if (pk.Format < 2)
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return string.Empty;
int locval = eggmet ? pk.Egg_Location : pk.Met_Location;
return GameInfo.GetLocationName(eggmet, locval, pk.Format, pk.GenNumber);
}
/// <summary>
/// Copies a <see cref="PKM"/> list to the destination list, with an option to copy to a starting point.
/// </summary>
/// <param name="list">Source list to copy from</param>
/// <param name="dest">Destination list/array</param>
/// <param name="sav">Context for checking slot write protection</param>
/// <param name="skip">Criteria for skipping a slot</param>
/// <param name="start">Starting point to copy to</param>
/// <returns>Count of <see cref="PKM"/> copied.</returns>
public static int CopyTo(this IEnumerable<PKM> list, IList<PKM> dest, SaveFile sav, Func<int, int, bool> skip, int start = 0)
{
int ctr = start;
foreach (var z in list)
{
if (dest.Count <= ctr)
break;
var exist = dest[ctr];
if (exist != null && skip(exist.Box, exist.Slot))
continue;
dest[ctr++] = z;
}
return ctr - start;
}
/// <summary>
/// Copies an <see cref="Enumerable"/> list to the destination list, with an option to copy to a starting point.
/// </summary>
/// <typeparam name="T">Typed object to copy</typeparam>
/// <param name="list">Source list to copy from</param>
/// <param name="dest">Destination list/array</param>
/// <param name="start">Starting point to copy to</param>
/// <returns>Count of <see cref="T"/> copied.</returns>
public static int CopyTo<T>(this IEnumerable<T> list, IList<T> dest, int start = 0)
{
int ctr = start;
foreach (var z in list)
{
if (dest.Count <= ctr)
break;
dest[ctr++] = z;
}
return ctr - start;
}
/// <summary>
/// Gets an <see cref="Enumerable"/> list of PKM data from a concatenated byte array binary.
/// </summary>
/// <param name="data"></param>
/// <param name="len">Length of each PKM byte[]</param>
/// <param name="start">Starting offset to rip from. If omitted, will iterate from the start of the <see cref="data"/>.</param>
/// <param name="end">Ending offset to rip to. If omitted, will iterate to the end of the <see cref="data"/>.</param>
/// <returns>Enumerable list of PKM byte arrays</returns>
public static IEnumerable<byte[]> GetPKMDataFromConcatenatedBinary(byte[] data, int len, int start = 0, int end = -1)
{
if (end < 0)
end = data.Length;
// split up data to individual pkm
for (int i = start; i < end; i += len)
{
var pk = new byte[len];
Buffer.BlockCopy(data, i, pk, 0, len);
yield return pk;
}
}
/// <summary>
/// Detects the language of a <see cref="PK1"/> or <see cref="PK2"/> by checking the current Species name against possible names.
/// </summary>
/// <param name="pk">PKM to fetch language for</param>
/// <returns>Language ID best match (<see cref="LanguageID"/>)</returns>
public static int GetVCLanguage(PKM pk)
{
if (pk.Japanese)
return 1;
if (pk.Korean)
return 8;
int lang = GetSpeciesNameLanguage(pk.Species, pk.Nickname, pk.Format);
return lang > 0 ? lang : (int)LanguageID.English; // Default to ENG
}
internal static bool IsPKMPresentGB(byte[] data, int offset) => data[offset] != 0;
internal static bool IsPKMPresentGC(byte[] data, int offset) => BitConverter.ToUInt16(data, offset) != 0;
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internal static bool IsPKMPresentGBA(byte[] data, int offset)
{
if (BitConverter.ToUInt32(data, offset) != 0) // PID
return true;
ushort species = BitConverter.ToUInt16(data, offset + 0x20);
return species != 0;
}
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internal static bool IsPKMPresent(byte[] data, int offset)
{
if (BitConverter.ToUInt32(data, offset) != 0) // PID
return true;
ushort species = BitConverter.ToUInt16(data, offset + 8);
return species != 0;
}
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public static Func<byte[], int, bool> GetFuncIsPKMPresent(PKM blank)
{
if (blank.Format >= 4)
return IsPKMPresent;
if (blank.Format <= 2)
return IsPKMPresentGB;
if (blank is PK3)
return IsPKMPresentGBA;
return IsPKMPresentGC;
}
/// <summary>
/// Reorders (in place) the input array of stats to have the Speed value last rather than before the SpA/SpD stats.
/// </summary>
/// <param name="value">Input array to reorder</param>
/// <returns>Same array, reordered.</returns>
public static int[] ReorderSpeedLast(int[] value)
{
var spe = value[3];
value[3] = value[4];
value[4] = value[5];
value[5] = spe;
return value;
}
}
}