PKHeX/PKHeX.Core/MysteryGifts/MysteryGift.cs

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using System;
using System.Collections.Generic;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// <summary>
/// Mystery Gift Template File
/// </summary>
public abstract class MysteryGift : IEncounterable, IMoveset, IRelearn, ITrainerID32, IFatefulEncounterReadOnly
{
/// <summary>
/// Determines whether or not the given length of bytes is valid for a mystery gift.
/// </summary>
/// <param name="len">Length, in bytes, of the data of which to determine validity.</param>
/// <returns>A boolean indicating whether or not the given length is valid for a mystery gift.</returns>
public static bool IsMysteryGift(long len) => Sizes.Contains((int)len);
private static readonly HashSet<int> Sizes = new() { WA8.Size, WB8.Size, WC8.Size, WC6Full.Size, WC6.Size, PGF.Size, PGT.Size, PCD.Size };
/// <summary>
/// Converts the given data to a <see cref="MysteryGift"/>.
/// </summary>
/// <param name="data">Raw data of the mystery gift.</param>
/// <param name="ext">Extension of the file from which the <paramref name="data"/> was retrieved.</param>
/// <returns>An instance of <see cref="MysteryGift"/> representing the given data, or null if <paramref name="data"/> or <paramref name="ext"/> is invalid.</returns>
/// <remarks>This overload differs from <see cref="GetMysteryGift(byte[])"/> by checking the <paramref name="data"/>/<paramref name="ext"/> combo for validity. If either is invalid, a null reference is returned.</remarks>
public static DataMysteryGift? GetMysteryGift(byte[] data, ReadOnlySpan<char> ext) => data.Length switch
{
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PGT.Size when Equals(ext, ".pgt") => new PGT(data),
PCD.Size when Equals(ext, ".pcd", ".wc4") => new PCD(data),
PGF.Size when Equals(ext, ".pgf") => new PGF(data),
WC6.Size when Equals(ext, ".wc6") => new WC6(data),
WC7.Size when Equals(ext, ".wc7") => new WC7(data),
WB7.Size when Equals(ext, ".wb7") => new WB7(data),
WR7.Size when Equals(ext, ".wr7") => new WR7(data),
WC8.Size when Equals(ext, ".wc8", ".wc8full") => new WC8(data),
WB8.Size when Equals(ext, ".wb8") => new WB8(data),
WA8.Size when Equals(ext, ".wa8") => new WA8(data),
WC9.Size when Equals(ext, ".wc9") => new WC9(data),
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WB7.SizeFull when Equals(ext, ".wb7full") => new WB7(data),
WC6Full.Size when Equals(ext, ".wc6full") => new WC6Full(data).Gift,
WC7Full.Size when Equals(ext, ".wc7full") => new WC7Full(data).Gift,
_ => null,
};
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private static bool Equals(ReadOnlySpan<char> c, ReadOnlySpan<char> cmp) => c.Equals(cmp, StringComparison.OrdinalIgnoreCase);
private static bool Equals(ReadOnlySpan<char> c, ReadOnlySpan<char> cmp1, ReadOnlySpan<char> cmp2) => Equals(c, cmp1) || Equals(c, cmp2);
/// <summary>
/// Converts the given data to a <see cref="MysteryGift"/>.
/// </summary>
/// <param name="data">Raw data of the mystery gift.</param>
/// <returns>An instance of <see cref="MysteryGift"/> representing the given data, or null if <paramref name="data"/> is invalid.</returns>
public static DataMysteryGift? GetMysteryGift(byte[] data) => data.Length switch
{
PGT.Size => new PGT(data),
PCD.Size => new PCD(data),
PGF.Size => new PGF(data),
WR7.Size => new WR7(data),
WC8.Size => new WC8(data),
WB8.Size => new WB8(data),
// WA8/WC9: WA8 CardType >0 for wa8, 0 for wc9.
WA8.Size => data[0xF] > 0 ? new WA8(data) : new WC9(data),
// WC6/WC7: Check year
WC6.Size => ReadUInt32LittleEndian(data.AsSpan(0x4C)) / 10000 < 2000 ? new WC7(data) : new WC6(data),
// WC6Full/WC7Full: 0x205 has 3 * 0x46 for gen6, now only 2.
WC6Full.Size => data[0x205] == 0 ? new WC7Full(data).Gift : new WC6Full(data).Gift,
_ => null,
};
public string Extension => GetType().Name.ToLowerInvariant();
public string FileName => $"{CardHeader}.{Extension}";
public abstract int Generation { get; }
Refactoring: Move Source (Legality) (#3560) Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
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public abstract EntityContext Context { get; }
public abstract bool FatefulEncounter { get; }
public PKM ConvertToPKM(ITrainerInfo tr) => ConvertToPKM(tr, EncounterCriteria.Unrestricted);
public abstract PKM ConvertToPKM(ITrainerInfo tr, EncounterCriteria criteria);
public abstract bool IsMatchExact(PKM pk, EvoCriteria evo);
protected abstract bool IsMatchDeferred(PKM pk);
protected abstract bool IsMatchPartial(PKM pk);
public EncounterMatchRating GetMatchRating(PKM pk)
{
if (IsMatchPartial(pk))
return EncounterMatchRating.PartialMatch;
if (IsMatchDeferred(pk))
return EncounterMatchRating.Deferred;
return EncounterMatchRating.Match;
}
/// <summary>
/// Creates a deep copy of the <see cref="MysteryGift"/> object data.
/// </summary>
public abstract MysteryGift Clone();
/// <summary>
/// Gets a friendly name for the underlying <see cref="MysteryGift"/> type.
/// </summary>
public string Type => GetType().Name;
/// <summary>
/// Gets a friendly name for the underlying <see cref="MysteryGift"/> type for the <see cref="IEncounterable"/> interface.
/// </summary>
public string Name => "Event Gift";
/// <summary>
/// Gets a friendly name for the underlying <see cref="MysteryGift"/> type for the <see cref="IEncounterable"/> interface.
/// </summary>
public string LongName => $"{Name} ({Type})";
public virtual GameVersion Version
{
get => GameUtil.GetVersion(Generation);
set { }
}
// Properties
public virtual ushort Species { get => 0; set { } }
public abstract AbilityPermission Ability { get; }
public abstract bool GiftUsed { get; set; }
public abstract string CardTitle { get; set; }
public abstract int CardID { get; set; }
public abstract bool IsItem { get; set; }
public abstract int ItemID { get; set; }
public abstract bool IsEntity { get; set; }
public virtual int Quantity { get => 1; set { } }
public virtual bool Empty => false;
public virtual string CardHeader => (CardID > 0 ? $"Card #: {CardID:0000}" : "N/A") + $" - {CardTitle.Replace('\u3000',' ').Trim()}";
// Search Properties
public virtual Moveset Moves { get => default; set { } }
public virtual Moveset Relearn { get => default; set { } }
public virtual int[] IVs { get => Array.Empty<int>(); set { } }
public virtual bool HasFixedIVs => true;
public virtual void GetIVs(Span<int> value) { }
public virtual bool IsShiny => false;
public virtual Shiny Shiny
{
get => Shiny.Never;
init => throw new InvalidOperationException();
}
public virtual bool IsEgg { get => false; set { } }
public virtual int HeldItem { get => -1; set { } }
public virtual int AbilityType { get => -1; set { } }
public abstract int Gender { get; set; }
public abstract byte Form { get; set; }
public abstract uint ID32 { get; set; }
public abstract ushort TID16 { get; set; }
public abstract ushort SID16 { get; set; }
public abstract string OT_Name { get; set; }
public abstract int Location { get; set; }
public abstract byte Level { get; set; }
public byte LevelMin => Level;
public byte LevelMax => Level;
public abstract int Ball { get; set; }
public virtual bool EggEncounter => IsEgg;
public abstract int EggLocation { get; set; }
protected virtual bool IsMatchEggLocation(PKM pk)
{
var expect = EggEncounter ? EggLocation : pk is PB8 ? Locations.Default8bNone : 0;
return pk.Egg_Location == expect;
}
public Ball FixedBall => (Ball)Ball;
public TrainerIDFormat TrainerIDDisplayFormat => this.GetTrainerIDFormat();
public uint TrainerTID7 { get => this.GetTrainerTID7(); set => this.SetTrainerTID7(value); }
public uint TrainerSID7 { get => this.GetTrainerSID7(); set => this.SetTrainerSID7(value); }
public uint DisplayTID { get => this.GetDisplayTID(); set => this.SetDisplayTID(value); }
public uint DisplaySID { get => this.GetDisplaySID(); set => this.SetDisplaySID(value); }
/// <summary>
/// Checks if the <see cref="PKM"/> has the <see cref="move"/> in its current move list.
/// </summary>
public bool HasMove(ushort move) => Moves.Contains(move);
}