PKHeX/PKHeX.Core/Editing/Bulk/BatchEditor.cs

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3.1 KiB
C#
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using static PKHeX.Core.MessageStrings;
namespace PKHeX.Core;
/// <summary>
/// Carries out a batch edit and contains information summarizing the results.
/// </summary>
public sealed class BatchEditor
{
private int Modified { get; set; }
private int Iterated { get; set; }
private int Failed { get; set; }
/// <summary>
/// Tries to modify the <see cref="PKM"/>.
/// </summary>
/// <param name="pk">Object to modify.</param>
/// <param name="filters">Filters which must be satisfied prior to any modifications being made.</param>
/// <param name="modifications">Modifications to perform on the <see cref="pk"/>.</param>
/// <returns>Result of the attempted modification.</returns>
public bool Process(PKM pk, IEnumerable<StringInstruction> filters, IEnumerable<StringInstruction> modifications)
{
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if (pk.Species == 0)
return false;
if (!pk.Valid)
{
Iterated++;
const string reason = "Not Valid.";
Debug.WriteLine($"{MsgBEModifyFailBlocked} {reason}");
return false;
}
var result = BatchEditing.TryModifyPKM(pk, filters, modifications);
if (result != ModifyResult.Invalid)
Iterated++;
if (result == ModifyResult.Error)
Failed++;
if (result != ModifyResult.Modified)
return false;
pk.RefreshChecksum();
Modified++;
return true;
}
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/// <summary>
/// Gets a message indicating the overall result of all modifications performed across multiple Batch Edit jobs.
/// </summary>
/// <param name="sets">Collection of modifications.</param>
/// <returns>Friendly (multi-line) string indicating the result of the batch edits.</returns>
public string GetEditorResults(IReadOnlyCollection<StringInstructionSet> sets)
{
if (sets.Count == 0)
return MsgBEInstructionNone;
int ctr = Modified / sets.Count;
int len = Iterated / sets.Count;
string maybe = sets.Count == 1 ? string.Empty : "~";
string result = string.Format(MsgBEModifySuccess, maybe, ctr, len);
if (Failed > 0)
result += Environment.NewLine + maybe + string.Format(MsgBEModifyFailError, Failed);
return result;
}
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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/// <summary>
/// Executes the batch instruction <see cref="lines"/> on the input <see cref="data"/>
/// </summary>
/// <param name="lines">Batch instruction line(s)</param>
/// <param name="data">Entities to modify</param>
/// <returns>Editor object if follow up modifications are desired.</returns>
public static BatchEditor Execute(ReadOnlySpan<string> lines, IEnumerable<PKM> data)
{
var editor = new BatchEditor();
var sets = StringInstructionSet.GetBatchSets(lines);
foreach (var pk in data)
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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{
foreach (var set in sets)
editor.Process(pk, set.Filters, set.Instructions);
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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}
return editor;
}
public void AddSkipped()
{
++Iterated;
}
}