PKHeX/PKHeX.Core/Game/GameStrings/MetDataSource.cs

312 lines
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C#
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using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using static PKHeX.Core.GameVersion;
2022-09-27 16:57:42 +00:00
using static PKHeX.Core.Locations;
namespace PKHeX.Core;
/// <summary>
/// Cached copies of Met Location lists
/// </summary>
public sealed class MetDataSource(GameStrings s)
{
private readonly List<ComboItem> MetGen2 = CreateGen2(s);
private readonly List<ComboItem> MetGen3 = CreateGen3(s);
private readonly List<ComboItem> MetGen3CXD = CreateGen3CXD(s);
private readonly List<ComboItem> MetGen4 = CreateGen4(s);
private readonly List<ComboItem> MetGen5 = CreateGen5(s);
private readonly List<ComboItem> MetGen6 = CreateGen6(s);
private readonly List<ComboItem> MetGen7 = CreateGen7(s);
private readonly List<ComboItem> MetGen7GG = CreateGen7GG(s);
private readonly List<ComboItem> MetGen8 = CreateGen8(s);
private readonly List<ComboItem> MetGen8a = CreateGen8a(s);
private readonly List<ComboItem> MetGen8b = CreateGen8b(s);
private readonly List<ComboItem> MetGen9 = CreateGen9(s);
private IReadOnlyList<ComboItem>? MetGen4Transfer;
private IReadOnlyList<ComboItem>? MetGen5Transfer;
private static List<ComboItem> CreateGen2(GameStrings s)
{
var locations = Util.GetCBList(s.Gen2.Met0.AsSpan(0, 0x5F));
Util.AddCBWithOffset(locations, s.Gen2.Met0.AsSpan(0x7E, 2), 0x7E);
return locations;
}
private static List<ComboItem> CreateGen3(GameStrings s)
{
var locations = Util.GetCBList(s.Gen3.Met0.AsSpan(0, 213));
Util.AddCBWithOffset(locations, s.Gen3.Met0.AsSpan(253, 3), 253);
return locations;
}
private static List<ComboItem> CreateGen3CXD(GameStrings s)
{
var list = Util.GetCBList(s.CXD.Met0);
list.RemoveAll(z => z.Text.Length == 0);
return list;
}
private static List<ComboItem> CreateGen4(GameStrings s)
{
var locations = Util.GetCBList(s.Gen4.Met0, 0);
Util.AddCBWithOffset(locations, s.Gen4.Met2, 2000, Locations.Daycare4);
Util.AddCBWithOffset(locations, s.Gen4.Met2, 2000, Locations.LinkTrade4);
Util.AddCBWithOffset(locations, s.Gen4.Met3, 3000, Locations.Ranger4);
Util.AddCBWithOffset(locations, s.Gen4.Met0, 0000, Locations4.Met0);
Util.AddCBWithOffset(locations, s.Gen4.Met2, 2000, Locations4.Met2);
Util.AddCBWithOffset(locations, s.Gen4.Met3, 3000, Locations4.Met3);
return locations;
}
private ComboItem[] CreateGen4Transfer()
{
// Pal Park to front
var met = MetGen4.ToArray();
var index = Array.FindIndex(met, static z => z.Value == Locations.Transfer3);
var pal = met[index];
Array.Copy(met, 0, met, 1, index);
met[0] = pal;
return met;
}
private static List<ComboItem> CreateGen5(GameStrings s)
{
var locations = Util.GetCBList(s.Gen5.Met0, 0);
Util.AddCBWithOffset(locations, s.Gen5.Met6, 60000, Locations.Daycare5);
Util.AddCBWithOffset(locations, s.Gen5.Met3, 30000, Locations.LinkTrade5);
Util.AddCBWithOffset(locations, s.Gen5.Met0, 00000, Locations5.Met0);
Util.AddCBWithOffset(locations, s.Gen5.Met3, 30000, Locations5.Met3);
Util.AddCBWithOffset(locations, s.Gen5.Met4, 40000, Locations5.Met4);
Util.AddCBWithOffset(locations, s.Gen5.Met6, 60000, Locations5.Met6);
return locations;
}
private ComboItem[] CreateGen5Transfer()
{
// PokéTransfer to front
var index = MetGen5.FindIndex(static z => z.Value == Locations.Transfer4);
var xfr = MetGen5[index];
var result = new ComboItem[MetGen5.Count];
result[0] = xfr;
var dest = result.AsSpan(1);
var span = CollectionsMarshal.AsSpan(MetGen5);
span[..index].CopyTo(dest);
span[(index + 1)..].CopyTo(dest[index..]);
return result;
}
private static List<ComboItem> CreateGen6(GameStrings s)
{
var locations = Util.GetCBList(s.Gen6.Met0, 0);
Util.AddCBWithOffset(locations, s.Gen6.Met6, 60000, Locations.Daycare5);
Util.AddCBWithOffset(locations, s.Gen6.Met3, 30000, Locations.LinkTrade6);
Util.AddCBWithOffset(locations, s.Gen6.Met0, 00000, Locations6.Met0);
Util.AddCBWithOffset(locations, s.Gen6.Met3, 30000, Locations6.Met3);
Util.AddCBWithOffset(locations, s.Gen6.Met4, 40000, Locations6.Met4);
Util.AddCBWithOffset(locations, s.Gen6.Met6, 60000, Locations6.Met6);
return locations;
}
private static List<ComboItem> CreateGen7(GameStrings s)
{
var locations = Util.GetCBList(s.Gen7.Met0, 0);
Util.AddCBWithOffset(locations, s.Gen7.Met6, 60000, Locations.Daycare5);
Util.AddCBWithOffset(locations, s.Gen7.Met3, 30000, Locations.LinkTrade6);
Util.AddCBWithOffset(locations, s.Gen7.Met0, 00000, Locations7.Met0);
Util.AddCBWithOffset(locations, s.Gen7.Met3, 30000, Locations7.Met3);
Util.AddCBWithOffset(locations, s.Gen7.Met4, 40000, Locations7.Met4);
Util.AddCBWithOffset(locations, s.Gen7.Met6, 60000, Locations7.Met6);
return locations;
}
private static List<ComboItem> CreateGen7GG(GameStrings s)
{
var locations = Util.GetCBList(s.Gen7b.Met0, 0);
Util.AddCBWithOffset(locations, s.Gen7b.Met6, 60000, Locations.Daycare5);
Util.AddCBWithOffset(locations, s.Gen7b.Met3, 30000, Locations.LinkTrade6);
Util.AddCBWithOffset(locations, s.Gen7b.Met0, 00000, Locations7b.Met0);
Util.AddCBWithOffset(locations, s.Gen7b.Met3, 30000, Locations7b.Met3);
Util.AddCBWithOffset(locations, s.Gen7b.Met4, 40000, Locations7b.Met4);
Util.AddCBWithOffset(locations, s.Gen7b.Met6, 60000, Locations7b.Met6);
return locations;
}
private static List<ComboItem> CreateGen8(GameStrings s)
{
var locations = Util.GetCBList(s.Gen8.Met0, 0);
Util.AddCBWithOffset(locations, s.Gen8.Met6, 60000, Locations.Daycare5);
Util.AddCBWithOffset(locations, s.Gen8.Met3, 30000, Locations.LinkTrade6);
Util.AddCBWithOffset(locations, s.Gen8.Met0, 00000, Locations8.Met0);
Util.AddCBWithOffset(locations, s.Gen8.Met3, 30000, Locations8.Met3);
Util.AddCBWithOffset(locations, s.Gen8.Met4, 40000, Locations8.Met4);
Util.AddCBWithOffset(locations, s.Gen8.Met6, 60000, Locations8.Met6);
// Add in the BDSP+PLA magic met locations.
locations.Add(new ComboItem($"{s.EggName} (HOME)", LocationsHOME.SWSHEgg));
locations.Add(new ComboItem(s.gamelist[(int)SL], LocationsHOME.SWSL));
locations.Add(new ComboItem(s.gamelist[(int)VL], LocationsHOME.SHVL));
locations.Add(new ComboItem(s.gamelist[(int)BD], LocationsHOME.SWBD));
locations.Add(new ComboItem(s.gamelist[(int)SP], LocationsHOME.SHSP));
locations.Add(new ComboItem(s.gamelist[(int)PLA], LocationsHOME.SWLA));
return locations;
}
private static List<ComboItem> CreateGen8a(GameStrings s)
{
var locations = Util.GetCBList(s.Gen8a.Met0, 0);
Util.AddCBWithOffset(locations, s.Gen8a.Met3, 30000, Locations.LinkTrade6);
Util.AddCBWithOffset(locations, s.Gen8a.Met0, 00000, Locations8a.Met0);
Util.AddCBWithOffset(locations, s.Gen8a.Met3, 30000, Locations8a.Met3);
Util.AddCBWithOffset(locations, s.Gen8a.Met4, 40000, Locations8a.Met4);
Util.AddCBWithOffset(locations, s.Gen8a.Met6, 60000, Locations8a.Met6);
// Add in the BDSP+PLA magic met locations.
locations.Add(new ComboItem($"{s.EggName} (HOME)", LocationsHOME.SWSHEgg));
locations.Add(new ComboItem(s.gamelist[(int)BD], LocationsHOME.SWBD));
locations.Add(new ComboItem(s.gamelist[(int)SP], LocationsHOME.SHSP));
locations.Add(new ComboItem(s.gamelist[(int)PLA], LocationsHOME.SWLA));
return locations;
}
private static List<ComboItem> CreateGen8b(GameStrings s)
{
// Manually add invalid (-1) location from SW/SH as ID 65535
var locations = new List<ComboItem> { new(s.Gen8.Met0[0], Locations.Default8bNone) };
Util.AddCBWithOffset(locations, s.Gen8b.Met6, 60000, Locations.Daycare5);
Util.AddCBWithOffset(locations, s.Gen8b.Met3, 30000, Locations.LinkTrade6);
Util.AddCBWithOffset(locations, s.Gen8b.Met0, 00000, Locations8b.Met0);
Util.AddCBWithOffset(locations, s.Gen8b.Met3, 30000, Locations8b.Met3);
Util.AddCBWithOffset(locations, s.Gen8b.Met4, 40000, Locations8b.Met4);
Util.AddCBWithOffset(locations, s.Gen8b.Met6, 60000, Locations8b.Met6);
return locations;
}
private static List<ComboItem> CreateGen9(GameStrings s)
{
var locations = Util.GetCBList(s.Gen9.Met0, 0);
Util.AddCBWithOffset(locations, s.Gen9.Met6, 60000, Locations.Daycare5);
Util.AddCBWithOffset(locations, s.Gen9.Met3, 30000, Locations.LinkTrade6);
Util.AddCBWithOffset(locations, s.Gen9.Met0, 00000, Locations9.Met0);
Util.AddCBWithOffset(locations, s.Gen9.Met3, 30000, Locations9.Met3);
Util.AddCBWithOffset(locations, s.Gen9.Met4, 40000, Locations9.Met4);
Util.AddCBWithOffset(locations, s.Gen9.Met6, 60000, Locations9.Met6);
return locations;
}
/// <summary>
/// Fetches a Met Location list for a <see cref="version"/> that has been transferred away from and overwritten.
/// </summary>
/// <param name="version">Origin version</param>
/// <param name="context">Current format context</param>
/// <param name="egg">True if an egg location list, false if a regular met location list</param>
/// <returns>Met location list</returns>
public IReadOnlyList<ComboItem> GetLocationList(GameVersion version, EntityContext context, bool egg = false)
{
if (context == EntityContext.Gen2)
return MetGen2;
IReadOnlyList<ComboItem> result;
if (egg && version < W && context.Generation() >= 5)
result = MetGen4;
else
result = GetLocationListInternal(version, context);
// Insert the BD/SP none location if the format requires it.
if (context is EntityContext.Gen8b && !BDSP.Contains(version))
{
var bdsp = new ComboItem[result.Count + 1];
var none = bdsp[0] = result[0];
bdsp[1] = new ComboItem($"{none.Text} (BD/SP)", Locations.Default8bNone);
var dest = bdsp.AsSpan(2);
if (result is ComboItem[] arr)
arr.AsSpan(1).CopyTo(dest);
else if (result is List<ComboItem> list)
CollectionsMarshal.AsSpan(list)[1..].CopyTo(dest);
return bdsp;
}
return result;
}
private IReadOnlyList<ComboItem> GetLocationListInternal(GameVersion version, EntityContext context) => version switch
{
CXD when context == EntityContext.Gen3 => MetGen3CXD,
R or S when context == EntityContext.Gen3 => Partition1(MetGen3, IsMetLocation3RS),
E when context == EntityContext.Gen3 => Partition1(MetGen3, IsMetLocation3E),
FR or LG when context == EntityContext.Gen3 => Partition1(MetGen3, IsMetLocation3FRLG),
D or P when context == EntityContext.Gen4 => Partition2(MetGen4, IsMetLocation4DP, 4),
Pt when context == EntityContext.Gen4 => Partition2(MetGen4, IsMetLocation4Pt, 4),
HG or SS when context == EntityContext.Gen4 => Partition2(MetGen4, IsMetLocation4HGSS, 4),
B or W => Partition2(MetGen5, IsMetLocation5BW), // Abyssal Ruins
B2 or W2 => MetGen5,
X or Y => Partition2(MetGen6, IsMetLocation6XY),
OR or AS => Partition2(MetGen6, IsMetLocation6AO),
SN or MN => Partition2(MetGen7, IsMetLocation7SM),
US or UM
or RD or BU or GN or YW
or GD or SI or C => Partition2(MetGen7, IsMetLocation7USUM),
GP or GE or GO => Partition2(MetGen7GG, IsMetLocation7GG),
SW or SH => Partition2(MetGen8, IsMetLocation8SWSH),
BD or SP => Partition2(MetGen8b, IsMetLocation8BDSP),
PLA => Partition2(MetGen8a, IsMetLocation8LA),
SL or VL => Partition2(MetGen9, IsMetLocation9SV),
_ => GetLocationListModified(version, context),
};
private static ComboItem[] Partition1(List<ComboItem> list, Func<ushort, bool> criteria)
{
var span = CollectionsMarshal.AsSpan(list);
var result = new ComboItem[list.Count];
ReorderList(span, result, criteria);
return result;
}
private static ComboItem[] Partition2(List<ComboItem> list, Func<ushort, bool> criteria, int keepFirst = 3)
{
var span = CollectionsMarshal.AsSpan(list);
var result = new ComboItem[span.Length];
for (int i = 0; i < keepFirst; i++)
result[i] = list[i];
ReorderList(span, result, criteria, keepFirst);
return result;
}
private static void ReorderList(Span<ComboItem> list, Span<ComboItem> result, Func<ushort, bool> criteria, int start = 0)
{
// store values that match criteria at the next available position of the array
// store non-matches starting at the end. reverse before returning
int end = list.Length - 1;
for (var index = start; index < list.Length; index++)
{
var item = list[index];
if (criteria((ushort)item.Value))
result[start++] = item;
else
result[end--] = item;
}
// since the non-matches are reversed in order, we reverse that section.
result[start..].Reverse();
}
/// <summary>
/// Fetches a Met Location list for a <see cref="version"/> that has been transferred away from and overwritten.
/// </summary>
/// <param name="version">Origin version</param>
/// <param name="context">Current format context</param>
/// <returns>Met location list</returns>
private IReadOnlyList<ComboItem> GetLocationListModified(GameVersion version, EntityContext context) => version switch
{
<= CXD when context == EntityContext.Gen4 => MetGen4Transfer ??= CreateGen4Transfer(),
< X when context.Generation() >= 5 => MetGen5Transfer ??= CreateGen5Transfer(),
_ => [],
};
}