Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required ([Checkpoint](https://github.com/BernardoGiordano/Checkpoint/), save_manager, [JKSM](https://github.com/J-D-K/JKSM), or SaveDataFiler).
**We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use.**
Use the Debug or Release build configurations when building using the .NET Framework. Use the Mono-Debug or Mono-Release build configurations when building using Mono.
PKHeX's QR code generation code is taken from [QRCoder](https://github.com/codebude/QRCoder), which is licensed under [the MIT license](https://github.com/codebude/QRCoder/blob/master/LICENSE.txt).
PKHeX's shiny sprite collection is taken from [pokesprite](https://github.com/msikma/pokesprite), which is licensed under [the MIT license](https://github.com/msikma/pokesprite/blob/master/LICENSE).
PKHeX can be opened with IDEs such as [Visual Studio](https://www.visualstudio.com/) or [MonoDevelop](http://www.monodevelop.com/) by opening the .sln or .csproj file.
Install [MonoDevelop](http://www.monodevelop.com/) and [Mono Runtime](http://www.mono-project.com/) with `flatpak install --user --from https://download.mono-project.com/repo/monodevelop.flatpakref`. GNU/Linux is not the main Operating System of developers of this program so there may be bugs; some may come from non GNU/Linux specific code of Mono (so developers using \*BSD, Windows and macOS should be able to reproduce them).