2022-01-03 05:35:59 +00:00
|
|
|
|
using System;
|
|
|
|
|
|
|
|
|
|
namespace PKHeX.Core
|
2019-06-09 02:56:11 +00:00
|
|
|
|
{
|
2022-04-15 18:45:04 +00:00
|
|
|
|
public sealed class BoxLayout5 : SaveBlock<SAV5>
|
2019-06-09 02:56:11 +00:00
|
|
|
|
{
|
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
|
|
|
|
public BoxLayout5(SAV5BW sav, int offset) : base(sav) => Offset = offset;
|
|
|
|
|
public BoxLayout5(SAV5B2W2 sav, int offset) : base(sav) => Offset = offset;
|
2019-06-09 02:56:11 +00:00
|
|
|
|
|
|
|
|
|
public int CurrentBox { get => Data[Offset]; set => Data[Offset] = (byte)value; }
|
|
|
|
|
public int GetBoxNameOffset(int box) => Offset + (0x28 * box) + 4;
|
|
|
|
|
public int GetBoxWallpaperOffset(int box) => Offset + 0x3C4 + box;
|
|
|
|
|
|
|
|
|
|
public int GetBoxWallpaper(int box)
|
|
|
|
|
{
|
|
|
|
|
if ((uint)box > SAV.BoxCount)
|
|
|
|
|
return 0;
|
|
|
|
|
return Data[GetBoxWallpaperOffset(box)];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void SetBoxWallpaper(int box, int value)
|
|
|
|
|
{
|
|
|
|
|
if ((uint)box > SAV.BoxCount)
|
|
|
|
|
return;
|
|
|
|
|
Data[GetBoxWallpaperOffset(box)] = (byte)value;
|
|
|
|
|
}
|
|
|
|
|
|
2022-01-03 05:35:59 +00:00
|
|
|
|
private Span<byte> GetBoxNameSpan(int box) => Data.AsSpan(GetBoxNameOffset(box), 0x14);
|
|
|
|
|
|
2019-06-09 02:56:11 +00:00
|
|
|
|
public string GetBoxName(int box)
|
|
|
|
|
{
|
|
|
|
|
if (box >= SAV.BoxCount)
|
|
|
|
|
return string.Empty;
|
2022-01-03 05:35:59 +00:00
|
|
|
|
return SAV.GetString(GetBoxNameSpan(box));
|
2019-06-09 02:56:11 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void SetBoxName(int box, string value)
|
|
|
|
|
{
|
2022-01-03 05:35:59 +00:00
|
|
|
|
SAV.SetString(GetBoxNameSpan(box), value.AsSpan(), 13, StringConverterOption.ClearZero);
|
2019-06-09 02:56:11 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public string this[int i]
|
|
|
|
|
{
|
|
|
|
|
get => GetBoxName(i);
|
|
|
|
|
set => SetBoxName(i, value);
|
|
|
|
|
}
|
|
|
|
|
}
|
2022-01-03 05:35:59 +00:00
|
|
|
|
}
|