2016-07-09 22:30:12 +00:00
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using System;
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2017-12-15 04:58:55 +00:00
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using System.Collections.Generic;
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2016-07-09 22:30:12 +00:00
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2017-01-08 07:54:09 +00:00
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namespace PKHeX.Core
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2016-07-09 22:30:12 +00:00
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{
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2018-05-12 19:28:48 +00:00
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public static partial class Util
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2016-07-09 22:30:12 +00:00
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{
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2017-06-18 01:37:19 +00:00
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public static readonly Random Rand = new Random();
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2018-07-29 20:27:48 +00:00
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2017-06-18 01:37:19 +00:00
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public static uint Rand32()
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2016-07-09 22:30:12 +00:00
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{
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2017-06-18 01:37:19 +00:00
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return (uint)Rand.Next(1 << 30) << 2 | (uint)Rand.Next(1 << 2);
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2016-07-09 22:30:12 +00:00
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}
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2017-12-15 04:58:55 +00:00
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/// <summary>
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/// Shuffles the order of items within a collection of items.
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/// </summary>
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/// <typeparam name="T">Item type</typeparam>
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/// <param name="items">Item collection</param>
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public static void Shuffle<T>(IList<T> items)
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2016-07-09 22:30:12 +00:00
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{
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2017-12-15 04:58:55 +00:00
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int n = items.Count;
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2016-07-09 22:30:12 +00:00
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for (int i = 0; i < n; i++)
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{
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2017-12-15 04:58:55 +00:00
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int r = i + Rand.Next(n-i);
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T t = items[r];
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items[r] = items[i];
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items[i] = t;
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2016-07-09 22:30:12 +00:00
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}
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}
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}
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}
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