PKHeX/PKHeX/Util/DataUtil.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core
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{
public partial class Util
{
#region String Lists
/// <summary>
/// Gets a list of all Pokémon species names.
/// </summary>
/// <param name="language">Language of the Pokémon species names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon species name.</returns>
public static string[] getSpeciesList(string language)
{
return getStringList("species", language);
}
/// <summary>
/// Gets a list of all move names.
/// </summary>
/// <param name="language">Language of the move names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each move name.</returns>
public static string[] getMovesList(string language)
{
return getStringList("moves", language);
}
/// <summary>
/// Gets a list of all Pokémon ability names.
/// </summary>
/// <param name="language">Language of the Pokémon ability names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon ability name.</returns>
public static string[] getAbilitiesList(string language)
{
return getStringList("abilities", language);
}
/// <summary>
/// Gets a list of all Pokémon nature names.
/// </summary>
/// <param name="language">Language of the Pokémon nature names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon nature name.</returns>
public static string[] getNaturesList(string language)
{
return getStringList("natures", language);
}
/// <summary>
/// Gets a list of all Pokémon form names.
/// </summary>
/// <param name="language">Language of the Pokémon form names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon form name.</returns>
public static string[] getFormsList(string language)
{
return getStringList("forms", language);
}
/// <summary>
/// Gets a list of all Pokémon type names.
/// </summary>
/// <param name="language">Language of the Pokémon type names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon type name.</returns>
public static string[] getTypesList(string language)
{
return getStringList("types", language);
}
/// <summary>
/// Gets a list of all Pokémon characteristic.
/// </summary>
/// <param name="language">Language of the Pokémon characteristic to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon characteristic.</returns>
public static string[] getCharacteristicsList(string language)
{
return getStringList("character", language);
}
/// <summary>
/// Gets a list of all items.
/// </summary>
/// <param name="language">Language of the items to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each item.</returns>
public static string[] getItemsList(string language)
{
return getStringList("items", language);
}
#endregion
public static string[] getStringList(string f)
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{
object txt = Properties.Resources.ResourceManager.GetObject(f); // Fetch File, \n to list.
if (txt == null) return new string[0];
string[] rawlist = ((string)txt).Split('\n');
for (int i = 0; i < rawlist.Length; i++)
rawlist[i] = rawlist[i].Trim();
return rawlist;
}
public static string[] getStringList(string f, string l)
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{
object txt = Properties.Resources.ResourceManager.GetObject("text_" + f + "_" + l); // Fetch File, \n to list.
if (txt == null) return new string[0];
string[] rawlist = ((string)txt).Split('\n');
for (int i = 0; i < rawlist.Length; i++)
rawlist[i] = rawlist[i].Trim();
return rawlist;
}
public static string[] getStringListFallback(string f, string l, string fallback)
{
string[] text = getStringList(f, l);
if (text.Length == 0)
text = getStringList(f, fallback);
return text;
}
public static string[] getNulledStringArray(string[] SimpleStringList)
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{
try
{
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string[] newlist = new string[ToInt32(SimpleStringList[SimpleStringList.Length - 1].Split(',')[0]) + 1];
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for (int i = 1; i < SimpleStringList.Length; i++)
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newlist[ToInt32(SimpleStringList[i].Split(',')[0])] = SimpleStringList[i].Split(',')[1];
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return newlist;
}
catch { return null; }
}
#region DataSource Providing
public static List<ComboItem> getCBList(string textfile, string lang)
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{
// Set up
string[] inputCSV = getStringList(textfile);
// Get Language we're fetching for
int index = Array.IndexOf(new[] { "ja", "en", "fr", "de", "it", "es", "ko", "zh", }, lang);
// Set up our Temporary Storage
string[] unsortedList = new string[inputCSV.Length - 1];
int[] indexes = new int[inputCSV.Length - 1];
// Gather our data from the input file
for (int i = 1; i < inputCSV.Length; i++)
{
string[] countryData = inputCSV[i].Split(',');
indexes[i - 1] = Convert.ToInt32(countryData[0]);
unsortedList[i - 1] = countryData[index + 1];
}
// Sort our input data
string[] sortedList = new string[inputCSV.Length - 1];
Array.Copy(unsortedList, sortedList, unsortedList.Length);
Array.Sort(sortedList);
// Arrange the input data based on original number
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return sortedList.Select(s => new ComboItem
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{
Text = s,
Value = indexes[Array.IndexOf(unsortedList, s)]
}).ToList();
}
public static List<ComboItem> getCBList(string[] inStrings, params int[][] allowed)
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{
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List<ComboItem> cbList = new List<ComboItem>();
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if (allowed?.First() == null)
allowed = new[] { Enumerable.Range(0, inStrings.Length).ToArray() };
foreach (int[] list in allowed)
{
// Sort the Rest based on String Name
string[] unsortedChoices = new string[list.Length];
for (int i = 0; i < list.Length; i++)
unsortedChoices[i] = inStrings[list[i]];
string[] sortedChoices = new string[unsortedChoices.Length];
Array.Copy(unsortedChoices, sortedChoices, unsortedChoices.Length);
Array.Sort(sortedChoices);
// Add the rest of the items
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cbList.AddRange(sortedChoices.Select(s => new ComboItem
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{
Text = s,
Value = list[Array.IndexOf(unsortedChoices, s)]
}));
}
return cbList;
}
public static List<ComboItem> getOffsetCBList(List<ComboItem> cbList, string[] inStrings, int offset, int[] allowed)
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{
if (allowed == null)
allowed = Enumerable.Range(0, inStrings.Length).ToArray();
int[] list = (int[])allowed.Clone();
for (int i = 0; i < list.Length; i++)
list[i] -= offset;
// Sort the Rest based on String Name
string[] unsortedChoices = new string[allowed.Length];
for (int i = 0; i < allowed.Length; i++)
unsortedChoices[i] = inStrings[list[i]];
string[] sortedChoices = new string[unsortedChoices.Length];
Array.Copy(unsortedChoices, sortedChoices, unsortedChoices.Length);
Array.Sort(sortedChoices);
// Add the rest of the items
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cbList.AddRange(sortedChoices.Select(s => new ComboItem
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{
Text = s,
Value = allowed[Array.IndexOf(unsortedChoices, s)]
}));
return cbList;
}
public static List<ComboItem> getVariedCBList(string[] inStrings, int[] stringNum, int[] stringVal)
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{
// Set up
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List<ComboItem> newlist = new List<ComboItem>();
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for (int i = 4; i > 1; i--) // add 4,3,2
{
// First 3 Balls are always first
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ComboItem ncbi = new ComboItem
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{
Text = inStrings[i],
Value = i
};
newlist.Add(ncbi);
}
// Sort the Rest based on String Name
string[] ballnames = new string[stringNum.Length];
for (int i = 0; i < stringNum.Length; i++)
ballnames[i] = inStrings[stringNum[i]];
string[] sortedballs = new string[stringNum.Length];
Array.Copy(ballnames, sortedballs, ballnames.Length);
Array.Sort(sortedballs);
// Add the rest of the balls
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newlist.AddRange(sortedballs.Select(s => new ComboItem
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{
Text = s,
Value = stringVal[Array.IndexOf(ballnames, s)]
}));
return newlist;
}
public static List<ComboItem> getUnsortedCBList(string textfile)
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{
// Set up
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List<ComboItem> cbList = new List<ComboItem>();
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string[] inputCSV = getStringList(textfile);
// Gather our data from the input file
for (int i = 1; i < inputCSV.Length; i++)
{
string[] inputData = inputCSV[i].Split(',');
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ComboItem ncbi = new ComboItem
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{
Text = inputData[1],
Value = Convert.ToInt32(inputData[0])
};
cbList.Add(ncbi);
}
return cbList;
}
#endregion
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}
}