2018-05-19 19:07:50 +00:00
|
|
|
using System;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
|
|
|
namespace PKHeX.Core
|
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// Generation 5 Evolution Branch Entries
|
|
|
|
/// </summary>
|
2019-03-23 17:36:28 +00:00
|
|
|
public static class EvolutionSet5
|
2018-05-19 19:07:50 +00:00
|
|
|
{
|
|
|
|
private static EvolutionMethod GetMethod(byte[] data, int offset)
|
|
|
|
{
|
2019-03-23 08:01:04 +00:00
|
|
|
var method = data[offset]; // other byte unnecessary
|
2018-05-19 19:07:50 +00:00
|
|
|
int arg = BitConverter.ToUInt16(data, offset + 2);
|
|
|
|
int species = BitConverter.ToUInt16(data, offset + 4);
|
|
|
|
|
|
|
|
if (method == 0)
|
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
|
|
|
throw new ArgumentException(nameof(data));
|
2018-05-19 19:07:50 +00:00
|
|
|
|
|
|
|
var evo = new EvolutionMethod
|
|
|
|
{
|
|
|
|
Method = method,
|
|
|
|
Argument = arg,
|
|
|
|
Species = species,
|
|
|
|
Level = arg,
|
|
|
|
};
|
|
|
|
|
2019-03-23 08:01:04 +00:00
|
|
|
if (EvolutionSet6.EvosWithArg.Contains(method))
|
2018-05-19 19:07:50 +00:00
|
|
|
evo.Level = 0;
|
|
|
|
return evo;
|
|
|
|
}
|
2018-09-15 05:37:47 +00:00
|
|
|
|
2019-03-23 17:36:28 +00:00
|
|
|
public static IReadOnlyList<EvolutionMethod[]> GetArray(byte[] data)
|
2018-05-19 19:07:50 +00:00
|
|
|
{
|
2019-03-23 08:01:04 +00:00
|
|
|
const int bpe = 6; // bytes per evolution entry
|
|
|
|
const int entries = 7; // amount of entries per species
|
|
|
|
const int size = entries * bpe; // bytes per species entry
|
|
|
|
|
2019-03-23 17:36:28 +00:00
|
|
|
var evos = new EvolutionMethod[data.Length / size][];
|
2019-03-23 08:01:04 +00:00
|
|
|
for (int i = 0; i < evos.Length; i++)
|
2018-05-19 19:07:50 +00:00
|
|
|
{
|
2019-03-23 08:01:04 +00:00
|
|
|
int offset = i * size;
|
|
|
|
int count = 0;
|
|
|
|
for (; count < entries; count++)
|
2018-05-19 19:07:50 +00:00
|
|
|
{
|
2019-03-23 08:01:04 +00:00
|
|
|
var methodOffset = offset + (count * bpe);
|
|
|
|
var method = data[methodOffset];
|
|
|
|
if (method == 0)
|
2018-05-19 19:07:50 +00:00
|
|
|
break;
|
|
|
|
}
|
2019-03-23 08:01:04 +00:00
|
|
|
if (count == 0)
|
|
|
|
{
|
2019-03-23 17:36:28 +00:00
|
|
|
evos[i] = Array.Empty<EvolutionMethod>();
|
2019-03-23 08:01:04 +00:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
var set = new EvolutionMethod[count];
|
|
|
|
for (int j = 0; j < set.Length; j++)
|
|
|
|
set[j] = GetMethod(data, offset + (j * bpe));
|
2019-03-23 17:36:28 +00:00
|
|
|
evos[i] = set;
|
2018-05-19 19:07:50 +00:00
|
|
|
}
|
|
|
|
return evos;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|