PKHeX/PKHeX.WinForms/Util/ImageUtil.cs

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5.7 KiB
C#
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using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
namespace PKHeX.WinForms
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{
public static class ImageUtil
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{
// Image Layering/Blending Utility
public static Bitmap LayerImage(Image baseLayer, Image overLayer, int x, int y, double transparency)
{
if (baseLayer == null)
return overLayer as Bitmap;
overLayer = ChangeOpacity(overLayer, transparency);
return LayerImage(baseLayer, overLayer, x, y);
}
public static Bitmap LayerImage(Image baseLayer, Image overLayer, int x, int y)
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{
if (baseLayer == null)
return overLayer as Bitmap;
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Bitmap img = new Bitmap(baseLayer.Width, baseLayer.Height);
using (Graphics gr = Graphics.FromImage(img))
{
gr.DrawImage(baseLayer, 0, 0);
gr.DrawImage(overLayer, x, y);
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}
return img;
}
public static Bitmap ChangeOpacity(Image img, double trans)
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{
if (img == null)
return null;
if (img.PixelFormat.HasFlag(PixelFormat.Indexed))
return (Bitmap)img;
var bmp = (Bitmap)img.Clone();
GetBitmapData(bmp, out BitmapData bmpData, out IntPtr ptr, out byte[] data);
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Marshal.Copy(ptr, data, 0, data.Length);
SetAllTransparencyTo(data, trans);
Marshal.Copy(data, 0, ptr, data.Length);
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bmp.UnlockBits(bmpData);
return bmp;
}
public static Bitmap ChangeAllColorTo(Image img, Color c)
{
if (img == null)
return null;
if (img.PixelFormat.HasFlag(PixelFormat.Indexed))
return (Bitmap)img;
var bmp = (Bitmap)img.Clone();
GetBitmapData(bmp, out BitmapData bmpData, out IntPtr ptr, out byte[] data);
Marshal.Copy(ptr, data, 0, data.Length);
SetAllColorTo(data, c);
Marshal.Copy(data, 0, ptr, data.Length);
bmp.UnlockBits(bmpData);
return bmp;
}
public static Bitmap ToGrayscale(Image img)
{
if (img == null)
return null;
if (img.PixelFormat.HasFlag(PixelFormat.Indexed))
return (Bitmap)img;
var bmp = (Bitmap)img.Clone();
GetBitmapData(bmp, out BitmapData bmpData, out IntPtr ptr, out byte[] data);
Marshal.Copy(ptr, data, 0, data.Length);
SetAllColorToGrayScale(data);
Marshal.Copy(data, 0, ptr, data.Length);
bmp.UnlockBits(bmpData);
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return bmp;
}
private static void GetBitmapData(Bitmap bmp, out BitmapData bmpData, out IntPtr ptr, out byte[] data)
{
bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ptr = bmpData.Scan0;
data = new byte[bmp.Width * bmp.Height * 4];
}
public static Bitmap GetBitmap(byte[] data, int width, int height, int stride = -1, PixelFormat format = PixelFormat.Format32bppArgb)
{
if (stride == -1 && format == PixelFormat.Format32bppArgb)
stride = 4 * width; // defaults
return new Bitmap(width, height, stride, format, Marshal.UnsafeAddrOfPinnedArrayElement(data, 0));
}
public static byte[] GetPixelData(Bitmap bitmap)
{
var argbData = new byte[bitmap.Width * bitmap.Height * 4];
var bd = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, bitmap.PixelFormat);
Marshal.Copy(bd.Scan0, argbData, 0, bitmap.Width * bitmap.Height * 4);
bitmap.UnlockBits(bd);
return argbData;
}
private static void SetAllTransparencyTo(byte[] data, double trans)
{
for (int i = 0; i < data.Length; i += 4)
data[i + 3] = (byte)(data[i + 3] * trans);
}
private static void SetAllColorTo(byte[] data, Color c)
{
byte R = c.R;
byte G = c.G;
byte B = c.B;
for (int i = 0; i < data.Length; i += 4)
{
if (data[i + 3] == 0)
continue;
data[i + 0] = B;
data[i + 1] = G;
data[i + 2] = R;
}
}
private static void SetAllColorToGrayScale(byte[] data)
{
for (int i = 0; i < data.Length; i += 4)
{
if (data[i + 3] == 0)
continue;
byte greyS = (byte)((0.3 * data[i + 2] + 0.59 * data[i + 1] + 0.11 * data[i + 0]) / 3);
data[i + 0] = greyS;
data[i + 1] = greyS;
data[i + 2] = greyS;
}
}
public static Color ColorBaseStat(int v)
{
const float maxval = 180; // shift the green cap down
float x = 100f * v / maxval;
if (x > 100)
x = 100;
double red = 255f * (x > 50 ? 1 - 2 * (x - 50) / 100.0 : 1.0);
double green = 255f * (x > 50 ? 1.0 : 2 * x / 100.0);
return Blend(Color.FromArgb((int)red, (int)green, 0), Color.White, 0.4);
}
public static Color Blend(Color color, Color backColor, double amount)
{
byte r = (byte)(color.R * amount + backColor.R * (1 - amount));
byte g = (byte)(color.G * amount + backColor.G * (1 - amount));
byte b = (byte)(color.B * amount + backColor.B * (1 - amount));
return Color.FromArgb(r, g, b);
}
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}
}