mirror of
https://github.com/ndeadly/MissionControl
synced 2024-11-23 21:03:16 +00:00
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
#pragma once
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#include "bluetoothcontroller.hpp"
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namespace controller {
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enum WiiControllerLEDs {
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WiiControllerLEDs_P1 = 0x10,
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WiiControllerLEDs_P2 = 0x20,
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WiiControllerLEDs_P3 = 0x40,
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WiiControllerLEDs_P4 = 0x80,
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};
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struct WiiButtonData {
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uint8_t dpad_left : 1;
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uint8_t dpad_right : 1;
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uint8_t dpad_down : 1;
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uint8_t dpad_up : 1;
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uint8_t plus : 1;
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uint8_t : 0;
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uint8_t two : 1;
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uint8_t one : 1;
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uint8_t B : 1;
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uint8_t A : 1;
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uint8_t minus : 1;
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uint8_t : 2;
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uint8_t home : 1;
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};
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struct WiiAccelerometerData {
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uint8_t xyz[3];
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};
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class WiiController : public BluetoothController {
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public:
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Result initialize(void);
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protected:
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WiiController(ControllerType type, const BluetoothAddress *address) : BluetoothController(type, address) {};
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Result writeMemory(const BluetoothAddress *address, uint32_t writeaddr, const uint8_t *data, uint8_t length);
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Result setReportMode(const BluetoothAddress *address, uint8_t mode);
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Result setPlayerLeds(const BluetoothAddress *address, uint8_t mask);
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private:
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//void mapStickValues(JoystickPosition *dst, const Dualshock4StickData *src);
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//void handleInputReport0x01(const Dualshock4ReportData *data);
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//void handleInputReport0x11(const Dualshock4ReportData *data);
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};
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}
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