mirror of
https://github.com/ndeadly/MissionControl
synced 2024-11-26 22:30:21 +00:00
88 lines
2.9 KiB
C++
88 lines
2.9 KiB
C++
/*
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* Copyright (c) 2020-2021 ndeadly
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <switch.h>
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#include <string>
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#include "switch_controller.hpp"
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#include "wii_controller.hpp"
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#include "dualshock4_controller.hpp"
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#include "dualsense_controller.hpp"
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#include "xbox_one_controller.hpp"
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#include "ouya_controller.hpp"
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#include "gamestick_controller.hpp"
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#include "gembox_controller.hpp"
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#include "ipega_controller.hpp"
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#include "xiaomi_controller.hpp"
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#include "gamesir_controller.hpp"
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#include "steelseries_controller.hpp"
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#include "nvidia_shield_controller.hpp"
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#include "8bitdo_controller.hpp"
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#include "powera_controller.hpp"
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#include "mad_catz_controller.hpp"
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#include "mocute_controller.hpp"
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#include "razer_controller.hpp"
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#include "icade_controller.hpp"
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#include "lanshen_controller.hpp"
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#include "atgames_controller.hpp"
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namespace ams::controller {
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const constexpr char* pro_controller_name = "Pro Controller";
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const constexpr char* wii_controller_prefix = "Nintendo RVL";
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enum ControllerType {
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ControllerType_Switch,
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ControllerType_Wii,
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ControllerType_Dualshock4,
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ControllerType_Dualsense,
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ControllerType_XboxOne,
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ControllerType_Ouya,
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ControllerType_Gamestick,
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ControllerType_Gembox,
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ControllerType_Ipega,
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ControllerType_Xiaomi,
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ControllerType_Gamesir,
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ControllerType_Steelseries,
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ControllerType_NvidiaShield,
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ControllerType_8BitDo,
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ControllerType_PowerA,
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ControllerType_MadCatz,
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ControllerType_Mocute,
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ControllerType_Razer,
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ControllerType_ICade,
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ControllerType_LanShen,
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ControllerType_AtGames,
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ControllerType_Unknown,
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};
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class UnknownController : public EmulatedSwitchController {
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public:
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UnknownController(const bluetooth::Address *address, HardwareID id)
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: EmulatedSwitchController(address, id) {
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m_colours.buttons = {0xff, 0x00, 0x00};
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};
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};
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ControllerType Identify(const bluetooth::DevicesSettings *device);
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bool IsAllowedDeviceClass(const bluetooth::DeviceClass *cod);
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bool IsOfficialSwitchControllerName(const std::string& name);
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void AttachHandler(const bluetooth::Address *address);
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void RemoveHandler(const bluetooth::Address *address);
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SwitchController *LocateHandler(const bluetooth::Address *address);
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}
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