mirror of
https://github.com/ndeadly/MissionControl
synced 2024-11-23 21:03:16 +00:00
162 lines
7.2 KiB
C++
162 lines
7.2 KiB
C++
#include <cstring>
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#include <cmath>
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#include <switch.h>
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#include <vapours.hpp>
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#include "dualshock4.hpp"
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#include "../btdrv_mitm_logging.hpp"
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#include "hdlsvirtualcontroller.hpp"
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namespace controller {
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namespace {
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const constexpr uint8_t dualshock4_joystick_nbits = 8;
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}
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Dualshock4Controller::Dualshock4Controller(const BluetoothAddress *address)
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: BluetoothController(ControllerType_Dualshock4, address) {
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m_virtualController = std::make_unique<HdlsVirtualController>();
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}
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Result Dualshock4Controller::initialize(void) {
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R_TRY(BluetoothController::initialize());
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//uint8_t r = 0xff;
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//uint8_t g = 0x00;
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//uint8_t b = 0x00;
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//Dualshock4OutputReport0x11 report = {0xa2, 0x11, 0xc0, 0x20, 0xf3, 0x04, 0x00, 0x00, 0x00, r, g, b};
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uint8_t rgb[3];
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randomGet(rgb, sizeof(rgb));
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Dualshock4OutputReport0x11 report = {0xa2, 0x11, 0xc0, 0x20, 0xf3, 0x04, 0x00, 0x00, 0x00, rgb[0], rgb[1], rgb[2]};
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report.crc = crc32Calculate(report.data, sizeof(report.data));
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BluetoothHidData hidData = {};
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hidData.length = sizeof(report) - 1;
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std::memcpy(&hidData.data, &report.data[1], hidData.length);
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R_TRY(btdrvSetHidReport(&m_address, HidReportType_OutputReport, &hidData));
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return 0;
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}
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void Dualshock4Controller::convertReportFormat(const HidReport *inReport, HidReport *outReport) {
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auto ds4Data = reinterpret_cast<const Dualshock4ReportData *>(&inReport->data);
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auto switchData = reinterpret_cast<SwitchReportData *>(&outReport->data);
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outReport->type = 0x31;
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outReport->id = 0x30;
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switchData->report0x30.conn_info = 0x0;
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switchData->report0x30.battery = 0x8;
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switch(inReport->id) {
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case 0x01:
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handleInputReport0x01(ds4Data, switchData);
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break;
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case 0x11:
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handleInputReport0x11(ds4Data, switchData);
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break;
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default:
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break;
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}
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}
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void Dualshock4Controller::mapStickValues(JoystickPosition *dst, const Dualshock4StickData *src) {
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/*
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dst->dx = unsigned_to_signed(src->x, dualshock4_joystick_nbits);
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dst->dy = -unsigned_to_signed(src->y, dualshock4_joystick_nbits);
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float angle = atan2(dst->dy, dst->dx);
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float magnitude = hypot(dst->dx, dst->dy);
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if (magnitude < m_innerDeadzone) {
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dst->dx = 0;
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dst->dy = 0;
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}
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else if (magnitude > m_outerDeadzone) {
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dst->dx = JOYSTICK_MAX * cos(angle);
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dst->dy = JOYSTICK_MAX * sin(angle);
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}
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*/
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}
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void Dualshock4Controller::handleInputReport0x01(const Dualshock4ReportData *src, SwitchReportData *dst) {
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dst->report0x30.buttons.dpad_down = (src->report0x01.buttons.dpad == Dualshock4DPad_S) ||
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(src->report0x01.buttons.dpad == Dualshock4DPad_SE) ||
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(src->report0x01.buttons.dpad == Dualshock4DPad_SW);
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dst->report0x30.buttons.dpad_up = (src->report0x01.buttons.dpad == Dualshock4DPad_N) ||
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(src->report0x01.buttons.dpad == Dualshock4DPad_NE) ||
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(src->report0x01.buttons.dpad == Dualshock4DPad_NW);
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dst->report0x30.buttons.dpad_right = (src->report0x01.buttons.dpad == Dualshock4DPad_E) ||
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(src->report0x01.buttons.dpad == Dualshock4DPad_NE) ||
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(src->report0x01.buttons.dpad == Dualshock4DPad_SE);
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dst->report0x30.buttons.dpad_left = (src->report0x01.buttons.dpad == Dualshock4DPad_W) ||
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(src->report0x01.buttons.dpad == Dualshock4DPad_NW) ||
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(src->report0x01.buttons.dpad == Dualshock4DPad_SW);
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dst->report0x30.buttons.A = src->report0x01.buttons.circle;
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dst->report0x30.buttons.B = src->report0x01.buttons.cross;
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dst->report0x30.buttons.X = src->report0x01.buttons.triangle;
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dst->report0x30.buttons.Y = src->report0x01.buttons.square;
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dst->report0x30.buttons.R = src->report0x01.buttons.R1;
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dst->report0x30.buttons.ZR = src->report0x01.buttons.R2;
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dst->report0x30.buttons.L = src->report0x01.buttons.L1;
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dst->report0x30.buttons.ZL = src->report0x01.buttons.L2;
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dst->report0x30.buttons.minus = src->report0x01.buttons.share;
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dst->report0x30.buttons.plus = src->report0x01.buttons.options;
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dst->report0x30.buttons.lstick_press = src->report0x01.buttons.L3;
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dst->report0x30.buttons.rstick_press = src->report0x01.buttons.R3;
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dst->report0x30.buttons.capture = src->report0x01.buttons.tpad;
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dst->report0x30.buttons.home = src->report0x01.buttons.ps;
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}
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void Dualshock4Controller::handleInputReport0x11(const Dualshock4ReportData *src, SwitchReportData *dst) {
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dst->report0x30.buttons.dpad_down = (src->report0x11.buttons.dpad == Dualshock4DPad_S) ||
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(src->report0x11.buttons.dpad == Dualshock4DPad_SE) ||
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(src->report0x11.buttons.dpad == Dualshock4DPad_SW);
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dst->report0x30.buttons.dpad_up = (src->report0x11.buttons.dpad == Dualshock4DPad_N) ||
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(src->report0x11.buttons.dpad == Dualshock4DPad_NE) ||
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(src->report0x11.buttons.dpad == Dualshock4DPad_NW);
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dst->report0x30.buttons.dpad_right = (src->report0x11.buttons.dpad == Dualshock4DPad_E) ||
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(src->report0x11.buttons.dpad == Dualshock4DPad_NE) ||
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(src->report0x11.buttons.dpad == Dualshock4DPad_SE);
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dst->report0x30.buttons.dpad_left = (src->report0x11.buttons.dpad == Dualshock4DPad_W) ||
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(src->report0x11.buttons.dpad == Dualshock4DPad_NW) ||
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(src->report0x11.buttons.dpad == Dualshock4DPad_SW);
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dst->report0x30.buttons.A = src->report0x11.buttons.circle;
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dst->report0x30.buttons.B = src->report0x11.buttons.cross;
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dst->report0x30.buttons.X = src->report0x11.buttons.triangle;
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dst->report0x30.buttons.Y = src->report0x11.buttons.square;
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dst->report0x30.buttons.R = src->report0x11.buttons.R1;
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dst->report0x30.buttons.ZR = src->report0x11.buttons.R2;
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dst->report0x30.buttons.L = src->report0x11.buttons.L1;
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dst->report0x30.buttons.ZL = src->report0x11.buttons.L2;
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dst->report0x30.buttons.minus = src->report0x11.buttons.share;
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dst->report0x30.buttons.plus = src->report0x11.buttons.options;
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dst->report0x30.buttons.lstick_press = src->report0x11.buttons.L3;
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dst->report0x30.buttons.rstick_press = src->report0x11.buttons.R3;
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dst->report0x30.buttons.capture = src->report0x11.buttons.tpad;
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dst->report0x30.buttons.home = src->report0x11.buttons.ps;
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}
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}
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