mirror of
https://github.com/ndeadly/MissionControl
synced 2024-12-04 01:59:12 +00:00
f7178ebc1b
* mc: update for Atmosphere-libs refactoring * Update for further ams-libs changes (through 1.2.0)
296 lines
11 KiB
C++
296 lines
11 KiB
C++
/*
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* Copyright (c) 2020-2021 ndeadly
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "controller_management.hpp"
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#include <stratosphere.hpp>
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#include <memory>
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#include <mutex>
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#include <vector>
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#include <cstring>
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namespace ams::controller {
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namespace {
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const std::string official_npad_names[] = {
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"Joy-Con",
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"Pro Controller",
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"Lic Pro Controller",
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"NES Controller",
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"HVC Controller",
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"SNES Controller",
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"NintendoGamepad",
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};
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constexpr auto cod_major_peripheral = 0x05;
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constexpr auto cod_minor_gamepad = 0x08;
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constexpr auto cod_minor_joystick = 0x04;
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constexpr auto cod_minor_keyboard = 0x40;
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os::Mutex g_controller_lock(false);
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std::vector<std::unique_ptr<SwitchController>> g_controllers;
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inline bool bdcmp(const bluetooth::Address *addr1, const bluetooth::Address *addr2) {
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return std::memcmp(addr1, addr2, sizeof(bluetooth::Address)) == 0;
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}
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}
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ControllerType Identify(const bluetooth::DevicesSettings *device) {
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if (IsOfficialSwitchControllerName(hos::GetVersion() < hos::Version_13_0_0 ? device->name.name : device->name2))
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return ControllerType_Switch;
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for (auto hwId : WiiController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_Wii;
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}
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}
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for (auto hwId : Dualshock4Controller::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_Dualshock4;
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}
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}
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for (auto hwId : DualsenseController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_Dualsense;
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}
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}
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for (auto hwId : XboxOneController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_XboxOne;
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}
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}
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for (auto hwId : OuyaController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_Ouya;
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}
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}
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for (auto hwId : GamestickController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_Gamestick;
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}
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}
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for (auto hwId : GemboxController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_Gembox;
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}
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}
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for (auto hwId : IpegaController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_Ipega;
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}
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}
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for (auto hwId : XiaomiController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_Xiaomi;
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}
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}
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for (auto hwId : GamesirController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_Gamesir;
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}
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}
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for (auto hwId : SteelseriesController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_Steelseries;
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}
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}
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for (auto hwId : NvidiaShieldController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_NvidiaShield;
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}
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}
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for (auto hwId : EightBitDoController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_8BitDo;
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}
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}
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for (auto hwId : PowerAController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_PowerA;
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}
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}
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for (auto hwId : MadCatzController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_MadCatz;
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}
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}
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for (auto hwId : MocuteController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_Mocute;
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}
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}
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for (auto hwId : RazerController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_Razer;
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}
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}
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for (auto hwId : ICadeController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_ICade;
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}
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}
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for (auto hwId : LanShenController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_LanShen;
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}
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}
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for (auto hwId : AtGamesController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_AtGames;
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}
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}
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return ControllerType_Unknown;
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}
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bool IsAllowedDeviceClass(const bluetooth::DeviceClass *cod) {
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return ((cod->class_of_device[1] & 0x0f) == cod_major_peripheral) &&
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(((cod->class_of_device[2] & 0x0f) == cod_minor_gamepad) || ((cod->class_of_device[2] & 0x0f) == cod_minor_joystick) || ((cod->class_of_device[2] & 0x40) == cod_minor_keyboard));
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}
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bool IsOfficialSwitchControllerName(const std::string& name) {
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for (auto n : official_npad_names) {
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if (name.rfind(n, 0) == 0)
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return true;
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}
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return false;
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}
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void AttachHandler(const bluetooth::Address *address) {
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std::scoped_lock lk(g_controller_lock);
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bluetooth::DevicesSettings device_settings;
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R_ABORT_UNLESS(btdrvGetPairedDeviceInfo(*address, &device_settings));
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HardwareID id = { device_settings.vid, device_settings.pid };
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switch (Identify(&device_settings)) {
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case ControllerType_Switch:
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g_controllers.push_back(std::make_unique<SwitchController>(address, id));
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break;
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case ControllerType_Wii:
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g_controllers.push_back(std::make_unique<WiiController>(address, id));
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break;
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case ControllerType_Dualshock4:
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g_controllers.push_back(std::make_unique<Dualshock4Controller>(address, id));
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break;
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case ControllerType_Dualsense:
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g_controllers.push_back(std::make_unique<DualsenseController>(address, id));
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break;
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case ControllerType_XboxOne:
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g_controllers.push_back(std::make_unique<XboxOneController>(address, id));
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break;
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case ControllerType_Ouya:
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g_controllers.push_back(std::make_unique<OuyaController>(address, id));
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break;
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case ControllerType_Gamestick:
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g_controllers.push_back(std::make_unique<GamestickController>(address, id));
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break;
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case ControllerType_Gembox:
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g_controllers.push_back(std::make_unique<GemboxController>(address, id));
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break;
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case ControllerType_Ipega:
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g_controllers.push_back(std::make_unique<IpegaController>(address, id));
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break;
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case ControllerType_Xiaomi:
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g_controllers.push_back(std::make_unique<XiaomiController>(address, id));
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break;
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case ControllerType_Gamesir:
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g_controllers.push_back(std::make_unique<GamesirController>(address, id));
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break;
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case ControllerType_Steelseries:
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g_controllers.push_back(std::make_unique<SteelseriesController>(address, id));
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break;
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case ControllerType_NvidiaShield:
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g_controllers.push_back(std::make_unique<NvidiaShieldController>(address, id));
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break;
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case ControllerType_8BitDo:
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g_controllers.push_back(std::make_unique<EightBitDoController>(address, id));
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break;
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case ControllerType_PowerA:
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g_controllers.push_back(std::make_unique<PowerAController>(address, id));
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break;
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case ControllerType_MadCatz:
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g_controllers.push_back(std::make_unique<MadCatzController>(address, id));
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break;
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case ControllerType_Mocute:
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g_controllers.push_back(std::make_unique<MocuteController>(address, id));
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break;
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case ControllerType_Razer:
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g_controllers.push_back(std::make_unique<RazerController>(address, id));
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break;
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case ControllerType_ICade:
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g_controllers.push_back(std::make_unique<ICadeController>(address, id));
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break;
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case ControllerType_LanShen:
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g_controllers.push_back(std::make_unique<LanShenController>(address, id));
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break;
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case ControllerType_AtGames:
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g_controllers.push_back(std::make_unique<AtGamesController>(address, id));
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break;
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default:
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g_controllers.push_back(std::make_unique<UnknownController>(address, id));
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break;
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}
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R_ABORT_UNLESS(g_controllers.back()->Initialize());
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}
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void RemoveHandler(const bluetooth::Address *address) {
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std::scoped_lock lk(g_controller_lock);
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for (auto it = g_controllers.begin(); it < g_controllers.end(); ++it) {
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if (bdcmp(&(*it)->Address(), address)) {
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g_controllers.erase(it);
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return;
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}
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}
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}
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SwitchController *LocateHandler(const bluetooth::Address *address) {
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std::scoped_lock lk(g_controller_lock);
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for (auto it = g_controllers.begin(); it < g_controllers.end(); ++it) {
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if (bdcmp(&(*it)->Address(), address)) {
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return (*it).get();
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}
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}
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return nullptr;
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}
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}
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