MissionControl/mc_mitm/source/controllers/controller_management.cpp
SciresM f7178ebc1b
mc: update for Atmosphere-libs refactoring (#372)
* mc: update for Atmosphere-libs refactoring

* Update for further ams-libs changes (through 1.2.0)
2021-10-17 00:15:56 +02:00

296 lines
11 KiB
C++

/*
* Copyright (c) 2020-2021 ndeadly
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "controller_management.hpp"
#include <stratosphere.hpp>
#include <memory>
#include <mutex>
#include <vector>
#include <cstring>
namespace ams::controller {
namespace {
const std::string official_npad_names[] = {
"Joy-Con",
"Pro Controller",
"Lic Pro Controller",
"NES Controller",
"HVC Controller",
"SNES Controller",
"NintendoGamepad",
};
constexpr auto cod_major_peripheral = 0x05;
constexpr auto cod_minor_gamepad = 0x08;
constexpr auto cod_minor_joystick = 0x04;
constexpr auto cod_minor_keyboard = 0x40;
os::Mutex g_controller_lock(false);
std::vector<std::unique_ptr<SwitchController>> g_controllers;
inline bool bdcmp(const bluetooth::Address *addr1, const bluetooth::Address *addr2) {
return std::memcmp(addr1, addr2, sizeof(bluetooth::Address)) == 0;
}
}
ControllerType Identify(const bluetooth::DevicesSettings *device) {
if (IsOfficialSwitchControllerName(hos::GetVersion() < hos::Version_13_0_0 ? device->name.name : device->name2))
return ControllerType_Switch;
for (auto hwId : WiiController::hardware_ids) {
if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
return ControllerType_Wii;
}
}
for (auto hwId : Dualshock4Controller::hardware_ids) {
if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
return ControllerType_Dualshock4;
}
}
for (auto hwId : DualsenseController::hardware_ids) {
if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
return ControllerType_Dualsense;
}
}
for (auto hwId : XboxOneController::hardware_ids) {
if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
return ControllerType_XboxOne;
}
}
for (auto hwId : OuyaController::hardware_ids) {
if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
return ControllerType_Ouya;
}
}
for (auto hwId : GamestickController::hardware_ids) {
if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
return ControllerType_Gamestick;
}
}
for (auto hwId : GemboxController::hardware_ids) {
if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
return ControllerType_Gembox;
}
}
for (auto hwId : IpegaController::hardware_ids) {
if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
return ControllerType_Ipega;
}
}
for (auto hwId : XiaomiController::hardware_ids) {
if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
return ControllerType_Xiaomi;
}
}
for (auto hwId : GamesirController::hardware_ids) {
if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
return ControllerType_Gamesir;
}
}
for (auto hwId : SteelseriesController::hardware_ids) {
if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
return ControllerType_Steelseries;
}
}
for (auto hwId : NvidiaShieldController::hardware_ids) {
if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
return ControllerType_NvidiaShield;
}
}
for (auto hwId : EightBitDoController::hardware_ids) {
if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
return ControllerType_8BitDo;
}
}
for (auto hwId : PowerAController::hardware_ids) {
if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
return ControllerType_PowerA;
}
}
for (auto hwId : MadCatzController::hardware_ids) {
if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
return ControllerType_MadCatz;
}
}
for (auto hwId : MocuteController::hardware_ids) {
if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
return ControllerType_Mocute;
}
}
for (auto hwId : RazerController::hardware_ids) {
if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
return ControllerType_Razer;
}
}
for (auto hwId : ICadeController::hardware_ids) {
if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
return ControllerType_ICade;
}
}
for (auto hwId : LanShenController::hardware_ids) {
if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
return ControllerType_LanShen;
}
}
for (auto hwId : AtGamesController::hardware_ids) {
if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
return ControllerType_AtGames;
}
}
return ControllerType_Unknown;
}
bool IsAllowedDeviceClass(const bluetooth::DeviceClass *cod) {
return ((cod->class_of_device[1] & 0x0f) == cod_major_peripheral) &&
(((cod->class_of_device[2] & 0x0f) == cod_minor_gamepad) || ((cod->class_of_device[2] & 0x0f) == cod_minor_joystick) || ((cod->class_of_device[2] & 0x40) == cod_minor_keyboard));
}
bool IsOfficialSwitchControllerName(const std::string& name) {
for (auto n : official_npad_names) {
if (name.rfind(n, 0) == 0)
return true;
}
return false;
}
void AttachHandler(const bluetooth::Address *address) {
std::scoped_lock lk(g_controller_lock);
bluetooth::DevicesSettings device_settings;
R_ABORT_UNLESS(btdrvGetPairedDeviceInfo(*address, &device_settings));
HardwareID id = { device_settings.vid, device_settings.pid };
switch (Identify(&device_settings)) {
case ControllerType_Switch:
g_controllers.push_back(std::make_unique<SwitchController>(address, id));
break;
case ControllerType_Wii:
g_controllers.push_back(std::make_unique<WiiController>(address, id));
break;
case ControllerType_Dualshock4:
g_controllers.push_back(std::make_unique<Dualshock4Controller>(address, id));
break;
case ControllerType_Dualsense:
g_controllers.push_back(std::make_unique<DualsenseController>(address, id));
break;
case ControllerType_XboxOne:
g_controllers.push_back(std::make_unique<XboxOneController>(address, id));
break;
case ControllerType_Ouya:
g_controllers.push_back(std::make_unique<OuyaController>(address, id));
break;
case ControllerType_Gamestick:
g_controllers.push_back(std::make_unique<GamestickController>(address, id));
break;
case ControllerType_Gembox:
g_controllers.push_back(std::make_unique<GemboxController>(address, id));
break;
case ControllerType_Ipega:
g_controllers.push_back(std::make_unique<IpegaController>(address, id));
break;
case ControllerType_Xiaomi:
g_controllers.push_back(std::make_unique<XiaomiController>(address, id));
break;
case ControllerType_Gamesir:
g_controllers.push_back(std::make_unique<GamesirController>(address, id));
break;
case ControllerType_Steelseries:
g_controllers.push_back(std::make_unique<SteelseriesController>(address, id));
break;
case ControllerType_NvidiaShield:
g_controllers.push_back(std::make_unique<NvidiaShieldController>(address, id));
break;
case ControllerType_8BitDo:
g_controllers.push_back(std::make_unique<EightBitDoController>(address, id));
break;
case ControllerType_PowerA:
g_controllers.push_back(std::make_unique<PowerAController>(address, id));
break;
case ControllerType_MadCatz:
g_controllers.push_back(std::make_unique<MadCatzController>(address, id));
break;
case ControllerType_Mocute:
g_controllers.push_back(std::make_unique<MocuteController>(address, id));
break;
case ControllerType_Razer:
g_controllers.push_back(std::make_unique<RazerController>(address, id));
break;
case ControllerType_ICade:
g_controllers.push_back(std::make_unique<ICadeController>(address, id));
break;
case ControllerType_LanShen:
g_controllers.push_back(std::make_unique<LanShenController>(address, id));
break;
case ControllerType_AtGames:
g_controllers.push_back(std::make_unique<AtGamesController>(address, id));
break;
default:
g_controllers.push_back(std::make_unique<UnknownController>(address, id));
break;
}
R_ABORT_UNLESS(g_controllers.back()->Initialize());
}
void RemoveHandler(const bluetooth::Address *address) {
std::scoped_lock lk(g_controller_lock);
for (auto it = g_controllers.begin(); it < g_controllers.end(); ++it) {
if (bdcmp(&(*it)->Address(), address)) {
g_controllers.erase(it);
return;
}
}
}
SwitchController *LocateHandler(const bluetooth::Address *address) {
std::scoped_lock lk(g_controller_lock);
for (auto it = g_controllers.begin(); it < g_controllers.end(); ++it) {
if (bdcmp(&(*it)->Address(), address)) {
return (*it).get();
}
}
return nullptr;
}
}