MissionControl/bluetooth-mitm/source/controllers/8bitdo_controller.cpp

65 lines
2.7 KiB
C++

/*
* Copyright (C) 2020 ndeadly
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "8bitdo_controller.hpp"
#include <stratosphere.hpp>
namespace ams::controller {
void EightBitDoController::UpdateControllerState(const bluetooth::HidReport *report) {
auto eightbitdo_report = reinterpret_cast<const EightBitDoReportData *>(&report->data);
switch(eightbitdo_report->id) {
case 0x01:
this->HandleInputReport0x01(eightbitdo_report);
break;
case 0x03:
this->HandleInputReport0x03(eightbitdo_report);
break;
default:
break;
}
}
void EightBitDoController::HandleInputReport0x01(const EightBitDoReportData *src) {
m_buttons.dpad_down = (src->input0x01.dpad == EightBitDoDPad_S) ||
(src->input0x01.dpad == EightBitDoDPad_SE) ||
(src->input0x01.dpad == EightBitDoDPad_SW);
m_buttons.dpad_up = (src->input0x01.dpad == EightBitDoDPad_N) ||
(src->input0x01.dpad == EightBitDoDPad_NE) ||
(src->input0x01.dpad == EightBitDoDPad_NW);
m_buttons.dpad_right = (src->input0x01.dpad == EightBitDoDPad_E) ||
(src->input0x01.dpad == EightBitDoDPad_NE) ||
(src->input0x01.dpad == EightBitDoDPad_SE);
m_buttons.dpad_left = (src->input0x01.dpad == EightBitDoDPad_W) ||
(src->input0x01.dpad == EightBitDoDPad_NW) ||
(src->input0x01.dpad == EightBitDoDPad_SW);
}
void EightBitDoController::HandleInputReport0x03(const EightBitDoReportData *src) {
m_buttons.A = src->input0x03.buttons.B;
m_buttons.B = src->input0x03.buttons.A;
m_buttons.X = src->input0x03.buttons.Y;
m_buttons.Y = src->input0x03.buttons.X;
m_buttons.R = src->input0x03.buttons.R;
m_buttons.L = src->input0x03.buttons.L;
m_buttons.minus = src->input0x03.buttons.select;
m_buttons.plus = src->input0x03.buttons.start;
}
}