mirror of
https://github.com/ndeadly/MissionControl
synced 2024-11-27 14:50:36 +00:00
65 lines
2.7 KiB
C++
65 lines
2.7 KiB
C++
/*
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* Copyright (C) 2020 ndeadly
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "8bitdo_controller.hpp"
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#include <stratosphere.hpp>
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namespace ams::controller {
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void EightBitDoController::UpdateControllerState(const bluetooth::HidReport *report) {
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auto eightbitdo_report = reinterpret_cast<const EightBitDoReportData *>(&report->data);
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switch(eightbitdo_report->id) {
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case 0x01:
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this->HandleInputReport0x01(eightbitdo_report);
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break;
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case 0x03:
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this->HandleInputReport0x03(eightbitdo_report);
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break;
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default:
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break;
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}
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}
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void EightBitDoController::HandleInputReport0x01(const EightBitDoReportData *src) {
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m_buttons.dpad_down = (src->input0x01.dpad == EightBitDoDPad_S) ||
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(src->input0x01.dpad == EightBitDoDPad_SE) ||
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(src->input0x01.dpad == EightBitDoDPad_SW);
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m_buttons.dpad_up = (src->input0x01.dpad == EightBitDoDPad_N) ||
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(src->input0x01.dpad == EightBitDoDPad_NE) ||
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(src->input0x01.dpad == EightBitDoDPad_NW);
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m_buttons.dpad_right = (src->input0x01.dpad == EightBitDoDPad_E) ||
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(src->input0x01.dpad == EightBitDoDPad_NE) ||
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(src->input0x01.dpad == EightBitDoDPad_SE);
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m_buttons.dpad_left = (src->input0x01.dpad == EightBitDoDPad_W) ||
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(src->input0x01.dpad == EightBitDoDPad_NW) ||
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(src->input0x01.dpad == EightBitDoDPad_SW);
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}
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void EightBitDoController::HandleInputReport0x03(const EightBitDoReportData *src) {
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m_buttons.A = src->input0x03.buttons.B;
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m_buttons.B = src->input0x03.buttons.A;
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m_buttons.X = src->input0x03.buttons.Y;
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m_buttons.Y = src->input0x03.buttons.X;
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m_buttons.R = src->input0x03.buttons.R;
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m_buttons.L = src->input0x03.buttons.L;
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m_buttons.minus = src->input0x03.buttons.select;
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m_buttons.plus = src->input0x03.buttons.start;
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}
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}
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