mirror of
https://github.com/ndeadly/MissionControl
synced 2024-11-23 21:03:16 +00:00
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
#pragma once
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#include <memory>
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#include <vector>
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#include <switch.h>
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namespace mc::ui {
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class Element {
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public:
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Element(std::shared_ptr<Element> parent = nullptr);
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//~Element();
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void setPosition(uint16_t x, uint16_t y);
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void setPositionX(uint16_t x);
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void setPositionY(uint16_t x);
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void setWidth(uint16_t width);
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void setHeight(uint16_t height);
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void setSize(uint16_t width, uint16_t height);
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void setRect(uint16_t x, uint16_t y, uint16_t width, uint16_t height);
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uint16_t positionX(void);
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uint16_t positionY(void);
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uint16_t width(void);
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uint16_t height(void);
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void setParent(std::shared_ptr<Element> parent);
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void addElement(std::shared_ptr<Element> element);
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void removeElement(std::shared_ptr<Element> element);
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void update(void);
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void draw(void);
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private:
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uint16_t m_posX;
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uint16_t m_posY;
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uint16_t m_width;
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uint16_t m_height;
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std::weak_ptr<Element> m_parent;
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std::vector<std::shared_ptr<Element>> m_children;
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};
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}
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