MissionControl/btdrv-mitm/source/controllers/dualshock4.cpp

136 lines
6.2 KiB
C++

#include <cstring>
#include <cmath>
#include "dualshock4.hpp"
#include "../btdrv_mitm_logging.hpp"
namespace controller {
namespace {
const constexpr uint8_t dualshock4_joystick_nbits = 8;
}
Result Dualshock4Controller::initialize(void) {
BTDRV_LOG_FMT("Dualshock4Controller::initialize");
return BluetoothController::initialize();
}
void Dualshock4Controller::convertReportFormat(const HidReport *inReport, HidReport *outReport) {
auto ds4Data = reinterpret_cast<const Dualshock4ReportData *>(&inReport->data);
auto switchData = reinterpret_cast<SwitchReportData *>(&outReport->data);
outReport->type = 0x31;
outReport->id = 0x30;
switchData->report0x30.conn_info = 0x0;
switchData->report0x30.battery = 0x8;
switch(inReport->id) {
case 0x01:
handleInputReport0x01(ds4Data, switchData);
break;
case 0x11:
handleInputReport0x11(ds4Data, switchData);
break;
default:
break;
}
}
void Dualshock4Controller::mapStickValues(JoystickPosition *dst, const Dualshock4StickData *src) {
/*
dst->dx = unsigned_to_signed(src->x, dualshock4_joystick_nbits);
dst->dy = -unsigned_to_signed(src->y, dualshock4_joystick_nbits);
float angle = atan2(dst->dy, dst->dx);
float magnitude = hypot(dst->dx, dst->dy);
if (magnitude < m_innerDeadzone) {
dst->dx = 0;
dst->dy = 0;
}
else if (magnitude > m_outerDeadzone) {
dst->dx = JOYSTICK_MAX * cos(angle);
dst->dy = JOYSTICK_MAX * sin(angle);
}
*/
}
void Dualshock4Controller::handleInputReport0x01(const Dualshock4ReportData *src, SwitchReportData *dst) {
dst->report0x30.buttons.dpad_down = (src->report0x01.buttons.dpad == Dualshock4DPad_S) ||
(src->report0x01.buttons.dpad == Dualshock4DPad_SE) ||
(src->report0x01.buttons.dpad == Dualshock4DPad_SW);
dst->report0x30.buttons.dpad_up = (src->report0x01.buttons.dpad == Dualshock4DPad_N) ||
(src->report0x01.buttons.dpad == Dualshock4DPad_NE) ||
(src->report0x01.buttons.dpad == Dualshock4DPad_NW);
dst->report0x30.buttons.dpad_right = (src->report0x01.buttons.dpad == Dualshock4DPad_E) ||
(src->report0x01.buttons.dpad == Dualshock4DPad_NE) ||
(src->report0x01.buttons.dpad == Dualshock4DPad_SE);
dst->report0x30.buttons.dpad_left = (src->report0x01.buttons.dpad == Dualshock4DPad_W) ||
(src->report0x01.buttons.dpad == Dualshock4DPad_NW) ||
(src->report0x01.buttons.dpad == Dualshock4DPad_SW);
dst->report0x30.buttons.A = src->report0x01.buttons.circle;
dst->report0x30.buttons.B = src->report0x01.buttons.cross;
dst->report0x30.buttons.X = src->report0x01.buttons.triangle;
dst->report0x30.buttons.Y = src->report0x01.buttons.square;
dst->report0x30.buttons.R = src->report0x01.buttons.R1;
dst->report0x30.buttons.ZR = src->report0x01.buttons.R2;
dst->report0x30.buttons.L = src->report0x01.buttons.L1;
dst->report0x30.buttons.ZL = src->report0x01.buttons.L2;
dst->report0x30.buttons.minus = src->report0x01.buttons.share;
dst->report0x30.buttons.plus = src->report0x01.buttons.options;
dst->report0x30.buttons.lstick_press = src->report0x01.buttons.L3;
dst->report0x30.buttons.rstick_press = src->report0x01.buttons.R3;
dst->report0x30.buttons.capture = src->report0x01.buttons.tpad;
dst->report0x30.buttons.home = src->report0x01.buttons.ps;
}
void Dualshock4Controller::handleInputReport0x11(const Dualshock4ReportData *src, SwitchReportData *dst) {
dst->report0x30.buttons.dpad_down = (src->report0x11.buttons.dpad == Dualshock4DPad_S) ||
(src->report0x11.buttons.dpad == Dualshock4DPad_SE) ||
(src->report0x11.buttons.dpad == Dualshock4DPad_SW);
dst->report0x30.buttons.dpad_up = (src->report0x11.buttons.dpad == Dualshock4DPad_N) ||
(src->report0x11.buttons.dpad == Dualshock4DPad_NE) ||
(src->report0x11.buttons.dpad == Dualshock4DPad_NW);
dst->report0x30.buttons.dpad_right = (src->report0x11.buttons.dpad == Dualshock4DPad_E) ||
(src->report0x11.buttons.dpad == Dualshock4DPad_NE) ||
(src->report0x11.buttons.dpad == Dualshock4DPad_SE);
dst->report0x30.buttons.dpad_left = (src->report0x11.buttons.dpad == Dualshock4DPad_W) ||
(src->report0x11.buttons.dpad == Dualshock4DPad_NW) ||
(src->report0x11.buttons.dpad == Dualshock4DPad_SW);
dst->report0x30.buttons.A = src->report0x11.buttons.circle;
dst->report0x30.buttons.B = src->report0x11.buttons.cross;
dst->report0x30.buttons.X = src->report0x11.buttons.triangle;
dst->report0x30.buttons.Y = src->report0x11.buttons.square;
dst->report0x30.buttons.R = src->report0x11.buttons.R1;
dst->report0x30.buttons.ZR = src->report0x11.buttons.R2;
dst->report0x30.buttons.L = src->report0x11.buttons.L1;
dst->report0x30.buttons.ZL = src->report0x11.buttons.L2;
dst->report0x30.buttons.minus = src->report0x11.buttons.share;
dst->report0x30.buttons.plus = src->report0x11.buttons.options;
dst->report0x30.buttons.lstick_press = src->report0x11.buttons.L3;
dst->report0x30.buttons.rstick_press = src->report0x11.buttons.R3;
dst->report0x30.buttons.capture = src->report0x11.buttons.tpad;
dst->report0x30.buttons.home = src->report0x11.buttons.ps;
}
}