mirror of
https://github.com/ndeadly/MissionControl
synced 2024-11-27 14:50:36 +00:00
215 lines
7.9 KiB
C++
215 lines
7.9 KiB
C++
/*
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* Copyright (C) 2020 ndeadly
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "controller_management.hpp"
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#include <stratosphere.hpp>
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#include <memory>
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#include <mutex>
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#include <vector>
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#include <cstring>
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namespace ams::controller {
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namespace {
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constexpr auto cod_major_peripheral = 0x05;
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constexpr auto cod_minor_gamepad = 0x08;
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constexpr auto cod_minor_joystick = 0x04;
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constexpr auto cod_minor_keyboard = 0x40;
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os::Mutex g_controller_lock(false);
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std::vector<std::unique_ptr<SwitchController>> g_controllers;
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inline bool bdcmp(const bluetooth::Address *addr1, const bluetooth::Address *addr2) {
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return std::memcmp(addr1, addr2, sizeof(bluetooth::Address)) == 0;
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}
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}
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ControllerType Identify(const BluetoothDevicesSettings *device) {
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if (IsOfficialSwitchControllerName(device->name, sizeof(device->name)))
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return ControllerType_Switch;
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for (auto hwId : WiiController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_Wii;
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}
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}
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for (auto hwId : Dualshock4Controller::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_Dualshock4;
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}
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}
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for (auto hwId : XboxOneController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_XboxOne;
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}
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}
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for (auto hwId : OuyaController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_Ouya;
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}
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}
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for (auto hwId : GamestickController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_Gamestick;
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}
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}
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for (auto hwId : GemboxController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_Gembox;
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}
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}
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for (auto hwId : IpegaController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_Ipega;
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}
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}
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for (auto hwId : XiaomiController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_Xiaomi;
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}
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}
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for (auto hwId : GamesirController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_Gamesir;
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}
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}
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for (auto hwId : SteelseriesController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_Steelseries;
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}
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}
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for (auto hwId : NvidiaShieldController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_NvidiaShield;
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}
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}
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for (auto hwId : EightBitDoController::hardware_ids) {
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if ( (device->vid == hwId.vid) && (device->pid == hwId.pid) ) {
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return ControllerType_8BitDo;
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}
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}
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return ControllerType_Unknown;
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}
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bool IsAllowedDevice(const bluetooth::DeviceClass *cod) {
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return ((cod->cod[1] & 0x0f) == cod_major_peripheral) &&
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(((cod->cod[2] & 0x0f) == cod_minor_gamepad) || ((cod->cod[2] & 0x0f) == cod_minor_joystick) || ((cod->cod[2] & 0x40) == cod_minor_keyboard));
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}
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bool IsOfficialSwitchControllerName(const char *name, size_t size) {
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return std::strncmp(name, "Joy-Con (L)", size) == 0 ||
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std::strncmp(name, "Joy-Con (R)", size) == 0 ||
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std::strncmp(name, "Pro Controller", size) == 0 ||
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std::strncmp(name, "Lic Pro Controller", size) == 0 ||
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std::strncmp(name, "NES Controller", size) == 0 ||
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std::strncmp(name, "HVC Controller", size) == 0 ||
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std::strncmp(name, "SNES Controller", size) == 0 ||
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std::strncmp(name, "NintendoGamepad", size) == 0 ;
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}
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void AttachHandler(const bluetooth::Address *address) {
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std::scoped_lock lk(g_controller_lock);
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BluetoothDevicesSettings device;
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R_ABORT_UNLESS(btdrvGetPairedDeviceInfo(address, &device));
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switch (Identify(&device)) {
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case ControllerType_Switch:
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g_controllers.push_back(std::make_unique<SwitchController>(address));
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break;
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case ControllerType_Wii:
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g_controllers.push_back(std::make_unique<WiiController>(address));
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break;
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case ControllerType_Dualshock4:
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g_controllers.push_back(std::make_unique<Dualshock4Controller>(address));
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break;
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case ControllerType_XboxOne:
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g_controllers.push_back(std::make_unique<XboxOneController>(address));
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break;
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case ControllerType_Ouya:
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g_controllers.push_back(std::make_unique<OuyaController>(address));
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break;
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case ControllerType_Gamestick:
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g_controllers.push_back(std::make_unique<GamestickController>(address));
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break;
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case ControllerType_Gembox:
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g_controllers.push_back(std::make_unique<GemboxController>(address));
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break;
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case ControllerType_Ipega:
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g_controllers.push_back(std::make_unique<IpegaController>(address));
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break;
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case ControllerType_Xiaomi:
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g_controllers.push_back(std::make_unique<XiaomiController>(address));
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break;
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case ControllerType_Gamesir:
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g_controllers.push_back(std::make_unique<GamesirController>(address));
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break;
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case ControllerType_Steelseries:
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g_controllers.push_back(std::make_unique<SteelseriesController>(address));
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break;
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case ControllerType_NvidiaShield:
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g_controllers.push_back(std::make_unique<NvidiaShieldController>(address));
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break;
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case ControllerType_8BitDo:
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g_controllers.push_back(std::make_unique<EightBitDoController>(address));
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break;
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default:
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g_controllers.push_back(std::make_unique<DefaultController>(address));
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break;
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}
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g_controllers.back()->Initialize();
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}
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void RemoveHandler(const bluetooth::Address *address) {
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std::scoped_lock lk(g_controller_lock);
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for (auto it = g_controllers.begin(); it < g_controllers.end(); ++it) {
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if (bdcmp(&(*it)->Address(), address)) {
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g_controllers.erase(it);
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return;
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}
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}
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}
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SwitchController *LocateHandler(const bluetooth::Address *address) {
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std::scoped_lock lk(g_controller_lock);
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for (auto it = g_controllers.begin(); it < g_controllers.end(); ++it) {
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if (bdcmp(&(*it)->Address(), address)) {
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return (*it).get();
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}
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}
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return nullptr;
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}
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}
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